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Burt
Random Old Guy
Posts: 333
Filters: 12
I'm just playing, having fun with FF and wanted a place to post. Here's one that is sort of like ocean rock. In fact the last one even seems to have a few tube worms popping up so will have to look and see where they are coing from.

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Oh nice, coral reefs! Looks promising smile:-)
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
I like the top image best.
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Burt
Random Old Guy
Posts: 333
Filters: 12
Thanks. I imagine its the same for everyone but I was doing something else, saw an interesting pattern and cut it out to start a new filter. I've got a whole bunch of these little snips now allw waiting to become filters - whether I get to them or not is another question. smile:)
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Burt
Random Old Guy
Posts: 333
Filters: 12
Decided to create some 'base rock' to grow the coral on.



Trying to figure out a few things and place some little sea urchins, plants, shells etc 'on top' of the rock but right now every thing is embedded.
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Burt
Random Old Guy
Posts: 333
Filters: 12
Played with the 'base rock' again today but has grown a litle heavy. I was working on some shrimp and othe critters but had to simplify them as it was crawling.

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Looks great! smile:-) I like the rock with it´s little caves, can almost see little fishes swim in and out! smile:D
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Burt
Random Old Guy
Posts: 333
Filters: 12
Thanks. I actually thought of putting some eyes in the dark areas but will have to optimize it some as it was starting to crawl. smile:)
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Burt
Random Old Guy
Posts: 333
Filters: 12
Well I see there is a user gallery s maybe this thread should have been there -not sure. Anyway trying to mix the coral and the rock above now. Still needs to be optimized, a few small critters and som lighting effects I hope. Fun though I'm getting even less slep than usual playing with FF. smile:)





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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I really love your color scheme! These are looking wonderful! smile:)
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Burt
Random Old Guy
Posts: 333
Filters: 12
Thanks. I am having fun with this.
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Burt
Random Old Guy
Posts: 333
Filters: 12
Well still poking at this -almost lost it after making some changes as I was looking at some nodes, but not the final render -and at some point I had broken it. I was able to go to an older backup and get it mostly the same but still need to rework the lighting, solve a few placement issues (getting some floating polyps to attach to the right spots) and then optimize. This image took 45 minutes to render!

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Burt
Random Old Guy
Posts: 333
Filters: 12
Here's one more (again 45 minutes yikes. making copies and optimizing soon). It's ugly squashed top down view but you can see the shrimp anyway.

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Cool! Love the shrimps! smile:D
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Burt
Random Old Guy
Posts: 333
Filters: 12
Well trying to trim it down. Put everything including the kitchen sink in there and it is slow. Trying to optimize and cutting out a few things which probably will have to be seperate filters. I wanted to build a full ocean replicator but guess I may have overstepped my ability and RAM just a bit. smile;)
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Burt
Random Old Guy
Posts: 333
Filters: 12
I'm thinking I will have to submit this soon and do a second round. I have a lot to learn about optimizing and found the excellent Wiki articles after I built this monstrosity. I removed some sections and have tried to use some of the techniques but wil likely have to rebuild it section by section to take advnatage of some of the techniques. I'm down from about an hour rendering to 40 minutes. Here is one in progress.

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Burt
Random Old Guy
Posts: 333
Filters: 12
Thanks to Skybases's answer to my grid question Forum Post I now have some schooling fish.

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Burt
Random Old Guy
Posts: 333
Filters: 12
Well finished for now though far from perfect. Some trouble uploading so will try tomorrow. In the mean time here are a few renders.

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Burt
Random Old Guy
Posts: 333
Filters: 12
Here's another.

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Burt
Random Old Guy
Posts: 333
Filters: 12
and one final one for tonight...

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Very cool, especially the last one. The school of fish is great! smile:-)
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Burt
Random Old Guy
Posts: 333
Filters: 12
Thanks. Lost some things in all the changes like the polyps in the tubes. Also some of the nice detail when I switched it to a Simple filter but learned a lot and will fix some of those things in the next version.
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Burt
Random Old Guy
Posts: 333
Filters: 12
While waiting to get past this upload error I took a sample Indigo Ray provided and simplified to add a basic 'Camera Mode' -zoom, rotate, up/down/left/right.

