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Torley
Second Lifer

Posts: 303
I've seen so many incredible creations thus far with Filter Forge, so it's only sensible that I see many more! In particular, in the past, I've found a need to go through various steps to create lo-fi graphics. For example, to make something resembling an old Commodore 64 graphic, one could use the http://taint.org/tag/c64izer .

But there are so many possibilities within Filter Forge, which appear feasible: I also think of the fake LucasArts game "smoothing" mode; I forget the technical name but it holds a warm place in my heart. Also, old magenta, cyan, white, and black CGA graphics. And classic Mac dithering effects. As you can sense, these might make for some really wicked filters!

Anyone else into the idea of making retro computer FX filters?
I'm enjoying using Filter Forge to create http://torley.com/textures
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jffe
Posts: 2869
Filters: 90
I <heart> teh pixels. I dunno about copying any low-fi old skool looks, but I've done a couple pixellish filters, and plan to do more in the future. smile:)

jffe
Filter Forger
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Right now FF can't do a true pixelize like the one Photoshop has. The two FF methods; the "Tiling with Curves" snippet and the "Solid Fill" option for patterns only take a point sample instead of an average.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
hehehe, C-64. boy, still got mine smile:)

and yes, FF shld be able to do this. i'm trying to remember where i saw this recently, but it 'blockified' images. i just cant recall if it was FF or something else.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Zephos
Xyni says "Maximum w00tness!"

Posts: 304
Filters: 31
Ah, good old days with the Commodore 64. I thought their logo was a sideways jellyfish for the longest time until I grew up and thought about it in retrospect.

It would be pretty awesome to see a filter that emulates the appearance of old-school computer games though. Is there any component or technique that can be used in Filter Forge to limit the color palette though? Maybe some combination of Levels and Tone Curves, but I'd imagine getting an exact 256, 64 or 16 color palette, especially the standardized color palettes for those systems, would be pretty tricky as far as I am aware within Filter Forge. Although I don't experiment too much with extraction or channel components, so I'm not quite sure if it's actually possible(Although doing the palette shift as a post effect in Photoshop would be simple workaround otherwise I'd imagine).
-Zephos
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