YOUR ACCOUNT

Login or Register to post new topics or replies
beto33
Posts: 38
Is this kind of image can be done in Filter forge? It was done in processing . Any ideas on how to achieve this?
I know you can do it smile;)
  Details E-Mail
beto33
Posts: 38
sorry.. no image attached here it goes

  Details E-Mail
Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I'd incrementally scale down a pattern and mask-blend each iteration via threshold.
I used this technique in this filter: https://filterforge.com/filters/13160.html

Although getting that look exactly on screen = difficult. But you can get close to the look of it anyway.
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Yes, you can make it, or something very similar, with multiple instances of bomber and threshold. Probably with Loop as well, but that can get tricky.

Basically you need to make a square with one half filled triangle, the other half see-through plus the lines and dots in the corners, then use a source image for the Bomber chance input.

Start with the smallest triangles and work up from there, increasing the size to double on each consecutive round, whether manually constructed or with a loop. For the lighter areas (smallest triangles), use a high threshold and for the larger triangles a lower threshold -- or maybe it is the other way round -- anyways, so that the darker areas get the large triangles in the end. Looks like there are about ten different sizes there.

As the triangles get smaller, the line weight needs to stay consistent. Easiest approach is to construct the triangles for different sizes individually, but it can be done as part of a Loop, if one feels adventurous. Then there is the matter of rotating the triangles in four different directions. Can be done several different ways, Rotate component being the easiest.
  Details E-Mail
beto33
Posts: 38
of course. ... wait. WHAT???? smile:cry:
  Details E-Mail
Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
We might as well demo it for you haha.
  Details E-Mail
beto33
Posts: 38
a workflow could be: from original image--- separate in 10 shades of grey--- to every shade of gray assign different sizes of triangles (brighter grey big triangles, darker grey smaller triangles)--- this can produce a triangulated filled image--- to create outlines, maybe can be the boundary fill option from free polygons.
is this make any sense?
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
I guess it isn't quite as simple as I thought...

My first attempt with lifesaver, barely recognizable. Needs a more intelligent way to select where triangles fall, or which way they are rotated.

  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Wow!! This is cool and interesting, I like the first example and also the example by ThreeDee

on paper or in theory it may seem more easier to do, but then when you really begin to do it, you see that is not as easy as you may have thought

Would be good if this can be done in FF

Well done Threedee
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
beto33

It was done in processing


Please, Can you give the link to the processing page where this effect is shown?

I have tried to make a Google images Reverse search to see if this images could be found but I could not find the source of it
  Details E-Mail
beto33
Posts: 38
  Details E-Mail
Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
This is not what you want, but I was tempted to see what one bomber could do if I was extremely careful on placement, for what it's worth:

Math meets art meets psychedelia.
  Details E-Mail
Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
... same one with more "inner" triangles:

Math meets art meets psychedelia.
  Details E-Mail
Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
More refinement. This is with one bomber. I'll come back in a day or 2 with a multiple bomber version, which may do the trick (fingers crossed):

Math meets art meets psychedelia.
  Details E-Mail
Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Here's a 3 bomber version of the lionfish:

Math meets art meets psychedelia.
  Details E-Mail
Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Last test. This is a 4 bomber version of the lifesaver. Any comments? smile:D

Math meets art meets psychedelia.
  Details E-Mail
beto33
Posts: 38
wow Rick Duim.... your test start to look so cool!
  Details E-Mail
Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Thanks smile:) Skybase's idea of mask-blending via threshold was exactly how I did it. Each bomber has a different threshold (into bomber opacity) and a different pattern, denser patterns are in the bright areas. Surprisingly medium speed, considering the 4 bombers & a blur (36 seconds for 600x600 example above on my MacBook Pro). So much for the geek talk.

I will refine this and probably release it at some point. Any other comments or requests for this filter are welcome. This filter has a community feel, without your comment I would have never thought of doing it.

Math meets art meets psychedelia.
  Details E-Mail
Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Using the filter for abstraction:

Math meets art meets psychedelia.
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Rick Duim

This is not what you want, but I was tempted to see what one bomber could do if I was extremely careful on placement, for what it's worth:


WOW!! WOW!! love really very much all your examples you have put Rick Duim, they are beautiful and interesting, well done, if you want, it would be good that you could publish them in the FF library, as although is not the same effect as the first post, surely gives a very good and artistic effect unique and not seen over the more than 11150 filters available.
  Details E-Mail
Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Very nice! smile:)
  Details E-Mail
Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Thanks all. Community filter, everybody threw their 2 cents in, I was the blender... Not like the original processed image, doing it that way seems more like a map script, the triangles in that one appear to be drawn off a grid, "growing" and dividing away from the grid based on image brightness. Also bomber limitations (no particles outside of the 0,0 to 1,1 particle space) dictated some design decisions.
Math meets art meets psychedelia.
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
your original image on the computer monitor picture looks a lot like Byro's Adaptive Tiling filter. not sure where it is in the library, but you shld be able to search for it.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Kraellin wrote:
your original image on the computer monitor picture looks a lot like Byro's Adaptive Tiling filter


YES! I remembered that something done before could adapt to the main part of the image but could not know which filter was, and now you Kraellin has found it

Is true that maybe this adaptative could be used for this effect, although really do not know as I am not an expert in FF to know if it may work or not

Adaptive Tiling made by byRo

and also maybe

Adaptive Dots by Oolfanska
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I wonder if this image shown here by Rick Duim



can be also made with the Triangulation filter or this is a different filter? I think that it may be a different one, and I think it also looks very good, and would be good to know how was done and if you want to make it available if you like.
  Details E-Mail
CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
A few thoughts on some different approaches: (I don't have FF in front of me ... but I'll try to implement them later tonight, maybe.)


