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uberzev
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Posted: August 7, 2012 6:53 am | ||||||
SpaceRay
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WOW!!!
![]() ![]() ![]() This hyperbolic tiling examples look really amazing, jawdropping and awesome for me, love them very much!! Thanks very much for putting this, love geometric things like this Hyperbolic Tessellations ![]() ![]() This Hyperbolic tiling seems to be more simpler and perhaps easier to do than the much more complex above, although may it be based the same formulae so perhaps is not ____________________________________ Uniform tilings in hyperbolic plane WOW, really LOVE MUCH all this kind of hyperbolic tilings shown in this link here and here below!!!! Is there any software than can make this kind of tilings for making creative graphics ? Would be possible in Filter Forge ?? ![]() |
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Posted: August 7, 2012 10:02 am | ||||||
SpaceRay
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Posted: August 7, 2012 10:36 am | ||||||
SpaceRay
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Posted: August 7, 2012 10:37 am | ||||||
SpaceRay
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Posted: August 7, 2012 10:42 am | ||||||
SpaceRay
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Posted: August 7, 2012 10:42 am | ||||||
SpaceRay
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Posted: August 7, 2012 10:51 am | ||||||
SpaceRay
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Posted: August 7, 2012 10:51 am | ||||||
SpaceRay
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Posted: August 7, 2012 10:55 am | ||||||
Skybase
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I'd want to chew into this so badly
Check out: http://www.amazon.com/The-Beauty-Geom...0486409198 Great book on this stuff. And yes it's very possible in this program. It was suggested earlier back a year ago or something... didn't get anywhere unfortunately.... |
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Posted: August 7, 2012 12:04 pm | ||||||
Skybase
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Posted: August 7, 2012 12:11 pm | ||||||
SpaceRay
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I have seen the web of this very interesting software and that can make very good artistic results BUT THE GREATEST AND MAIN PROBLEM FOR ME IS THAT IS MAC ONLY ![]() ![]() ![]() ![]() Why do not make them a windows version of this awesome software ??? ![]() ![]()
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Posted: August 7, 2012 1:49 pm | ||||||
uberzev
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Posted: August 9, 2012 1:41 am | ||||||
SpaceRay
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Interesting link to HOW to make this Conformal Mapping BUT the problem is that this sounds like chinese to me
![]() Conformal Mapping examples shown here below In the above link go down on the page and you will find this beautiful and very good conformal mapping ![]() |
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Posted: August 9, 2012 2:04 am | ||||||
uberzev
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Posted: August 9, 2012 4:03 am | ||||||
SpaceRay
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Here I have found some more information about this topic that I think can be useful
Google images search for "conformal mapping" gives some interesting results (at least for me) and think is worth it. _____________________________________ Bending Hyperbolic Kaleidoscopes by Vladimir Bulatov Here you can find this conference about this topic with 119 PAGES of examples of this kind of Bending Hyperbolic Kaleidoscopes technique that looks very good and beautiful and is well done Direct link to the 119 pages PDF I recommend to download this PDF as is interesting to see al this examples _____________________________________ Conformal Mapping history since 2006 to 2009 This is a good graphical timeline about this topic What is curious and I did not know, is that it seems that the Droste Effect is done with Conformal Mapping !!! |
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Posted: August 9, 2012 4:05 am | ||||||
Skybase
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They're both drawn on complex planes. Which is why they're similar. Just the formulas for deriving at them is different. (Now I feel dumb typing that because I just stated the obvious.)
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Posted: August 9, 2012 4:31 am | ||||||
uberzev
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Posted: August 10, 2012 5:22 am | ||||||
ThreeDee
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Posted: August 11, 2012 12:45 am | ||||||
ThreeDee
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Posted: August 11, 2012 12:56 am | ||||||
ThreeDee
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True hyperbolic tiling doesn't distort the image this much. It is more like a fractal.
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Posted: August 11, 2012 1:07 am | ||||||
ThreeDee
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Posted: August 11, 2012 1:15 am | ||||||
ThreeDee
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Posted: August 11, 2012 1:20 am | ||||||
ThreeDee
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Posted: August 11, 2012 1:21 am | ||||||
ThreeDee
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Posted: August 11, 2012 1:28 am | ||||||
ThreeDee
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Posted: August 11, 2012 1:34 am | ||||||
ThreeDee
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It is still fractal circular tiling, not hyperbolic.
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Posted: August 11, 2012 1:36 am | ||||||
SpaceRay
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Cool and well done, although as you say is not hyperbolic, but I like much this results you have shown, specially the last 4 ones. It must come an expert like you to be able to make this.