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Burt
Random Old Guy
Posts: 333
Filters: 12
I was just playing with some curves and got some interesting patterns. Not enough to submit to the Library so posting it here.

Gradient and Curves (1).ffxml
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Burt
Random Old Guy
Posts: 333
Filters: 12
Here's one render

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Burt
Random Old Guy
Posts: 333
Filters: 12
Here's another

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Burt
Random Old Guy
Posts: 333
Filters: 12
Here's that same curve with Pavement.

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Burt
Random Old Guy
Posts: 333
Filters: 12
Well just added a simple motion trail and turned this into a snippet filter. It doesn't offset the image in any way so lots can still be done to it but I though the effect was cool.

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Burt
Random Old Guy
Posts: 333
Filters: 12
Well I'm just fooling around -actually tring to understand how the coral filter generates its height - I got it but want to be able to reproduce at will. In my poking I came up with this effect which looks like sci-fi buildings - or maybe I'm reaching and just want to see it. smile:)

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Burt
Random Old Guy
Posts: 333
Filters: 12
here's another

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Burt
Random Old Guy
Posts: 333
Filters: 12
and one final one.

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Burt
Random Old Guy
Posts: 333
Filters: 12
If I don't screw this up I think I will try to make a sci-fi background generator.

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Oh cool! I did some greeble experiments earlier, because I originally wanted to make a death star in the foreground of my space scene filter, but I failed so far lol. smile:-)
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Burt
Random Old Guy
Posts: 333
Filters: 12
This started as the unexpected result of an experiment. I'll work on it a bit and add some controls before submitting -right now still manually plugging and unplugging some connections to see different results.
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Burt
Random Old Guy
Posts: 333
Filters: 12
Well no controls yet, still randomly plugging and unplugging inputs, trying different gradients, shapes and patterns as inputs and just fooling around to see what might be possible - not really a linear thinker (to my dismay).

It's cool because on some renders I can almost see tiny windows, ceiling and floor patterns, doors and other features - I know I'm probably losing it. Wonder if they wife would let me take a week off work with no pay so I could play with FF? smile;) Anyway I thought this one came out cool too.

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Burt
Random Old Guy
Posts: 333
Filters: 12
I was poking at some way to generate anemones or soft corals for the coral filter and I missed the obvious - the lowly polygon does a pretty good job.

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Burt
Random Old Guy
Posts: 333
Filters: 12
Hope I'm not boring anyone with my babble -just having lots of fun with Filter Forge (wish I could fin a way to do this for a living smile:) ).

More play with Bomber, Smudge and curves and ThreeDee's answer to my question based on Sphinx's improved Smudge bit -already messed up my first example above with too much tweaking



I have also been experimenting with using the Frame component on several filters as a square gradient of sorts - some weird and interesting results now and then.

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Burt
Random Old Guy
Posts: 333
Filters: 12
a few more.

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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
Good and nice smudge tests you have done with those greeble experiments smile:)
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Burt
Random Old Guy
Posts: 333
Filters: 12
This is a simple sample of greeble 'city' based on ThreeDee's sample which as based on Sphinx's sample.

Greebleville.ffxml
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Burt
Random Old Guy
Posts: 333
Filters: 12
Here's a shot -nothing fancy.

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Lol weird distortions smile:-) I like the cities.
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Burt
Random Old Guy
Posts: 333
Filters: 12
I'm going to try to clean up and post some of the other versions I posted earlier about, see if I can add at least some control.
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Burt
Random Old Guy
Posts: 333
Filters: 12
Playing with the greeble city idea some more. I'm not sure if this will actually be useful to people working with textures or not but it is fun.

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Burt
Random Old Guy
Posts: 333
Filters: 12
Well I went off on a real tangent with this greeble stuff - and it was just an accidental result that derailed me. The brain is mush. Anyway this popped out today and thought it looked cool.

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