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Conniekat8
Filtereurotic
Posts: 351
Filters: 3
I havent' seen any simple round style roofing tile around. Does this look like something worth submitting?
Any improvement suggestions?

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Conniekat8
Filtereurotic
Posts: 351
Filters: 3
Another image from the same filter, different settings - Wet Tin version.

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Kraellin
Kraellin

Posts: 12749
Filters: 99
connie, i like that first one, at least for roof tiles. that second one, i'd be tempted to remove the extra iterations and separate out just one column and make that into something, like pipe or something. it's an interesting look but just a bit out of the reality of roof tile.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Hey Connie, I like the first one too..... smile:)

I would suggest trying to take out the dark/grey film over it.....and make the shapes and texture appear brighter and more clear..... smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
c r v a

Posts: 7289
Filters: 82
Why not grunge it up a bit, and a few chips/crack maybe smile:)
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jffe
Posts: 2869
Filters: 90
Quote
Carl wrote:
Why not grunge it up a bit, and a few chips/crack maybe


----Nothing personal Carl, but why do people always want cracked this, and grungey that ? How many gamer people use FF ? O.k., quite a few, but really, that's a single digit percentage compared to the market for magazine ads/brochure makers and other graphic artists doing 3-D modelling and even 2-D graphics for clients, and do ya really think they wanna make an ad for some new condo development with chipped roofing tiles ? Ha-ha, I kinda doubt it. smile:p I can see the "used" look being cool here and there, but it seems pretty pervasive and like some kind of "manliness" trip to me overall. How about just something that repeats a design a hair different each time ? Same skill required as for random cracks and moss eh, but nicer looking in the end, and more likely to get used too. Just some thoughts on that kind of thing, and NOT pointed at any one person. smile:D

jffe
Filter Forger
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Carl
c r v a

Posts: 7289
Filters: 82
What are you on about smile:?:
Quote
jffe wrote:
but why do people always want cracked this, and grungey that ?

People want textures that are realistic and what creates realism is the imperfection, skill in adding the right amount for whatever application
Quote
jffe wrote:
"manliness" trip to me overall.

LOL
Quote
jffe wrote:
that's a single digit percentage compared to the market for magazine ads/brochure makers and other graphic artists doing 3-D modelling and even 2-D graphics for clients, and do ya really think they wanna make an ad for some new condo development with chipped roofing tiles ? Ha-ha, I kinda doubt it.

Quote
jffe wrote:
and more likely to get used too

If you look through the popular texture filters you'll find that the majority are grungy/imperfect/ or damaged, which doesn't support your statistics

Your energy would would have been better used to suggest ideas rather than critiquing my suggestion which can be used or ignored
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Kraellin
Kraellin

Posts: 12749
Filters: 99
well, he does have a point, carl. architects and cad/cam folks wouldnt have much use for 'grunge'. gamers might, since the world of games is often the world of war games, so grunge would fit right in there. as for the statistics part, i dont know.

for me, grunge on something like this texture, shld be optional. just throw a switch in there for it.

and, i'd like to see some lighting on this one, also. it's rather flat as is. clay doesnt reflect a lot, but there would be highlights. then again, i suppose that maybe shld be optional, too.

that actually raises a good point. a texture is just a texture. what additional features shld be added to that texture, or any texture, like grunge and lighting? is that desireable to the end user or does it detract from it? maybe a 3d artist only wants the base texture and plans to add his own lighting. and the same with grunge; do more want that as a given or would prefer to add their own, if desired? it's actually a very valid point here. how many filters have not been used because they either do or dont add extras? and, i suppose you could even extend this question to simple versus surface type filter; do folks want the use of the lighting environments where they may only have gotten a simple type?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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jffe
Posts: 2869
Filters: 90
Quote
Carl wrote:
If you look through the popular texture filters you'll find that the majority are grungy/imperfect/ or damaged, which doesn't support your statistics


----That's just because the grown ups haven't discovered FF yet, so far it's gamers, and wallpaper people, with the odd person like myself with no specific reason to use FF at all ha-ha.

