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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
One of the main points featured in FF IS to make seamless textures to be tiled together

So Now I wonder if FF Studio can also also be able to make seamless textures videos animated and if would be possible to make looped vídeos as for example VJ Loops

I have tried already and the only right loop is the one done with normalized time on rotation component that brings 360°

Or Also you can loop using offset fr om left side to right side animation

The main thing that is needed IS that the loop animation looks seamless and just flows without you knowing wh ere It starts and ends

NOT PING PONG ANIMATION
There may be the option to play one filter animated and then reverse It to do the same backward but this is a bad kind of loop for me and not seamless

Will put some examples to show what I mean as there are thousands of VJ Loops possible

Very simple distorted White shapes on circular animated vortex

VjLoop red
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Here is a link to a quick and dirty VJ loop using one of my textures:
Tunnel loop (right click to loop)
Attached is the filter in FF13.

VJ Tunnel Loop 1.ffxml
Math meets art meets psychedelia.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Rachel Duim wrote:
Here is a link to a quick and dirty VJ loop using one of my textures:

OooH!! This is well done and clever, like the way you have done it and I think with the right images (as you have shown beautifully in your example) it can give great results

Thanks really very much for sharing the filter

MORE EXAMPLES OF THE POSSIBLE LOOP ANIMATIONS

Here is one that is using a constant and unlimited zoom that would really cool and great if it would be possible something as shown here below in the attached animation that it seems to be an INFINITE LOOP THAT SEEMS TO NEVER END and do not know the trick of how this can be possible

I will test myself if it can be possible in FF using the very well done Graphic Moth from Ramlyn as a possible source

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
In a similar way to the above one is this checker board tunnel infinite loop that never ends

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Or this other more complex 3D spiral of dots with infinite loop also

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And in a similar way BUT using also infinite amount of cubes with endless cubes infinite loop

This one reminds me the amazing Welcome to the Matrix filter by Threedee



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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
SpaceRay wrote:
I will test myself if it can be possible in FF using the very well done Graphic Moth from Ramlyn as a possible source


I have thought that maybe adding the Scale component at the end of the filter with Normalized time using the remapping with 0.8 to 10 could work, but it seems that it opens in the end on the last of the frames

I am using here the Graphic Moth by Ramlyn with plain colors

I will try with 300 frames as seems to be the best when previewing frame by frame

As the render is slow for each frame, I will leave making the 90 frames animation and see how it looks

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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Here's a link to an animated Squircles with a seamless texture
Rotating Globe (right click to loop)
Math meets art meets psychedelia.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Rachel Duim wrote:
Here's a link to an animated Squircles with a seamless texture
Rotating Globe


This looks very good and well done, cool

Quote
SpaceRay wrote:
I have thought that maybe adding the Scale component at the end of the filter with Normalized time using the remapping with 0.8 to 10 could work, but it seems that it opens in the end on the last of the frames


After rendering the animation, is not as expected, because the speed is VARIABLE and not fixed, and do not know why, also as I said, at the end there is not enough circles, so I will add one full additional tunnel at the end of the first one, so it may be enough to go through.
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
I looked at Graphic Moth and attempted animation. It's can be animated, but looping is difficult. The arcs are not symmetrical (polygons are further apart from each other on the outside of the arc). Scaling is not a linear function in this context for speed, so I used a tone curve on Normalize Time. I can post it if you want.
Math meets art meets psychedelia.
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