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JenniferK
Posts: 26
What's the most practical way to make perspective tiles (scaled) based on an image that that isn't itself scaled?

If you squint at the example I put together, you can see the first three wheels have similar shapes and proportions (albeit simplified by the larger squares.)
The final square is an example of what I'm not looking for (perspective tiling, but the wheel has been skewed too, so it's no longer "facing" the camera.)

I was able to make the "good" examples by scaling the original, applying the tile effect and rescaling the result, but if there's a simpler way to do this, I'd be happy to know how.
Thanks in advance.

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CFandM
ForgeSmith

Posts: 4761
Filters: 266
That sounds like a good way to do it. Sometimes you have to take the long way. smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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