Quote
Carl wrote:
Your energy would would have been better used to suggest ideas rather than critiquing my suggestion which can be used or ignored


----It totally wasn't aimed at *you*, just your comment about adding chipped parts or whatever, is 100% typical of what I see on FF all the time, for no real reason that I can tell. Except that like I said, so far not many if any real professional graphic artists have made filters yet, cause there ain't none with day jawbs looking for f*cked up shingles to use in a clients ad ha-ha. Just saying, to all you grunge junkies, have it optional, or yer gonna lose well over 1/2 your audience down the road I bet. But yeah, Carl, it really wasn't aimed at you, your comment just reminded me of how many times I'd heard that same type of comment on here, so I thought I'd question it once and for all. No offense to you meant etc. smile:)

Quote
Kraellin wrote:
that actually raises a good point. a texture is just a texture. what additional features shld be added to that texture, or any texture, like grunge and lighting? is that desireable to the end user or does it detract from it?


----Well, that's a lot of 2nd guessing there, I dunno what all people want/need in a filter. My whole rant was from a year's+ of having to hear people rave and swoon about used/damaged looking filters, as though that was the ONLY way to make something worthwhile. You do seem to get the idea of what I was saying though. Any kind of automatic reaction/suggestion (grunge/chipped bits) in this case, maybe deserves a closer look.

jffe
Filter Forger
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Conniekat8
Filtereurotic
Posts: 351
Filters: 3
Quote
Carl wrote:
Why not grunge it up a bit, and a few chips/crack maybe


I think I'll make that a separate filter... I actually already submitted this filter, Initial replies were slow in coming, and I got antsy to submit something.

Initially a friend of mine asked me to try and make a filter that makes brand new roof tiles, so I was focused on that. Hindsight, it would have been good to add an option for old/new. Now it'll have to be a separate filter.

Personally, I like grungy stuff too, it's much more visually interesting. I think after doing 3D and computer related graphics for a while, I got tired of brand new shiny looking things, and like to see things with imperfections.
Hand drawing, it's harder to make 'new' looking things. CG, it's harder to make a convincing grunge... like a simple coffee or Diet coke or salsa stains (of the kind I have on my t-shirts)
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Conniekat8
Filtereurotic
Posts: 351
Filters: 3
Quote
jffe wrote:
How about just something that repeats a design a hair different each time ? Same skill required as for random cracks and moss eh, but nicer looking in the end, and more likely to get used too. Just some thoughts on that kind of thing, and NOT pointed at any one person.


Now that's an interesting thought! I'm not sure how to begin to go about that one. Perhaps add some mild noise distortion? I tried making arched cobblestone this way, and it hasn't worked yet.

Initially I tried making this same, or similar filter using tile pattern generator, but didn't succeed. Mind you, I'm at a beginner level with filter making (from scratch), so maybe some of you filter guru's can make a tile variant of this... I'm thinking tile because that one has a built in irregularity option. I'm not even sure it's possible.

There's also a varied profile roof tile that I need to make (wave, or horizontal s shape), but I got stuck. Need to learn more before I can progress with it.
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Conniekat8
Filtereurotic
Posts: 351
Filters: 3
Quote
Kraellin wrote:
and, i'd like to see some lighting on this one, also. it's rather flat as is. clay doesnt reflect a lot, but there would be highlights. then again, i suppose that maybe shld be optional, too.


I agree with you there! I was struggling with that on this filter. Maybe when it comes out, you guys can deconstruct it, and give me some improvement pointers smile:)

I'm not trying for HU's... I just learn better this way, when there's a dialogue smile:)
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jffe
Posts: 2869
Filters: 90
Quote
Conniekat8 wrote:
Now that's an interesting thought! I'm not sure how to begin to go about that one. Perhaps add some mild noise distortion?


----I've done it that way, along with several other ways. It kind of depends on the filter, and what all parts you do and do not, want to change over time/space. Sjeiti has that quilt one, I haven't looked inside it, but something tells me that's yet another way to do it that isn't on my list of 3 or 4 ways. So yeah, there are most likely infinite ways to modulate a repeating shape/pattern, we've only scratched the surface (pun intended?) of that way of grunge-ing things up for realism eh. smile:D

jffe
Filter Forger
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Conniekat8
Filtereurotic
Posts: 351
Filters: 3
this is the kinf of a roof tile I need to make too...
http://www.flickr.com/photos/ulri/28191507/

and this: http://www.flickr.com/photos/bluetap/88475885/

and this: http://www.flickr.com/photos/arlette/2114644/

maybe after a few months of tinkering I'll figure out how.
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