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Janeway

Posts: 94
Filters: 10
Hello!

I used Noise Distortion on each single circle in a filter. There are some circles on top of each other. If I make this pattern seamless, the circles become concentric. I dislike it. How can I dissolve this problem?

Non-seamless:

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Janeway

Posts: 94
Filters: 10
Seamless:

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Janeway

Posts: 94
Filters: 10
The difference looks better on this:

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Increase the distortion amount or reduce the scale on the noise distortion component?
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http://web.archive.org/web/2021062908...rjadesign/
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Janeway

Posts: 94
Filters: 10
Thank you for idea. Unfortunately it looks very different that I want. They are concentric again.

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Not seeing the filter, and seeing the above image, my suggestion would be to use a loop and offset each particle a random slight amount. It appears you want the circles to be round in shape, so noise distortion is probably not what you want to use. Pay attention to the different Variation settings on the Randomizer nodes, which by the way, on the final group offset should be 7 and 8. smile:D smile:)

LoopOffset.ffxml
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Test

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http://web.archive.org/web/2021062908...rjadesign/
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Janeway

Posts: 94
Filters: 10
Thank you so much! smile:D
I am new in using loop, but I would like to study it. You helped me really lot! smile:D

I try build in it to my filter soon. Tomorrow? I hope. smile:D

Can I use this sequence in my filter? I am confusedly because of I can see that filter is created by dimitrivorkapich but you uploaded it. Who may I credit it for?
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emme
Posts: 718
Filters: 8
Here's another way to do it

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Janeway

Posts: 94
Filters: 10
Thank you so much, emme! It looks fine too. smile:D I will try it.
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Oh yes, the good old origin and bomber trick, of course emme, you nailed it! My Sunday stumbling, but learning to use the loop is helpful too. smile:D Blame xirja if you must.
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PayPaul
PayPaul
Posts: 106
Which component is the randomizer? What category of component can I find it under?
Don't step on a dead dogma. It'll turn up again and bite you!
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
It is an optional sub-node of the loop:

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PayPaul
PayPaul
Posts: 106
I've seen now how that is created. What, then, does the Loop component get connected to? What is a proper accumulator component to connect to the 4 loops I add to then produce those 4 randomizers? Can only one accumulator be connected to all four loops?
Don't step on a dead dogma. It'll turn up again and bite you!
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Perhaps you'd like to create a new thread/post to address whatever issue you are having with the loop component?
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Janeway

Posts: 94
Filters: 10
xirja:

Not blame you! Thank you for help! smile:)



xirja and emme:

I have a little time, so I tried things. Not really.... ummmm...
Look (seamless):

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Janeway

Posts: 94
Filters: 10
non seamless:

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Janeway

Posts: 94
Filters: 10
xirja's sequence:

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Janeway

Posts: 94
Filters: 10
emme's sequence:

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Janeway

Posts: 94
Filters: 10
I just realised that I like that "Not bad, but not exactly..." It would be possible to do something with this. And I deleted it earlier! smile:cry: smile:D
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emme
Posts: 718
Filters: 8
Hmm, it seems like you are inputting a static image into the color of the free ellipses. That input wont move with the x/y origin of the ellipse, so the ellipse is just acting as a mask - blocking out part of the input image. You could use the bombers center x/y sub-components to offset the input image accordingly. I dont really think you need to use image input here though - you can just use a single color per ellipse to build up the shapes.

Also you might want to limit the min/max settings of the randomizers, so that the ellipses wont move too much.

You can check my settings here:

CircleBomber v001.ffxml
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Janeway

Posts: 94
Filters: 10
Thank you, emme.

I have Filter Forge 5, I can't try your filter. smile:cry:
Nowadays I have really little time, but I will try your suggests, but I do not know it when I will do it.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have just found this thread looking to make non concentric circles in FF, as it is very easy to make concentric ones, but to have random offset of the circles is not so easy to find out, and with great and very useful help of xirja and emme I have seen a great way to do it and will try

Thanks also to Janeway for asking this question

Here is what I want to do, use the bomber plus with randomizer and loops to make this art that is based on the PI Feynman point art

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
But instead of making it in this concentric way, I want to make it in this other more artistic and non-concentric way as made by Kandisky

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and not only in a rectangle also in a circle way

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
here is in more detail with a variation

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emme
Posts: 718
Filters: 8
Using an archimedean spiral (with approximately equidistant spacing)

ArchimedeanSpiral v001.ffxml
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
emme wrote:
Using an archimedean spiral (with approximately equidistant spacing)


WOW! Thanks really very much for sharing this excelent, cool, awesome, clever and great interesting spiral that is really well done and like much how it works amd adittionally you have also used these offset non-concentric components and used the concentricity setting for adjusting

Thanks really much for taking the time to do this and that is much appreciated, it works great, good also to learn more
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