Messages 46 - 78 of 78
First | Prev. | 1 2 | Next | Last |
ThreeDee
![]() |
||||||||
Posted: July 26, 2012 3:41 pm | ||||||||
Skybase
![]() |
That's very clean!!
![]() |
|||||||
Posted: July 27, 2012 2:43 am | ||||||||
uberzev
![]() |
Nice work ThreeDee but you cheated by making the initial position already offset. I
![]() |
|||||||
Posted: July 27, 2012 2:55 am | ||||||||
ThreeDee
![]() |
Gotta cheat somewhere ...
![]() Should be easy enough to make it flat by vertical scaling, now that it doesn't need rotation. The important thing is that we're about 95% there on the way to Pin Art. |
|||||||
Posted: July 27, 2012 4:30 am | ||||||||
uberzev
![]() |
I've managed to produce a bomber version that has 100% properly tiled output and starts perfectly flat.
![]() ![]() |
|||||||
Posted: July 27, 2012 5:29 am | ||||||||
CFandM
![]() |
Very
![]() ![]() Stupid things happen to computers for stupid reasons at stupid times! |
|||||||
Posted: July 27, 2012 5:56 am | ||||||||
uberzev
![]() |
||||||||
Posted: July 27, 2012 5:58 am | ||||||||
uberzev
![]() |
||||||||
Posted: July 27, 2012 6:49 am | ||||||||
uberzev
![]() |
||||||||
Posted: July 27, 2012 6:58 am | ||||||||
Morgantao
![]() |
You guys blow my mind...
![]() |
|||||||
Posted: July 27, 2012 7:11 am | ||||||||
SpaceRay
![]() |
Awesome and great work done ThreeDee and uberzev, like it much what you have done !!!!
Thanks very much uberzev for uploading a preview version of your own way to do it. I have updated it a little bit and have added more features and some controls to be play to have more variations and HAVE ADDED 42 PRESETS Thanks for making and sharing this Cuberism Grid Bomber Updated Multiple Controls.ffxml |
|||||||
Posted: July 27, 2012 1:47 pm | ||||||||
ThreeDee
![]() |
It's a beautiful thing! I noticed that you get some funky extra particles after you get above 45 on the chaos. If you just disconnect the depth map, it works perfect.
It definitely needs some shadows to look like something... |
|||||||
Posted: July 27, 2012 3:51 pm | ||||||||
uberzev
![]() |
![]() |
|||||||
Posted: July 27, 2012 4:50 pm | ||||||||
uberzev
![]() |
Offset/image tint now start in original position. Also did some optimization.
BTW you'll want to squash your source image by -50% if you want a more realistic effect. ![]() Time to step your game up ThreeDee. ![]() Cuberism Grid Bomber 2.0.ffxml |
|||||||
Posted: July 27, 2012 8:51 pm | ||||||||
uberzev
![]() |
||||||||
Posted: July 27, 2012 9:14 pm | ||||||||
uberzev
![]() |
BTW I found Adobe Illustrator really useful for figuring out some of the gradient coordinates.
|
|||||||
Posted: July 27, 2012 10:05 pm | ||||||||
Morgantao
![]() |
Can we see a screenshot of what you mean? |
|||||||
Posted: July 27, 2012 11:23 pm | ||||||||
uberzev
![]() |
Here's a quick example. I had this very simple gradient in my filter... ( x = 0, 0.2; y = 0, 0.4) ![]() Followed by a scale set to 5.33333 ![]() But all I really need is the result of the scale. The math is basic but for myself I prefer a visual solution. So I draw a wireframe of the gradient in Illustrator. The red line representing the starting and ending coordinates. ![]() Then I apply the scale and then measure the new coordinate locations. ![]() x = -2.1667, -1.1 y = -2.1667, -0.0333 This example is straightforward but I've also used illustrator to draw and rotate grids of various sizes in a trial-and-error approach which led me to the bomber isometric solution. (which at one point I didn't think was possible) |
|||||||
Posted: July 28, 2012 12:18 am | ||||||||
SpaceRay
![]() |
Thanks for the sharing the filter and for the optimization, like much what you are doing. And it has a much wider and bigger potential than you may think as I have shown in my own modified above And also like your example showing something similar to the ThreeDee example ![]() ![]() SHADOWS? What would be really good would be if it would be possible to use the Blast Shadows from ThreeDee or also Hard Shadows by jitspoe to give optionally to activate if you want to have shadows over the cubes to give them much more realism and greater effect although it would be slower, but as said you could have the choice to activate it or not. HIGHER CUBIC STICKS OR MORE DIFFERENCE HEIGHT? I want to suggest if it would be possible to be able to have also higher cubic sticks so there can be more difference in height between the cubes and some different effects of heights so one could be low and the next one much higher, or a rising grow from a small to a higher one |
|||||||
Posted: July 28, 2012 12:36 pm | ||||||||
SpaceRay
![]() |
![]() I like much your version of this cubes in different offsets and color and the shading and is well done, what I would like to see also if bigger differences
I can suggest that the lighting and well done shadows could be optional, and so you could decide if you want with or without shadows, perhaps, you could begin designing the cubes shapes you want and then when you have got the right look you want you can activate the shadows and lighting for the final result.
