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Joost H
Posts: 6
I'm trying to create a filter for a medieval cobble stone road. The idea is that I draw the structure of the road map in Photoshop and use that as the selection for Filter Forge to create the stone pattern. Filter #14157 Stone House by Carl could be a good starting point.

However, I don't want partial stones, just cut off by the boundary of the selection. I want natural, complete stones only, creating a rough, natural road boundary. I imagine I could detect the stones that cross/touch the selection boundary and delete them/make them transparent. Any idea how I could do that? Or another approach that would lead to the same result?

Thanks in advance,

Joost
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Here's how I would approach it. The result is a grayscale map, which you can manipulate with Threshold or the brightness value of the stones. In this example the selection is a .8 radius circle. For FF6 and above.

Stones with Alpha.ffxml
Math meets art meets psychedelia.
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Joost H
Posts: 6
I see what you mean. You create the basis for the stones upfront, instead of deleting parts of it later. That makes more sense. Thanks!
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