andrewturner
Posts: 25 |
Hi,
Using version 4... would like to do some tutorials that cover the basics of creating "basic" standard materials to be used in architectural visualization such as wood floors and tiles... I couldn't find much. Further, I need various render maps such as normal, bump, etc... .there are a lot of great filters available, but often, they don't have these associated maps; is there a way to edit an existing filter to add these other maps? thanks |
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Posted: February 4, 2019 4:07 pm | ||||
GMM
Moderator
Posts: 3491 |
You may want to check our tutorial section.
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Posted: February 8, 2019 4:42 am | ||||
andrewturner
Posts: 25 |
Thanks -
I looked before posting. Do you know which tutorials (if any) specifically address the items I'm looking for? I may have missed them, but not sure it's in the title(s). |
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Posted: February 26, 2019 8:55 am | ||||
GMM
Moderator
Posts: 3491 |
Did you have a look at this one? It is very straightforward, and a good way to create your first texture filter. I know it is about rocks and not wood floors - but there is little difference between rocks, pavements and tiles once you get the general idea.
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Posted: February 26, 2019 9:32 am | ||||
andrewturner
Posts: 25 |
I didn't (since muddy rocks typically isn't an architectural material finish ![]() |
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Posted: February 26, 2019 9:39 am |
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