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				mitaywalle
								
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			This snippet allow to make simmetry, or some rescale operations inside tiles, but saves ability to decrease "Size, Pixels" and apply randomization advantagies.   Unfortunately this technique stop work with forces seamless tiling
 
			 
In general: basic graient + (image bounds free gradient * SIZE) 
 Simmetry inside randomized tiles.ffxml Randomize everithing! 				 | 
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| Posted: October 5, 2020 4:40 pm | ||||
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				mitaywalle
								
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| Posted: October 5, 2020 4:44 pm | ||||
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				mitaywalle
								
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			If you dont need so much control on scaling, or need seamless tiling, or may be performance is very important, you can use this snippet from Creeps 2 by WarpZone 
			![]() Randomize everithing! 				 | 
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| Posted: October 5, 2020 5:05 pm | ||||
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				Grimbly
								
								
				 
									Posts: 68  | 
			
				 
			Seeing as your Spaceship Lab filter is for FF9 would it be safe to assume this is as well?				 
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| Posted: October 8, 2020 6:17 pm | ||||
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				mitaywalle
								
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			Some fixes in code
 
			
 Basic Nodes ![]() Randomize everithing! 				 | 
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| Posted: October 10, 2020 5:34 am | ||||
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				mitaywalle
								
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 here you go, backported to FF4 local simmetry randomized tiles.ffxml Randomize everithing! 				 | 
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| Posted: October 10, 2020 7:50 am | ||||
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				Grimbly
								
								
				 
									Posts: 68  | 
			
				 
			Awesome. Thanks. I'm gonna play around with this as soon as I get a chance to  
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| Posted: October 10, 2020 10:58 pm | ||||
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