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ThreeDee
Lost in Space

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Here's what the lily looks like. I didn't rotate it to the back side.

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ThreeDee
Lost in Space

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Crysta goes round'n'round.

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Sharandra
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Ah cool, thx a lot! smile:love: I´ll have a look at it smile:-)
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Sharandra
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Hehe, the rotating crystal is cool smile:-)
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ThreeDee
Lost in Space

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I fixed the problem I noticed from SpaceRay's examples, the spherizing formula should be properly spherical now.

Spherical Previewer 2.ffxml
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Sharandra
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With a second sphere it´s possible to get the backside smile:-)

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Sharandra
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Simplified version of yours,no surface mode atm. A rotating transparent sphere. Ofc you want a texture with a transparent background smile;-)

lilysphere.ffxml
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SpaceRay
SpaceRay

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Quote
ThreeDee qrote:

It is pretty easy to add rotation, but you won't see the back side since the filter doesn't render it.

Anyways, here's the filter with some modifications that allow you to rotate the sphere, scale down the image and invert the height map.


WOW!! You have added a great and very useful feature by being able to scale and rotate the maps texture on the ball, this is very important to get it in the best way and I was going to suggest it and you have already done it.

THANKS VERY MUCH FOR THIS GREAT UPDATE !!!

Quote
ThreeDee qrote:
Crysta goes round'n'round.


WOW, cool and nice animation you have done, like it.

Quote
ThreeDee qrote:

I fixed the problem I noticed from SpaceRay's examples, the spherizing formula should be properly spherical now.




YES!! Now works very well and is totally spherical, thanks very much.
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SpaceRay
SpaceRay

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Now I have seen that the sphere is made of a shape so I would to suggest if we could also have the Cubic 3D Displacement Previewer smile:)

Would be something like this





This is just an example, the perspective or point of view is up to you to make it as you see best.
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SpaceRay
SpaceRay

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Quote
Sharandra wrote:

With a second sphere it´s possible to get the backside


Good idea and well done to be able to get that nice water lily into 3D.
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SpaceRay
SpaceRay

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What would be the best resolution and size for making the 3 maps needed for the Spherical Previewer 2 to get the best possible quality ?

I mean if making a 1200 x 1200 maps is better than a 600 x 600 or making a 2000 x 2000 would be better

I have tried to make the 3 maps in different sizes to see what difference could be but have not been able to see if it is better to make the maps in higher resolution or would be the same with a 1000x1000 or even lower.

Is there a relation between the 3 maps size AND the final resolution you are going to make the final result ?

I mean if it would be needed to make larger maps for larger resolutions for better quality or would be exactly the same as Filter Forge is resolution independent and can render the result at any size.
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SpaceRay
SpaceRay

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I have made an update to this filter here and added the feature and ability to put an image of your choice to be "painted" over the 3D texture optionally if you want to.

For example if you have an asteroid you could use your image of choice to make it overlaid on the surface of the asteroid.

Also there is a important scale of this image overlay so you can define how big you want it to be and how much area to cover and if you want to use all the image or only part of it.

Here is an example to show it

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SpaceRay
SpaceRay

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Here is the updated version, use it in the same way as previous version 2.0

I have made the settings so that if you do not use the new Image overlay, it will be invisible to the filter.

The change comes when you modify the Image Overlay input with your own images and choose a size using the Image Overlay Scale.

I also have seen that the Axis Rotation was wrong, the Y was X (and X was Y), so I have put it right now

I have changed the colors of the input of the map so they are different and not all 3 same AND when opening it in filter Editor they are much clearer and very easy to identify each one of them and see the flow of the components.

Also in the about tab, now I have put the instructions on how to use it with the 3 maps source.

I could not put that you can use ALSO with 2D image sources

Spherical Previewer 2 with images overlay.ffxml
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SpaceRay
SpaceRay

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BEGIN TO LEARN 3D SOFTWARE

Thanks really much to ThreeDee for making me step into the 3D (smile:D) and have inspired me much when he made this thread and the Spherical 3D Displacement Previewer by ThreeDee and made me begin to use the render maps for Examples of Spherical 3D Displacement Previewer by ThreeDee

I will also follow the great and very good suggestion of Skybase of learning of 3D software and now all the basics and practice on 3D and I have installed today Cinema 4D R14 that I think is one of the best software (after testing already Bryce, Daz Studio, Poser, Carrara, Blender) and there are lots of interesting and useful trainings and tutorial

Thanks again for showing me what could be done with the FF surface filters and the beauty that could be possible and made me search for more outside of FF
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Sharandra
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Threedee, is it possible to invert this, so that it creates the inside of a sphere?
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ThreeDee
Lost in Space

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Quote
Sharandra wrote: Is it possible to invert this, so that it creates the inside of a sphere?


Not very easily, for Smudge always draws in front. So even if you drew the inside of a sphere, the extrusion would go in reverse depth (front instead of back). It would look kinda like a 3D object with the normals reversed, i.e. messy. So it would require a Script as far as I can tell.
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Sharandra
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Ah, shame! I will have to find another way for making a geode then! Thx anyway smile:-)
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SpaceRay
SpaceRay

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Yes it would be really cool and awesome if the inverse of the sphere (showing the inside) would be good, but I think it would be much more complex to make as it may be easier to wrap a texture around a sphere than to make the insides of a sphere without a real 3D software.