![]() WOW!! This looks excellent and very well done, love the shadows and lighting and gives much better realism and great shading to each cube ![]() ![]() ![]() ![]() |
|||||||
Posted: July 28, 2012 12:56 pm | ||||||||
Skybase
![]() |
![]() ![]() By the way for those of you who are nerdy enough you can use Wolfram alpha to do mathy stuff like what Uber was doing above. I donno, I never thought of using Illustrator to give me numbers. |
|||||||
Posted: July 28, 2012 1:43 pm | ||||||||
SpaceRay
![]() |
YES, it would be very good and useful to know how to use the Ambient Occlusion in the best optimum way and optimizing it for speed and getting good quality lighting and shadows. Thanks for sharing your knowledge and experience |
|||||||
Posted: July 28, 2012 11:08 pm | ||||||||
SpaceRay
![]() |
Look at this REAL and not virtual SCREW ART (like pin art but with screws instead) Amazing 3D portraits made out of screws by Andrew Myers |
|||||||
Posted: July 29, 2012 3:28 am | ||||||||
SpaceRay
![]() |
Would be possible to make also something like this figure shown in the first post?
![]() |
|||||||
Posted: July 29, 2012 3:28 pm | ||||||||
SpaceRay
![]() |
Instead of making the impossible figure in the above post, perhaps it could be a good idea to continue in the cube images already done like this one
![]() BUT with the possible option to separate the cubes equally (as shown in the figure above) and leave air in the middle of the cubes So it will show the cubes in the same way as seen in the image shown in this post BUT with the cubes separated. Another example of cubes separated is found in the Voxel Art page (this is an interactive page where you place the cubes where you want) http://voxelart.ru/ ![]() |
|||||||
Posted: July 29, 2012 11:34 pm | ||||||||
SpaceRay
![]() |
||||||||
Posted: July 30, 2012 4:42 pm | ||||||||
SpaceRay
![]() |
And here is the same filter converting the result to a surface filter (putting both source and height the same), and adding custom Ambient Occlusion in the Lighting Tab.
I know that put the same source also on height is not the good way and can be done better, but was just a quick test. This is with Ambient Occlusion active ![]() |
|||||||
Posted: July 30, 2012 4:45 pm | ||||||||
Skybase
![]() |
lol when the filter itself produces pixely results, AO just looks inappropriate. Nice idea though.
|
|||||||
Posted: July 30, 2012 11:21 pm | ||||||||
SpaceRay
![]() |
Yes, you are right I have seen this too and is curious how this happens ![]() And also would be better surely if the source and height was not the same, it would look much better as in the example of ThreeDee in the first post of this page. |
|||||||
Posted: July 31, 2012 3:20 am | ||||||||
SpaceRay
![]() |
There is no more advance in this projects and challenges?
There are really well done and interesting and would be good to see more of this beauty |
|||||||
Posted: September 12, 2012 4:24 am | ||||||||
SpaceRay
![]() |
YES, it would be very good and useful to know how to use the Ambient Occlusion in the best optimum way and optimizing it for speed and getting good quality shadings, lighting and shadows in the best way, specially from a light director and proffesional like you. Thanks for sharing your knowledge and experience
This Wolfram alpha although I will have to see how to use it and what to search for the good results. |
|||||||
Posted: September 12, 2012 5:33 am | ||||||||
SpaceRay
![]() |
Hello, I have taken the first version of the Cuberism Grid Fixed that is on page 1 and have added color effects
This original, awesome and unusual filter has been created by uberzev I have modified it to be able to have multiple colors and also give the effect of colors on the borders and make for example similar to neon borders without the glow. Although there is only 3 colors you can get some more by mixing the colors with blend modes and will give different color even based on the same colors sources. Also if you activate "invert" it you will have also different colors To see how many things can be done I have made 36 presets See the examples on the presets and how they are done. Sorry that it does not work with images, only with plain colors. If anybody knows how to put images overlaid over each cube and still keep the shading, will be welcome to modify it, thanks Cuberism Grid Fix with Colors.ffxml |
|||||||
Posted: October 11, 2013 3:41 pm | ||||||||
SpaceRay
![]() |
||||||||
Posted: October 12, 2013 12:43 am |
Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!
33,711 Registered Users
+18 new in 30 days!
153,531 Posts
+39 new in 30 days!
15,347 Topics
+72 new in year!
19 unregistered users.