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SpaceRay
SpaceRay

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Filters: 35
I have just found and discovered this great and well done crosshatch line art effect of an action made for Photoshop and I have thought that most probably it would be possible to make this kind of effect in Filter Forge and be able to have more variants and more controls than in Photoshop action

Artistic Line art crosshatch effect

I have tried to search for hatch, crosshatch, and line art in the filters library, but there is not nothing similar or any filter that could be modified to be like this

I think it could be a great and cool effect

I think that the crosshatch does not follow the contour or edges of the source image

Maybe one possible idea is that It could be also added different optional colors to the lines of crosshatch

Thanks for any idea on how this could be done

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SpaceRay
SpaceRay

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Here is more detail larger

I forgot to say that the black scattered dots are not good to have for my taste

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
here is another larger detail that shows more of the effect

Another idea possibly is to be able to change and customize slightly the width of the crosshatch lines to give a stronger or weak effect

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I am testing to see if I could use the bomber or it will be need to use another way as I do not want that the cross hatch follows the contour as it happens in this filter CrossHatch from Skybase

I will also try to use the diagonal lines that Ramlyn have used in his Roth filter
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
There is a way, I think. Do you see that the pattern seems to be someway repetitive?

Then, here is my idea.
Making squares (or triangles, or hexagons) filled with crosshatch. Then put them in a Bomber.

The crosshatch must be done by you, using striped polygons. It cannot be randomly generated.

The borders of the squares must match each others. This way, when the bomber put them near, you see the stripes continuing from one square to the other.

The squares must be enough big to make hard to understand that the pattern is repetitive. Otherwise the picture becomes a bit boring.

As option, it can be added to have mirrored sides on left & right or/and up & down.
In your picture I think they used it. It looks like composed of 4 squares filled with the same pattern and repeated up-left, up-right, down-right and down left.
Then they added this same pattern with some transparency and some bevel width to make the darker areas.
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Ramlyn
Ramlyn

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It could be like this:

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Ramlyn
Ramlyn

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Just manually filling the square, then repeating it with a bomber.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Thanks really very much for your help and I appreciate it much, and you have been one of the inspirations to think that this filter could be possible in some way

Quote
Ramlyn wrote:
There is a way, I think. Do you see that the pattern seems to be someway repetitive?


Very Good to know that there could be a way. Yes, I have seen that the pattern seems to reapeat in some parts, but did not tell about it as I thought it would not be maybe important nor need to be repeated and follow the same design in the filter.

Quote
Ramlyn wrote:
Then, here is my idea.
Making squares (or triangles, or hexagons) filled with crosshatch. Then put them in a Bomber.

The crosshatch must be done by you, using striped polygons. It cannot be randomly generated.


I know that the crosshatch lines must be drawn by me inside FF and this is why I
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Sorry that on previous post was cut, here is the full text

Thanks really very much for your help and I appreciate it much, and you have been one of the inspirations to think that this filter could be possible in some way

Quote
Ramlyn wrote:
It could be like this:


WOW!! This is really excellent and great, well done, this is what I was my idea.

I show later below you what I have done myself that is far from this

Quote
Ramlyn wrote:
There is a way, I think. Do you see that the pattern seems to be someway repetitive?


Very Good to know that there could be a way. Yes, I have seen that the pattern seems to reapeat in some parts, but did not tell about it as I thought it would not be maybe important nor need to be repeated and follow the same design in the filter.

Quote
Ramlyn wrote:
Then, here is my idea.
Making squares (or triangles, or hexagons) filled with crosshatch. Then put them in a Bomber.

The crosshatch must be done by you, using striped polygons. It cannot be randomly generated.


I know that the crosshatch lines must be drawn by me inside FF and this is why I Thought I could use the parallel lines already created with Lines from your Roth filter

The problem is that on bomber I do not know how to control how the distribution is done because what I got is this shown here

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
I don't think it is possible to do it only using a bomber. The way the particles should overlap to create the first picture you posted cannot be obtained letting the bomber handle them.

The example that I posted is not a too complex filter. Making it just takes a bit of time for putting every single piece in the right position. smile:D
I will try to do it.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Ramlyn wrote:
The way the particles should overlap to create the first picture you posted cannot be obtained letting the bomber handle them.


The image given as example is only a idea, and I do not want to replicate and copy it exactly

Thanks really very much for trying
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
This may not really be what you want, but I modified Impressionist Curve with a hatch brush, here's an example:

Math meets art meets psychedelia.
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Or:

Math meets art meets psychedelia.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Thanks very much Rachel for trying it and so kind but I already have something like you have done from a modified version of the Skybase Crosshatch and above I put this

Quote
SpaceRay wrote:
I do not want that the cross hatch follows the contour as it happens in this filter CrossHatch from Skybase


I mean that the same as your example, the crosshatch I have done follows the shapes of the source image and are rotated and positioned according to the source image and they should really not be affected by the source image at all, should be always the same with any kimd of image

The example given by Ramlyn is the closest one to what It should be

I have only used the original bomber and maybe it should be done using the new bomber plus that has more options and features with randomization

I have now got more ideas for this filter apart from the first example shown and here are some

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SpaceRay
SpaceRay

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Filters: 35
And another different one

But for these additional ideas is not needed to be done, I can try to do it

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Ramlyn
Ramlyn

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Done. Here is an example.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
WOW !!! You have done it very well and it looks awesome and very similar to the original !!!! you are really a FF expert and know very well how to use FF to get what you want and I admire that you can do these kind of things

Want to to see how you have been able to build this and how it works to learn more

Thanks very much for taking the time and work to make this possible and make it in such great way, it is much appreciated
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Ramlyn
Ramlyn

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Filters: 691
Thank you!
I made also a new version this morning.
The concept is similar.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
This is already available in the FF library

chaos interccio

Please read my comments for your result in the forum page thread of the filter

Thanks a million for making it so well, for all the time taken, and really apreaciate it much, I admire much that you are able to do this in such good way
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mitaywalle
Great to meet you :)

Posts: 177
Filters: 63
Hello everyone, interesting challenge, you can get sort of this with loop and infinite lines

Randomize everithing!
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mitaywalle
Great to meet you :)

Posts: 177
Filters: 63
one more example

Randomize everithing!
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mitaywalle
Great to meet you :)

Posts: 177
Filters: 63
filter

lines.ffxml
Randomize everithing!
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mitaywalle
Great to meet you :)

Posts: 177
Filters: 63
There's no tiling, and you always have this looong most top line. But it's just simple way
Randomize everithing!
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