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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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The purpose of this thread:

"To boldly tile like no filter has tiled before!"

smile;)

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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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smile:D

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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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Diagonal Stripe

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Kraellin
Kraellin

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byRo's filter shld be included into this thread. i'll have to look it up later... forgotten the name.

and cool, dilla smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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Long Herringbone

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Crapadilla
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The first two have been done with gradients only. I'll see whether I can come up with a solution that uses 'tile' components, offsets and gradient masks like the last two. smile:D
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Crapadilla
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First one done: Hopscotch

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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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Hmmm... maybe I should do a snippet that collects all these tilings (and more)... or I'll make one snippet per tiling... smile:D
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Kraellin
Kraellin

Posts: 12749
Filters: 99
this is the one i was talking about, dilla: http://www.filterforge.com/filters/471.html clever filter and there may be some good ideas in there for your pattern lab.

and isnt 'herringbone' one of the profile items in 'tiles'?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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Quote
Kraellin wrote:
and isnt 'herringbone' one of the profile items in 'tiles'?


Yup, but the devil is in the details! smile;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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I find it rather odd that only very few filter authors have come up with new (and most importantly: non-kaleidoscopic!) tilings beyond those hard-wired to the 'pavements' component. By just using 'tile' components, blends, gradients and offsets one can achieve many interesting regular surface tilings. Looks like 'tilings' aren't so en vogue these days... smile;)
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Kraellin
Kraellin

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oh, now how can you leave out kaledioscopes. that wouldnt be any fun smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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The kaleidoscopes are sufficiently explored, IMHO. Let's see what we can do with profile gradients, offsets and blends instead.

I should've called this thread 'Pavement Lab' instead. That would have made it more clear. smile;)
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Conniekat8
Filtereurotic
Posts: 351
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I've been giving myself headaches by reading and trying to understand this stuff... http://www.ics.uci.edu/~eppstein/junkyard/sym.html
So far, my headaches have gotten worse.
but maybe someone else, with more patience and less ADD, can find it useful - if you guys aren't familiar with it already.
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Kraellin
Kraellin

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ok, taking up the challenge here...

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

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and let's do a few of these...

#2

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

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#3

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

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Filters: 99
#4

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

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and #5

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

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these were all from pavement components. at first, when playing around, i had a kaleidoscope in there, as well. but, in the spirit of your lab, i took it out before i saved any images for here. so, this is pavements, offsets, profile gradients, blends and possibly some other stuff, but no kaleids smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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smile:D

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Conniekat8
Filtereurotic
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Guys,
Theese are looking very cool! smile:)
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Kraellin
Kraellin

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i'm guessing an overlay and offset on that last one, dilla, yes, no?

and one other thing, since you started these 'labs', that makes you the moderator of sorts. thus, more comments on yours and other's pieces would be nice. yeah, i'm a shameful attention whore, but still... smile;) if nothing else, give a hint of some of how you got to where you got.

also, is there any particular direction you'd like to go with these, say, like trying to duplicate a kaeleidoscopic effect without kaleids, or any other thing like that, or are we just in a free form here at the moment?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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Actually, I view these 'labs' as open to everyone, and anyone is welcome to comment and/or contribute in any way they feel appropriate. As we have seen with the 'noise lab' thread, the 'labs' may at times take on characteristics of either 'user gallery'-like displays or tips & tricks on filter creation.

As for comments, I will reserve for myself the privilege to remain silent at times, since I may not always have an opinion on everything. Remember, we're experimenting here, and hence judging prematurely must be avoided. It is my intention to explore what is possible, and to see what others may come up with.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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Below is an example of how I constructed the new 'long herringbone' pavement style. As you can see, it uses tiles, mapped offsets, profile gradients and masked blends.

I'm also attempting to keep these new pavement styles in accord with how they would work as an actual 'bond type' on a pavement component. This means that they must tile seamlessly and work correctly with the size slider. It is also important that they provide the usual pavement component functionality, such as 'mortar width', 'bevel', etc.

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Kraellin
Kraellin

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ok, well, that's the kind of commenting i wanted smile:)

as for the herringbone, cool... a stairs curve. dont see that used much. nice.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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Now let's see a proper snippet for the new 'long herringbone' pavement... smile:D

More Tilings_ Long Herringbone.ffxml
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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Nice link, Connie. Much appreciated! smile:)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Quote
Kraellin wrote:
i'm guessing an overlay and offset on that last one, dilla, yes, no?


I'm nesting various tile components while rotating them via offsets... smile;) smile:D
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Quote
Kraellin wrote:
as for the herringbone, cool... a stairs curve. dont see that used much. nice.


I have the distinct feeling that the stairs curve will be of great importance in our explorations! smile8)
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Conniekat8
Filtereurotic
Posts: 351
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... taking notes, for when I come to the level of doing this...
It's awesome you guys are sharing your methods here.
Sorry I can't make much more input other then cheering for now.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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I never noticed this one until now...

http://www.filterforge.com/filters/3389.html

It might not be the most beautiful filter, but it sure does suggest a direction for Pattern Lab research: painstakingly hand-crafted patterns. Have a look into the guts of this filter! smile:)
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Kraellin
Kraellin

Posts: 12749
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oh my lord, he made all those 'stones' by hand. gotta love stuff like that smile:)

there is one mistake in it, though. the top texture extends off the rocks and into the grout/filler in one contiguous sweep. a threshold and set alpha could have cured that.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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And if the author had used gradients instead of frame components, the filter would also work with 'size,pixels'...
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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Another one that has great 'research' potential:

http://www.filterforge.com/filters/4723.html
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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Crisscross

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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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Since this new 'Pavement Bond Type' is constructed from Tile components, we can of course fully utilize the H/L/S Ranges, Mortar/Bevel Width and Corners controls... smile:D

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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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smile8)

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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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smile:)

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StevieJ
Designer/Artist

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I like that last one..... smile8) .....which I think would also look pretty cool as raised color floor tiles set in grout..... smile;) smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
c r v a

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I love these threads but I often can't add anything constructive but I reserve the right to be a voyeuor till I can smile;) smile:)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Quote
StevieJ wrote:
which I think would also look pretty cool as raised color floor tiles set in grout...


You know, I've been thinking about releasing all these new 'bond types' as a snippet, but then I though that making a usable filter out of these would be better, which is where raised floor tiles and realistic grout come into play. I'm thinking of something like Mike Blackney's 'Classic Floor Tile'. Stay tuned! smile:D
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StevieJ
Designer/Artist

Posts: 11264
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Quote
Carl wrote:
I reserve the right to be a voyeuor

Kinky Bugger smile:| ..... smile:dgrin: LOL.....
Quote
Crapadilla wrote:
I've been thinking about releasing all these new 'bond types' as a snippet, but then I though that making a usable filter out of these would be better

As your arch-nemisis of the properly constructed filter, I would agree..... smile:D Why deny yourself HUs, eh??? smile;) smile:D
Quote
Crapadilla wrote:
I'm thinking of something like Mike Blackney's 'Classic Floor Tile'.

Exactly.....the only thing I would change about that one is taking the noise swirls off of the tiles.....which I did..... smile;) smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Quote
StevieJ wrote:
Why deny yourself HUs, eh???


Exactly! Gotta catch up with Vlad and his 40+ HU!
smile;) smile:D
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
I'm behind you all the way.....errr.....way behind you..... smile:| ..... smile:hammer: smile:dgrin: LOL...
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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