A) You could create 4 thresholds of latticework, 1 for each scale. Then add them w/ screen in a big stack. This would help get reduce the linework being split at the gridlines.

B) Could rotate the input image 45 degrees, and then use the regular grid tools. Then rotate back to square.

C) Could use 'max' node to create more consistent linework.

D) Use zoom. (That's how the cutline* filter works.) You zoom in and out to scale the pattern.


E) This problem actually reminds me of Wang Tiles a little bit.
https://en.wikipedia.org/wiki/Wang_tile





*https://www.filterforge.com/filters/9503.html
  Details E-Mail
Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Interesting ideas. I considered both A and B and still may try different shapes or grids. Given that the bomber space is square, the rotation idea may apply. In the end for this first filter (Triangulation) I went with an "artsy" approach that deviated away from the original "adaptive" tile. Designed to the bomber's limitations (can't go outside the 0,0 to 1,1 particle space) and allowed the user to change the number of rows output from the bomber for flexibility. I'd like to see what you do.

UPDATE: In the meantime I came up with a version which allows a diamond variation (rotated pattern by 45 degrees) for each individual pattern, allowing a mix of rotated and non-rotated pattern. FWIW.

Math meets art meets psychedelia.
  Details E-Mail
Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Missed your question SpaceRay. The image you showed is a one bomber version, the smaller triangles are generated by the bomber (but as you see, they are smaller lines and fade). I probably have that one laying around, or could reproduce it. But I really did not like it.
Math meets art meets psychedelia.
  Details E-Mail
Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Here is more of a "lattice" style look at this. 4 bombers, each with twice as many rows as the previous one with the same simple triangle. Have not adjusted the line width, not sure which way to go on that.

Math meets art meets psychedelia.
  Details E-Mail
Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
And the same filter, using a diamond pattern. Will update this version tomorrow to allow turning the diamond pattern on or off for each bomber.

Math meets art meets psychedelia.
  Details E-Mail
Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
This is a new version: "lattice" (each bomber twice the number of rows as the previous one) for layering. I have also added a diamond variation that can be turned on and off for each of the 4 patterns. This example has one pattern as a diamond, the rest are triangles. Also, equal size lines. If I have any more examples, I will post them over in Chaos Fields so I don't clog up this thread.

Math meets art meets psychedelia.
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote

Rick Duim

Missed your question SpaceRay. The image you showed is a one bomber version, the smaller triangles are generated by the bomber (but as you see, they are smaller lines and fade). I probably have that one laying around, or could reproduce it. But I really did not like it.
Math meets art meets psychedelia.


well, You may not like it, but I think is very good and cool, and a good and interesting variation

Quote
Here is more of a "lattice" style look at this. 4 bombers, each with twice as many rows as the previous one with the same simple triangle. Have not adjusted the line width, not sure which way to go on that.



WOW! Like much this one you have done, love how complex the lines are made and beautifully
  Details E-Mail
beto33
Posts: 38
are you going to upload this filters? all look awesome!!
  Details E-Mail
Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
I am working on Triangulation 3. The last picture that SpaceRay put up will be possible with the filter when I release it. Currently it does not do what the picture shows, that was an intermediate test, but I am going to work on it tonight and put that particular "feature" back in the filter (making the lines smaller as the triangles get smaller).
Math meets art meets psychedelia.
  Details E-Mail
Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Here are some examples of the latest Triangulation 3, with added features. This is similar to the last one, except with some diamonds in it.

Math meets art meets psychedelia.
  Details E-Mail
Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
One more for the evening from Triangulation 3:

Math meets art meets psychedelia.
  Details E-Mail
Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
The filter is almost done, added a saturation boost:

Math meets art meets psychedelia.
  Details E-Mail
beto33
Posts: 38
Dear Rick
every variation creates stunning patterns.
I hope you soon upload the finished filter. Congratulations!!
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Have just found this thread again and love how it looks the effects done by Rachel Duim

And here are the filters result on the library

Triangulation 3 is the one that is most near from the image example on the first image

https://www.filterforge.com/filters/13261.html

And the other one is also very good and awesome too

Triangulation

https://www.filterforge.com/filters/13236.html

Want to thanks very much to all the ones that has helped to create this beauty
  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,711 Registered Users
+18 new in 30 days!

153,531 Posts
+36 new in 30 days!

15,347 Topics
+72 new in year!

Create an Account

Online Users Last minute:

12 unregistered users.