| The Untaimed |
is there a way in filterforge to generate a texture that changed depending on a highmap. say a mountain range and the user has a hightmap, they put it in and where ever there is a high area, the user gets back the texture having snow in that area...
is that possible? |
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| Posted: January 18, 2008 3:07 pm | ||
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Crapadilla
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You could achieve something like that with the help of an Elevation Gradient.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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| Posted: January 18, 2008 3:08 pm | ||
| The Untaimed |
or, since 3dsmax (what im using) generate normal maps could i convert the normal map to a height map? then use it like it said...
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| Posted: January 18, 2008 3:10 pm | ||
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Kraellin
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you could also just do a blend over the mountain with a snow cap routine. wouldnt be too hard, i would think.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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| Posted: January 18, 2008 3:37 pm | ||
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