Messages 1 - 45 of 76
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Burt |
I'm just playing, having fun with FF and wanted a place to post. Here's one that is sort of like ocean rock. In fact the last one even seems to have a few tube worms popping up so will have to look and see where they are coing from.
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Posted: February 14, 2013 11:48 am | ||
Sharandra
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Oh nice, coral reefs! Looks promising
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Posted: February 14, 2013 4:29 pm | ||
ddaydreams |
I like the top image best.
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Posted: February 14, 2013 8:40 pm | ||
Burt |
Thanks. I imagine its the same for everyone but I was doing something else, saw an interesting pattern and cut it out to start a new filter. I've got a whole bunch of these little snips now allw waiting to become filters - whether I get to them or not is another question.
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Posted: February 14, 2013 9:01 pm | ||
Burt |
Decided to create some 'base rock' to grow the coral on.
![]() Trying to figure out a few things and place some little sea urchins, plants, shells etc 'on top' of the rock but right now every thing is embedded. |
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Posted: February 15, 2013 10:04 am | ||
Burt | ||
Posted: February 18, 2013 4:48 am | ||
Sharandra
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Looks great!
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Posted: February 18, 2013 8:11 am | ||
Burt |
Thanks. I actually thought of putting some eyes in the dark areas but will have to optimize it some as it was starting to crawl.
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Posted: February 18, 2013 12:46 pm | ||
Burt |
Well I see there is a user gallery s maybe this thread should have been there -not sure. Anyway trying to mix the coral and the rock above now. Still needs to be optimized, a few small critters and som lighting effects I hope. Fun though I'm getting even less slep than usual playing with FF.
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Posted: February 21, 2013 3:17 am | ||
Skybase
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I really love your color scheme! These are looking wonderful!
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Posted: February 21, 2013 3:47 am | ||
Burt |
Thanks. I am having fun with this.
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Posted: February 21, 2013 1:31 pm | ||
Burt |
Well still poking at this -almost lost it after making some changes as I was looking at some nodes, but not the final render -and at some point I had broken it. I was able to go to an older backup and get it mostly the same but still need to rework the lighting, solve a few placement issues (getting some floating polyps to attach to the right spots) and then optimize. This image took 45 minutes to render!
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Posted: February 26, 2013 3:57 pm | ||
Burt | ||
Posted: February 26, 2013 7:21 pm | ||
Sharandra
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Cool! Love the shrimps!
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Posted: March 4, 2013 2:22 pm | ||
Burt |
Well trying to trim it down. Put everything including the kitchen sink in there and it is slow. Trying to optimize and cutting out a few things which probably will have to be seperate filters. I wanted to build a full ocean replicator but guess I may have overstepped my ability and RAM just a bit.
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Posted: March 4, 2013 6:18 pm | ||
Burt |
I'm thinking I will have to submit this soon and do a second round. I have a lot to learn about optimizing and found the excellent Wiki articles after I built this monstrosity. I removed some sections and have tried to use some of the techniques but wil likely have to rebuild it section by section to take advnatage of some of the techniques. I'm down from about an hour rendering to 40 minutes. Here is one in progress.
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Posted: March 4, 2013 9:09 pm | ||
Burt | ||
Posted: March 6, 2013 6:40 pm | ||
Burt | ||
Posted: March 7, 2013 2:50 am | ||
Burt | ||
Posted: March 7, 2013 2:51 am | ||
Burt | ||
Posted: March 7, 2013 2:51 am | ||
Sharandra
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Very cool, especially the last one. The school of fish is great!
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Posted: March 7, 2013 9:26 am | ||
Burt |
Thanks. Lost some things in all the changes like the polyps in the tubes. Also some of the nice detail when I switched it to a Simple filter but learned a lot and will fix some of those things in the next version.
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Posted: March 7, 2013 9:41 am | ||
Burt |
While waiting to get past this upload error I took a sample Indigo Ray provided and simplified to add a basic 'Camera Mode' -zoom, rotate, up/down/left/right.
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Posted: March 7, 2013 9:14 pm | ||
Burt |
I was just playing with some curves and got some interesting patterns. Not enough to submit to the Library so posting it here.
Gradient and Curves (1).ffxml |
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Posted: March 7, 2013 10:44 pm | ||
Burt | ||
Posted: March 7, 2013 10:45 pm | ||
Burt | ||
Posted: March 7, 2013 10:48 pm | ||
Burt | ||
Posted: March 9, 2013 9:19 pm | ||
Burt | ||
Posted: March 11, 2013 6:17 pm | ||
Burt | ||
Posted: March 12, 2013 7:18 pm | ||
Burt | ||
Posted: March 12, 2013 7:18 pm | ||
Burt | ||
Posted: March 12, 2013 7:18 pm | ||
Burt | ||
Posted: March 12, 2013 8:22 pm | ||
Sharandra
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Oh cool! I did some greeble experiments earlier, because I originally wanted to make a death star in the foreground of my space scene filter, but I failed so far lol.
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Posted: March 12, 2013 9:32 pm | ||
Burt |
This started as the unexpected result of an experiment. I'll work on it a bit and add some controls before submitting -right now still manually plugging and unplugging some connections to see different results.
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Posted: March 13, 2013 10:39 am | ||
Burt |
Well no controls yet, still randomly plugging and unplugging inputs, trying different gradients, shapes and patterns as inputs and just fooling around to see what might be possible - not really a linear thinker (to my dismay).
It's cool because on some renders I can almost see tiny windows, ceiling and floor patterns, doors and other features - I know I'm probably losing it. Wonder if they wife would let me take a week off work with no pay so I could play with FF? ![]() ![]() |
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Posted: March 13, 2013 5:38 pm | ||
Burt | ||
Posted: March 14, 2013 12:56 am | ||
Burt |
Hope I'm not boring anyone with my babble -just having lots of fun with Filter Forge (wish I could fin a way to do this for a living
![]() More play with Bomber, Smudge and curves and ThreeDee's answer to my question based on Sphinx's improved Smudge bit -already messed up my first example above with too much tweaking ![]() I have also been experimenting with using the Frame component on several filters as a square gradient of sorts - some weird and interesting results now and then. ![]() |
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Posted: March 15, 2013 12:17 pm | ||
Burt | ||
Posted: March 15, 2013 12:19 pm | ||
SpaceRay
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Good and nice smudge tests you have done with those greeble experiments
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Posted: March 16, 2013 1:29 am | ||
Burt |
This is a simple sample of greeble 'city' based on ThreeDee's sample which as based on Sphinx's sample.
Greebleville.ffxml |
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Posted: March 16, 2013 6:44 pm | ||
Burt | ||
Posted: March 16, 2013 6:47 pm | ||
Sharandra
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Lol weird distortions
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Posted: March 17, 2013 9:32 am | ||
Burt |
I'm going to try to clean up and post some of the other versions I posted earlier about, see if I can add at least some control.
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Posted: March 17, 2013 12:21 pm | ||
Burt |
Playing with the greeble city idea some more. I'm not sure if this will actually be useful to people working with textures or not but it is fun.
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Posted: March 18, 2013 5:41 pm | ||
Burt | ||
Posted: March 22, 2013 1:16 am |
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