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Cato99
Posts: 29
I am trying to create drips like the attached picture, where the drips appear to run over an edge/start at the top, then run down and end with a bulb/blob shape. So far in searching drips and blobs, and trying out my own via curves, etc. I have only been able to get a splat, or when I get drips, they all taper out to a triangle end, rather than getting skinny and then bulging out to form an enlarged blob/bulb shape at the end of each drip. How do I get this seemingly simple drips effect in Filter Forge?

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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Here's a screenshot of a drip made with a Bézier curve. Experimental at this point.

Math meets art meets psychedelia.
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Here's the snippet in FF12 for the above. I'm going to continue working on this.

Drips 2.ffxml
Math meets art meets psychedelia.
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Quote
Rachel Duim wrote:
Here's the snippet in FF12 for the above. I'm going to continue working on this.

Nice! smile:D
You gave me an idea for a new filter........ completely different from what you are trying to do. Ha! Ha!
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
That shows the chain of good karma. Cato99 inspired me to tackle the curves. Now I've sent you off on a different "tangent".

Here is an example using a "dream smoothed" landscape with drips. I'll be submitting the Drips filter in the next day or 2.

Math meets art meets psychedelia.
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Since the submitted Drips is not yet available (FF on vacation?), here's a beta version in FF12:

Drips BETA.ffxml
Math meets art meets psychedelia.
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Carl
c r v a

Posts: 7289
Filters: 82
this is harder than it looks, well done
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Thanks Carl. smile:D
Math meets art meets psychedelia.
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