| The Untaimed | 
				 
			is there a way in filterforge to generate a texture that changed depending on a highmap. say a mountain range and the user has a hightmap, they put it in and where ever there is a high area, the user gets back the texture having snow in that area...
 
			is that possible?  | 
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| Posted: January 18, 2008 3:07 pm | ||
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				Crapadilla
								
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			You could achieve something like that with the help of an Elevation Gradient. 
			--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) 				 | 
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| Posted: January 18, 2008 3:08 pm | ||
| The Untaimed | 
				 
			or, since 3dsmax (what im using) generate normal maps could i convert the normal map to a height map? then use it like it said...				 
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| Posted: January 18, 2008 3:10 pm | ||
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				Kraellin
								
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			you could also just do a blend over the mountain with a snow cap routine. wouldnt be too hard, i would think. 
			If wishes were horses... there'd be a whole lot of horse crap to clean up!
 				Craig  | 
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| Posted: January 18, 2008 3:37 pm | ||
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