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SpaceRay
SpaceRay

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In 2012 uberzeb had the excellent and very interesting idea of suggesting to make hyperbolic designs with FF here

Hyperbolic Tiling Challenge 2012 full thread - 4 pages

And Inujima made an awesome and amazing filter that I really love much

Hyperbolic Tiling filter by Inujima

Well now i want to suggest the idea to continue with the challenge with the new FF 7 and all the new features added since 2012 to be able to expand on the original idea and make it more customizable and have additional options and features, as for hyperbolic tiling there are a lot of different variations possible as seen in this image

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SpaceRay
SpaceRay

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Filters: 35
And here are other different kind of hyperbolic tilings, as far as I know with the great Inujima filter, you can only make the first two shown here

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SpaceRay
SpaceRay

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Also instead of only using one as the above ones, it could be used two together that would be really cool

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SpaceRay
SpaceRay

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Also another possible suggestion and good thing would be the option to add outlines to the edges as can be seen here

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SpaceRay
SpaceRay

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The image examples above, are plain colors, but my idea is that they should be filled with images bits taken from a source image

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Also as seen here in this website there are different ways for geometry tilings, and hyperbolic is only one of them

Platonic tilings of Riemann surfaces

Here are explained a part of the complex math that are behind this hyperbolic designs

Constructing Kaleidscopic Tiling Polygons in the Hyperbolic Plane
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SpaceRay
SpaceRay

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And also it could be done not only a hyperbolic tiling on a sphere, it could be done on a plane instead as the aweome and amazing work of Vladimir Bulatov

hyperbolic tiling VII by Vladimir Bulatov

Please, see the image much bigger in the link above

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SpaceRay
SpaceRay

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Another different way to show hyperbolic tiling on a 2D plane is this one

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SpaceRay
SpaceRay

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And usually the most seen hyperbolic tilings are done on a circular sphere as seen on the first posts, but it could be also done around a donut or torus shape as seen here, that looks also very good.

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SpaceRay
SpaceRay

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Another one

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SpaceRay
SpaceRay

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And some more that has been taken from this website

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SpaceRay
SpaceRay

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There is already a online software that makes some of these hyperbolic tiling using input based images

Make Hyperbolic Tilings of Images

And it can be done with source images or colors

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Ramlyn
Ramlyn

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Interesting site. smile:)

I'm working on some hyperbolic and Sierpinski filters.
I don't know if the result will be nice or not. Let's see. smile;)
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Ramlyn
Ramlyn

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Some first idea :

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Ramlyn
Ramlyn

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I thought that having also different shapes could be good. smile:D

I'm still developing it.
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SpaceRay
SpaceRay

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Thanks really much for trying to make somehing with this topic and I appreciated it much, and I know that specially you can be creative and have good ideas and you know how to do it in a good way and I admire your FF skills and experience

Quote
Ramlyn wrote:
Some first idea :


WOW! This looks very good, is like hyperbolic sushi.

Quote
Ramlyn wrote:
I thought that having also different shapes could be good


Yes, is a good and awesome idea to be able to do if you can also to have different shapes, and is right as I have already put above that the full circle or full spherical shape is not the only possible one, as it can be also like a donut or torus, or a full filled rectangle, and other possible shapes

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SpaceRay
SpaceRay

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And here are many more examples different hyperbolic graphic shapes here below in screenshot taken from this link

hyperbolic mapping

and would be incredible amazing if you can be able to make these kind of hyperbolic shapes, I did not suggest about these before, because I did not wanted to make it even more complex, but as you have suggested it first, here I leave you some possible suggestions

Of course that these are just possible suggestion and do not have to follow them, is NOT a request in anyway, are only possible suggestions and ideas, and you are free to use and create the shapes that you may want, can and like

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Ramlyn
Ramlyn

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Filters: 700
Very beautiful examples. smile:D smile:D smile:D
And the page of Paul Nylander is very interesting for other art too.

I think that many of these examples are rather hard to reproduce in Filter Forge, basically because they are in 3D and Filter Forge is not a 3D program.
But I may try with some, hoping I can make interesting filters. smile;)
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SpaceRay
SpaceRay

Posts: 12320
Filters: 35
Quote
Ramlyn wrote:
I think that many of these examples are rather hard to reproduce in Filter Forge, basically because they are in 3D and Filter Forge is not a 3D program.


I did not in any case to reproduce any of the shown examples in the same way as they are shown, and I agree that they are in 3D, but I never thought or suggested that you should do them in 3D

The examples shown are ONLY for you to see the 2D SHAPE of the hyperbolic and not in any way to reproduce the content, just to see how is made the shape in a hyperbolic way and it may look

The content of the shape, I repeat, would be the same and the one that you already have shown above in previous post

Quote
Ramlyn wrote:
Very beautiful examples.
And the page of Paul Nylander is very interesting for other art too.


Thanks, glad you like them and that you find also it interesting for other things
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SpaceRay
SpaceRay

Posts: 12320
Filters: 35
After 11 years in the making and according to the title of this thread I think it will be done finally with Filter forge 14 instead of Filter forge 7

I should have released the simple version I had made many years ago already

As I could not find a way to modify the original script and the way I found to make it is not very good and I am very ambitious with the project afilter and do not want to have just a simple filter, and have been waiting also for the separators component to arrive, and now is available

I have been studying and finding ways on how the hyperbolic tiling works for real and what other authors have done

FEATURES OF FILTER

But since I have started I have made some more progress and now it seems that thanks to AI modifications of the script I may be able to make it finally real

And I want to use also animations, kaleidoscope effects using filter forge, and additional Hyperbolic kaleidoscope effects as shown here and would love if maybe I can include also Horosphere in some way similar to these but do not know if possible or not and other possible things

Be aware that all the Vladimir Bulatov work DOES NOT use any kind of images, just simple plain colours.

FIRST SOFTWARE AVAILABLE THAT CAN MAKE THIS

And it would be really the first software in the world to be able to have real and true hyperbolic tiling made easy and without complex maths, made with source images and customisable with different features, as there is not any other software that can make this

And is curious that there is no other graphic available software that I have made a big research and there is none that can be used without using programming, coding or scripting.

GENERATIVE IMAGES AI CAN NOT DO IT

And is curious that almost any of the AI image generators can NOT create hyperbolic images

STILL MORE INFORMATION IN ORIGINAL THREAD

Original Hyperbolic Tiling challenge thread page 4
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