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uberzev
not lyftzev

Posts: 1890
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Fancy Example...


Simple first 3 steps...


The scaling is 1/sqrt(3) = 0.5773502692 for subsequent steps.

More info...
http://www.mathartfun.com/shopsite_sc...pedia.html
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SpaceRay
SpaceRay

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Cool and nice

and very interesting and useful link

Also in this same website there is this other great math art examples

http://mathartfun.com/shopsite_sc/sto...index.html
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uberzev
not lyftzev

Posts: 1890
Filters: 36
smile8)
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ThreeDee
Lost in Space

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Hehe. I haven't recovered from the last challenge (Hyperbolic Tiling) yet...

This is actually easier that the previous one. And with the new Components in V3 it should be considerably faster and easier than in earlier versions.

Challenge nonetheless.
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Ghislaine
Ghislaine

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And this futur filter is for when ??? smile:)
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ThreeDee
Lost in Space

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Today?

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Ghislaine
Ghislaine

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Cool ! smile:)
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ThreeDee
Lost in Space

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Ripping off the unit tile from the first sample...

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ThreeDee
Lost in Space

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And adding inverse to every second tile (slightly more complicated), we get:

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Morgantao
Can't script

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You da man!
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SpaceRay
SpaceRay

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Nice and well done ThreeDee !!!! you have been able to do it !!!
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Nice job 3d!

Don't post your filter yet. I've nearly got this figured out and don't want to be accused of copying! smile:blush:
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Not quite there yet but this is an interesting variation...

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uberzev
not lyftzev

Posts: 1890
Filters: 36
Can you make an image like this ThreeDee?



(might be good as one of the defaults for your filter)
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SpaceRay
SpaceRay

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Good one and well done, I like the black lines that defines the polygonal shapes



I wonder if it would be possible to have MORE different shapes than this one using the same technique or algorithm?



Perhaps like the star shapes or a triangular shape ?
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uberzev
not lyftzev

Posts: 1890
Filters: 36
The technique would be similar but it would be a different algorithm. As the scaling/rotation/offset would change.

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ThreeDee
Lost in Space

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Quote
Uberzev wrote: Can you make an image like this ThreeDee?

Similar. Since I scale the input, the lines shrink down as well (although that could be dealt with if needed). Here I mapped the spectral gradient into it.

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uberzev
not lyftzev

Posts: 1890
Filters: 36
Looks very good! (but the formula is a bit different that the one I was referring to)

I realize now that you've re-engineered the "fancy" spiral version as apposed to the the more homogenious one. That's the one I've been working on so you haven't completely stole my thunder yet. smile:D




Your version seems to have a "sharper falloff" (for lack of a better term). The next levels only have 18 copies vs 24 for the rounder version.
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ThreeDee
Lost in Space

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Oh, I see -- I missed the obvious difference! smile:blush: Well, it should be just a different offset and/or scale value.
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uberzev
not lyftzev

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Filters: 36
Guess you want all the glory. smile;)
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SpaceRay
SpaceRay

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Looking at the color examples from uberzev and Threedee, I prefer much better the uberzev result that is cleaner and looks more elegant and perfectly done, although I think that ThreeDee now what is happening with his version and could perhaps fix it to be more like the nicer uberzev´s version

Let´s see who wins smile;) smile:D
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uberzev
not lyftzev

Posts: 1890
Filters: 36
My Version is "borrowed" from the Fractal Tilings website so ThreeDee wins by default. smile;)

As far his ugly edges that's a pretty basic fix but not important right now.
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SpaceRay
SpaceRay

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Quote
uberzev wrote
My Version is "borrowed" from the Fractal Tilings website so ThreeDee wins by default.


I see, so this explains why this is perfect and beautifully done smile;) smile:D I thought that you have done it yourself in FF
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ThreeDee
Lost in Space

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This is more like it.

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uberzev
not lyftzev

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Damn you! smile:evil: smile:D



I've got everything working for the first four iteration levels. The fifth gets wonky though. smile:hammer:
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uberzev
not lyftzev

Posts: 1890
Filters: 36
No lines yet, but I finally got all my hexagons under control. smile:D

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ThreeDee
Lost in Space

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Looking good. I imagine we have rather similar constructions -- there ain't that many ways of doing this (discounting scripting).

I doubt I will do a version with unified line weight. Which is really a matter of different thresholds at different levels. I like the fractal style where everything scales down.

Here's a test from the "fancy" version with a different unit tile.

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uberzev
not lyftzev

Posts: 1890
Filters: 36
That looks fabulous ThreeDee. smile8)
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Morgantao
Can't script

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Filters: 20
Very good, guys! smile:)
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Sharandra
Filter Forge Addict

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Wow, sweet! smile:D
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Still need to add image support but that shouldn't be too hard.

Check out how simple I've got it. smile8)

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uberzev
not lyftzev

Posts: 1890
Filters: 36
smile:D

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uberzev
not lyftzev

Posts: 1890
Filters: 36
Detail...

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uberzev
not lyftzev

Posts: 1890
Filters: 36
smile:!:

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uberzev
not lyftzev

Posts: 1890
Filters: 36
Still a but rough but you can see the potential...

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uberzev
not lyftzev

Posts: 1890
Filters: 36
Tool's next album cover? smile:D

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SpaceRay
SpaceRay

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WOW !!! smile:eek: smile:eek: smile:eek: smile:eek: I like very much the last 4 examples shown and look really beautiful and very well done, and the tesselation and tiling is excellent.

Congratulations uberzev!
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
... so when I saw the way it was done I was like "oh" smile:| hahaha the hell have I been doing for the last couple days. It's just a simple for loop gosh D:
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Quote
... so when I saw the way it was done I was like "oh" hahaha the hell have I been doing for the last couple days. It's just a simple for loop gosh D:
lol, I spent about 8 hours doing it wrong before I figured it out. smile:evil: smile:hammer:

smile:banana:
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I mean the "getting right" part IS HARDCORE. But the way you did the for loop never occurred to me. smile:| It was this loud sigh of "oh" and then me yelling "... the f that's better than what I'm doing." smile:(

Pretty jelly here
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Morgantao
Can't script

Posts: 2185
Filters: 20
I like those what you've dome here uberzev!
This looks really cool smile:)
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Quote
Uberzev wrote: Check out how simple I've got it.


Whoa, no kidding! I was gonna post a "check out how complex I've got it" but I leave it to your imagination smile;)
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Accidentally deleted something and this came out...

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have found this beautiful Fractal tesselation here in this artists website



And also this other one here





here
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Oh Apophysis, you show up anywhere you hear "fractal"
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