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CysticCraze
CysticCraze

Posts: 142
Filters: 11
So I created filter and submited it to the library so I'll have a link for it soon. However I have a question about the angels my filter uses I am honestly not sure how I came up with what I have. Perfect "I made it by mistake" situation that doesnt dissapoint me.

My image rests at a 45degree angle and its overlay rests at a 90degree angle. By overlay I mean I blended it with a texture. It looks okay but I think it will look better corrected. So here is my quest, how did I end up with a 45degree angel in this image, and how can I do this to a simple flat texture with FF (think of my texture as just a JPG or preloaded image)

Heres the image.
We walk through life building our castles but far to many cease to build the foundations.
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jffe
Posts: 2869
Filters: 90
Not sure I understand your request/confusion, but the 45* angle is accomplished using the *offset* and the *prof grad*, just put it last in the chain on any filter, and instant 45* angle for the whole image. Oh, and be sure to use image input in the filter, ie = instead of having some transparent part for it to show through or it probably won't rotate your image then (which maybe is the problem now?).

jffe
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CysticCraze
CysticCraze

Posts: 142
Filters: 11
Thats exactly what I needed, I understand now. Anyway I posted the filter but I suggest waiting till I update it'll have some new features now that I understand smile:)
We walk through life building our castles but far to many cease to build the foundations.
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