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SpaceRay
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Yes, they are really very beautiful and amazing. It´s nice how the nature can make such a beauty in fractal style, what is bad is such a beauty is lost if not seen from far above in the space, or thanks to a satellitte What is most lovely is the great amount of tones and color ranges and gradients that are in this photos !! As far as I see and recognize it seems that all these are rivers, and to create this reasult it must have taken hundreds (or thousand) of years, and I wonder, would it be possible to create something similar to this beauty in a few minutes using FF? (challenge here ![]() Thanks for putting this link. |
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Posted: November 8, 2011 8:31 am | ||||||||
Sharandra
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Thanks for this inspiring and informativ thread!
![]() I already had lots of fun with randomly plugging Nodes into each other and see what happens, reading through all of this gave me more ideas to try out ^^ |
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Posted: December 19, 2011 1:20 pm | ||||||||
Kraellin
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time to bump this up again!
sticky! we need sticky! If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: June 1, 2012 9:54 pm | ||||||||
Skybase
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Totally sticky. Totally 100% need this sticky.
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Posted: June 2, 2012 2:58 am | ||||||||
Skybase
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Posted: June 3, 2012 8:18 am | ||||||||
SpaceRay
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Yes I agree with you that this is a very interesting thread and needs a sticky but I do think that FF likes sticky threads as the only ones are the fixed ones from the FF team.
Thanks for this bump as I had forgot about this and is useful and interesting to remember it BUMP = Bring Up The Post ? ![]() Wikipedia Bump
YES!! we need sticky MAN ![]() ![]() ![]() and here is in the sticky office ![]() ![]() |
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Posted: June 3, 2012 11:11 am | ||||||||
Heliagon
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Nightmares in Wax
![]() This brilliant thread needs to be bumped up again! ![]() |
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Posted: December 30, 2012 12:19 pm | ||||||||
Heliagon
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Terrain from above?
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Posted: December 30, 2012 12:30 pm | ||||||||
SpaceRay
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I agree with you ![]() |
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Posted: January 7, 2013 5:01 pm | ||||||||
Skybase
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LOL SpaceRay! Make some noise pattern!!
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Posted: January 7, 2013 9:54 pm | ||||||||
Crapadilla
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Yup, no cheaping out in this thread. Post images!
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: January 15, 2013 11:16 am | ||||||||
Indigo Ray
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Posted: January 16, 2013 11:14 am | ||||||||
Indigo Ray
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Posted: January 16, 2013 11:24 am | ||||||||
Indigo Ray
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Posted: January 16, 2013 11:27 am | ||||||||
Skybase
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Posted: January 16, 2013 11:33 am | ||||||||
Skybase
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Posted: January 16, 2013 11:46 am | ||||||||
Skybase
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Posted: January 16, 2013 11:25 pm | ||||||||
Indigo Ray
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Posted: January 19, 2013 7:37 pm | ||||||||
Skybase
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Posted: January 20, 2013 4:06 am | ||||||||
Skybase
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Posted: January 21, 2013 6:04 am | ||||||||
Skybase
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Posted: January 21, 2013 7:05 am | ||||||||
xirja
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great rippled moon muck, that is whuuuut!
![]() digging that spectral boiling thing Indigo! Still trying to get reasonable erosion using iterative processes: ![]() _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: January 21, 2013 9:14 am | ||||||||
Skybase
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Oooo
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Posted: January 21, 2013 12:04 pm | ||||||||
xirja
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3 more from a retooling of Indigo's Height Slope Erosion. Watercolor, nebulae, geodes, oh my!
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: January 21, 2013 2:10 pm | ||||||||
xirja
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#2
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: January 21, 2013 2:11 pm | ||||||||
xirja
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#3
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: January 21, 2013 2:12 pm | ||||||||
xirja
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...and one from a reconfigured Quantum Energy courtesy Uberzev:
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: January 21, 2013 2:14 pm | ||||||||
Crapadilla
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Indigo posted a method for height slope erosion? Missed that! Link? ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: January 21, 2013 2:22 pm | ||||||||
xirja
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yep, surely:
http://www.filterforge.com/forum/read.php?TID=10361 _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: January 21, 2013 2:48 pm | ||||||||
Indigo Ray
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Posted: January 22, 2013 10:23 am | ||||||||
xirja
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Happy to report that this rendering took 15 seconds in 3.0, but only takes 5 seconds in 4.0!
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: February 22, 2013 10:41 am | ||||||||
SpaceRay
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xirja, Skybase and Indigo Ray, you have shown very good and beautiful examples, like them much, good work
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Posted: February 22, 2013 4:15 pm | ||||||||
xirja
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Look ma, no FF4b2 or script!
5 min. with 25 AA ![]() _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: March 2, 2013 6:34 pm | ||||||||
xirja
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50 sec. with 0 AA, what! More detail than with 25 AA!
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: March 2, 2013 6:35 pm | ||||||||
xirja
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![]() ![]() ![]() ![]() _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: March 2, 2013 6:50 pm | ||||||||
Indigo Ray
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Posted: March 3, 2013 5:07 pm | ||||||||
xirja
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Yep, your method in iterative form, like the previous ones, plus sharpening, a tone split blend, and stuff. Still looking into other cheaper ways to get nice rivers, lightning, feathers and such, pre beta 2 of course.
Oh that the 0 Anti-Aliasing produces higher apparent resolution (on the low areas) than the 25 pass AA. C-a-n-t- f-i-g-u-r-e -i-t -o-u-t ! _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: March 3, 2013 6:31 pm | ||||||||
Kraellin
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this was always one of my favorite threads here. time to bump it up again. with all the new components and features, i would think we could see some new variations of "noise" to some good results!
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: February 7, 2014 2:57 pm | ||||||||
ddaydreams |
Xirja post of March 2, 2013 6:35 pm was really nice 50 sec. with 0 AA,
awesome result kinda reminds me of world machine output |
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Posted: February 7, 2014 6:47 pm | ||||||||
SpaceRay
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Yes, I agree that this thread is very interesting and very good but the problem I find is that almost all are just and only examples of creations based on noise but does not show or tell HOW they have been done, I mean what is the source component and what has been used to make it.
I mean that all is very nice, cool, amazing and great examples of noise Works, but that is all, as you will not be able to learn to make your own ones, unless with some that has given the filter. And is not only that you could share the filter, perhaps also explain how and why it was done this way. Of course that I would never force and ask anyone to share their own secrets and unveil how it was done if the autor does not want, and is still good to see only the final result and creation. |
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Posted: February 8, 2014 6:16 am | ||||||||
xirja
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Thanks! Slowly and surely getting there.
Oh thank goodness, but before you change your mind, may I submit: http://www.filterforge.com/forum/read...&TID=11645 for your consideration. _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: February 9, 2014 8:45 am | ||||||||
Crapadilla
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Posted: April 28, 2014 10:49 am | ||||||||
Crapadilla
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Posted: April 28, 2014 10:52 am | ||||||||
xirja
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Oh what a difference good lighting and shadow make. After a day at the beach...
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: June 10, 2014 6:41 pm | ||||||||
xirja
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Look down there, they're alive!
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: June 10, 2014 6:42 pm |
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