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Posted: August 11, 2012 2:33 am | ||||||
uberzev
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I'm obsessed with figuring this out. I'm lost though. I don't understand the "complex plane" math.
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Posted: August 11, 2012 3:54 am | ||||||
SpaceRay
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If you that can have the ability,experience and skills to be able to understand this must be really complex to make and learn. For me this is like telling me that I should go the moon and come back ![]() Perhaps this is why they call it "complex plane" math, if it would be easier to understand would be "easy plane math" ![]() ![]() |
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Posted: August 11, 2012 4:20 am | ||||||
ThreeDee
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I don't know how to do this without scripting, and it would take days to write the script. Even making a fake version with actual hyperbolic tiling (but without going into infinity at the edges) would be quite a challenge without any scripting. I will be amazed if someone does it. |
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Posted: August 11, 2012 6:37 am | ||||||
ThreeDee
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The math for hyperbolic to euclidean transformation looks deceptively simple. I have no idea how to implement that in FF.
Besides, it is not clear from that article if the transformation is from and to the Poincare disc, which is what the original posting image is based on. |
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Posted: August 11, 2012 6:40 am | ||||||
ThreeDee
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Posted: August 11, 2012 6:52 am | ||||||
ThreeDee
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I tried -- without any great success -- figuring out how to make x and y input maps for the lookup component that would effect this transformation. I got as far as the middle square
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Posted: August 11, 2012 6:56 am | ||||||
SpaceRay
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I think that most probably to make this is much more complex than it seems, at least to program, and would need a complex custom software to make it probably, OR perhaps could be made in FF but would need someone that takes much time to build a script that could make this kind of complex maths and knows really much about this complex maths theory.
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Posted: August 15, 2012 3:59 am | ||||||
Skybase
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It's all in the real and imaginary!!!!
If 100 people saw what we're doing about 80 of them will wonder what the and 18 will be going "I get it" and 2 of them will be saying "I CAN CLEARLY DO THIS IN FILTERFORGE. I KNOW I CAN. I JUST CAN'T." Sounds like a case where scripting better deals with stuff like this. Although if not in FilterForge there's UltraFractal. |
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Posted: August 15, 2012 9:28 am | ||||||
ThreeDee
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Righty. It gets so complex (no pun intended) the question becomes whether it is worth the time and trouble, when there are programs that already do this.
I am of the opinion it might be better to try and achieve something adequately similar without having to script it. |
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Posted: August 15, 2012 1:05 pm | ||||||
ThreeDee
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Hyperbolic Tiling Success!
After relaxing the objective and considering other approaches, a solution emerged. What was making the solution escape me was attempting to get a mathematically accurate resolution, when we're really talking about just hyperbolic tiling without the necessity of making it "perfect." There is a surprisingly simple solution for (4,4) quadrilateral tiling if you don't aim to make it mathematically perfect in every aspect. Computer says "Yes!" ![]() ![]() |
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Posted: August 16, 2012 2:32 am | ||||||
Morgantao
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I say "Hell yeah!" Way to go ThreeDee, you're still the master ![]() Can you use any existing tileable texture with it, and show us an example? |
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Posted: August 16, 2012 2:41 am | ||||||
ThreeDee
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Hi Morgantao,
Well, it's not actually quadrilateral tiling. There are always four tiles at each crossing point, but it is a mixture of 4-sided and 5-sided polygons. I have a theory of how to get an image into those tiles, but I have yet to produce it in real life. This is really just fresh out of the oven. The solution literally came to me when I was going to sleep last night. I'll make some diagrams which explain the method. TD |
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Posted: August 16, 2012 2:53 am | ||||||
ThreeDee
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Here's the construction of this pattern in visual form.
Take an upwrapped (unspherized) sphere with four quadrants. Take the perimeter of the circle (the bottom line) and split in in three in each quadrant. Draw overlapping circles centered on the meeting point of the perimeter and the lines that divide it into quadrants that go through these three splitting points. Divide the resulting 12 sections of the perimeter into three. In the same way draw circles that match these new points. Repeat as many times as you deem necessary. Spherize the result and behold hyperbolic tiling! --- Since unspherized hyperbolic lines are not actually circles, you get some distortion which you have to deal with, but that is a smaller issue. This method can be improved upon in various ways, but this is the basic idea. ![]() |
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Posted: August 16, 2012 3:35 am | ||||||
CFandM
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Hurray
![]() ![]() ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: August 16, 2012 5:46 am | ||||||
Sharandra
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Wow great job!!
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Posted: August 16, 2012 5:53 am | ||||||
uberzev
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Posted: August 16, 2012 5:54 am | ||||||
Skybase
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WELL WELL WELL what do we have here
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Posted: August 16, 2012 6:04 am |
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