NickyTannock
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How do you get the bevel element of the frame component to follow the contours of a selection? What I mean, is that the bevel element disconnects itself from the width controls when you add an image to those controls, and how do you stop that from happening?
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Posted: December 14, 2006 11:39 am | ||||
uberzev
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![]() Can you re-phrase that question? |
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Posted: December 15, 2006 3:58 am | ||||
NickyTannock
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I'll do my best to explain what I'm trying to ask. Before I start though, let me just say that I’m just trying to be thorough, I’m not patronising you or anything like that. Ok, in the components list, under external, you have “Frameâ€. now that component has three slider controls. The “Frame Width†slider controls how close to the centre the inside of the bevel reaches. The “Margin Width†slider controls how far out from the centre the outside of the bevel reaches. And the “Corners†slider controls how rounded the bevel corners are.
Now, you can connect images to those controls. What I want to be able to do, is connect a black and white image to the “Margin Width†control, and have the outside of the bevel connect itself to the line separating the black and white areas, and the inside of the bevel to connect itself to the centre of each white area. |
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Posted: December 15, 2006 5:03 am | ||||
Vladimir Golovin
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If I understand you correctly, you need a tool to expand/contract the selection contour. If so, I'm afraid there is no component in FF that allows you to extract the vector outline of the selection.
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Posted: December 15, 2006 5:13 am | ||||
NickyTannock
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In that case, I will post this topic in "Feature Wishlist"
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Posted: December 15, 2006 5:30 am | ||||
Sjeiti
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Maybe you could blur your selection and apply a threshold over it? Something like this:
selection_bevel.ffxml |
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Posted: December 15, 2006 5:40 am | ||||
NickyTannock
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I'm finding it a little hard to follow, I got as far as connecting the "setalpha" and "gamma"
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Posted: December 15, 2006 5:58 am | ||||
uberzev
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Check out this snippet, it demonstrates a number of things you may find usefull...
-How the actual shapes are extracted from the source maps. (I reverse engineered this ![]() -Why you should use grey (not pure black/white) images as your source maps. http://uberzev.googlepages.com/FrameR...ered.ffxml |
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Posted: December 15, 2006 7:02 am | ||||
NickyTannock
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Thank you, I think I know enough now to create a Bevel filter.
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Posted: December 15, 2006 7:31 am | ||||
uberzev
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Posted: December 15, 2006 7:42 am | ||||
NickyTannock
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yes it helped.
Edit; I'm uploading the filter to the library now. |
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Posted: December 15, 2006 7:57 am | ||||
uberzev
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Some crazy frames are possible...
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Posted: December 15, 2006 8:28 am |
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