YOUR ACCOUNT

Login or Register to post new topics or replies
The Untaimed
Posts: 9
Filters: 6
is there a way in filterforge to generate a texture that changed depending on a highmap. say a mountain range and the user has a hightmap, they put it in and where ever there is a high area, the user gets back the texture having snow in that area...

is that possible?
  Details E-Mail
Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
You could achieve something like that with the help of an Elevation Gradient.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
  Details E-Mail
The Untaimed
Posts: 9
Filters: 6
or, since 3dsmax (what im using) generate normal maps could i convert the normal map to a height map? then use it like it said...
  Details E-Mail
Kraellin
Kraellin

Posts: 12749
Filters: 99
you could also just do a blend over the mountain with a snow cap routine. wouldnt be too hard, i would think.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,738 Registered Users
+6 new in 7 days!

153,584 Posts
+6 new in 7 days!

15,355 Topics
+5 new in 30 days!

Create an Account

Online Users Last minute:

10 unregistered users.