CONVERT 3D SPHERE TO PLANAR 2D?

Now I have another question, would be possible to convert the Spherical 3D Displacement Previewer by ThreeDee result to a planar 2D surface BUT keeping the same textures created as result of the sphere?

1 - Use the render maps to create the sphere with the Spherical 3D Displacement Previewer by ThreeDee

2 - Perhaps have another filter so that it could UNWRAP that great and amazing 3D sphere result into a 2D planar space that could be square or rectangular.

Thanks
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ThreeDee
Lost in Space

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Shar,

I take it back. I forgot there is a "reverse" button in the Smudge component. You should actually be able to make the back side of the sphere by changing the smudge angle by 180 degrees and turning on "reverse". In other words the same procedure otherwise as for the front face with those two changes.

SpaceRay,

Do you mean still having the Smudged 3D result but without being spherical? (At first I was gonna suggest to just not put the texture through the spherical displacement filter at all smile:dgrin: but I figured you must be after something else.) In that case it would be a fairly small modification.
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Sharandra
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Awsome, thx! I´ll try it out! smile:D

Have you looked into what´s wrong with the mapping in the Spherical Object filter yet?
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ThreeDee
Lost in Space

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Quote
Sharandra wrote: Have you looked into what´s wrong with the mapping in the Spherical Object filter yet?


Judging by the earlier posts from this page August 4, 2012 the spherical problem got fixed. Maybe you have the first version?
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ThreeDee
Lost in Space

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Actually glad you brought the "back side" question up. I looked earlier on the thread and remembered we can even do this:

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Sharandra
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Wow, very cool!!

I got the version of the other thread, the one Sphinx improved, and there the sphere is more like a pyramid lol.
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SpaceRay
SpaceRay

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Very cool and well done 3D pins in all these perspectives views

Quote
ThreeDee

SpaceRay,

Do you mean still having the Smudged 3D result but without being spherical? (At first I was gonna suggest to just not put the texture through the spherical displacement filter at all but I figured you must be after something else.) In that case it would be a fairly small modification.


Do you mean still having the Smudged 3D result but without being spherical? YES smile:)

this is exactly what I mean, and that the Smudged 3D would fill the whole square of the preview instead of being spherized, like cutting the Smudged 3D sphere and unfold it, and make it planar while keeping the same surface 3D texture.

After reading your answer, maybe it can be to totally delete the spherizing process and just mix and blend the Smudged 3D, but will have to see wich ones are to be kept and wich ones to delete.

Until now I have only tried to transform the Circular shape into a square and also tried modifiying some settings in the filter editor with curious, unexpected and funny results as shown here below smile:D smile:D

I have used the Spherical Previewer 2

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ThreeDee
Lost in Space

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Ok, I tried it out. It is certainly a weird effect!

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ThreeDee
Lost in Space

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The imploding Lionfish (this is what you get for swimming too deep).

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SpaceRay
SpaceRay

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cool effect!! surely you know well how to do it being the 3D expert

Quote
The imploding Lionfish


smile:D smile:D what a dangerous one smile:D
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SpaceRay
SpaceRay

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WOW!! I have found a curious way to fill the whole square of the preview and still have exactly the same smudged 3D effect!!!! smile:)

I have been trying different things, and different ways, and changing settings, adding some others, and taking out some components, and trying to figure out how to KEEP the same smudged 3D without distorting or changing it.

Well, finally, as said I found a really very easy way, although is not really what I was looking for, is at least a good thing and gives also good result.

JUST AND ONLY ZOOM IT smile:D (or scale it) and is not needed to take out or add any new component or nothing else, just changing the Free Gradient end XY values

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SpaceRay
SpaceRay

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Here is the original image without the zoom feature using as render maps the Crysta filter by Vladimir Golovin

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SpaceRay
SpaceRay

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Here is the same image as above with the same settings but just and only using the new "zoom" settings described in the above post

Although this is not really what I was searching for and I wanted that the sphere was unfolded with smudge 3D effect, but as I do not know if this can be done and is possible, AND even if it is possible would it still look good and awesome as it looks in the spherized way?

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SpaceRay
SpaceRay

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Sorry, I said that the zoomed version shown here above had the same settings, but is not true as I had reduced the texture scale setting so it could look better

Here is another different settings version

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SpaceRay
SpaceRay

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Please, ThreeDee if you find a better or different way would be good to know it, thanks very much

Here is the original version of the filter by ThreeDee and with this new Zoom settings added as commented in the above posts, uploaded here if anyone want to try it

Be aware that this is for FF 3.0 and that the presets are not included as this uses external render maps images to work so the only presets that can really be shared are only this ones added here.

Spherical Previewer 2 Zoom added.ffxml
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Sharandra
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Ray, he already gave you the answer

Quote
At first I was gonna suggest to just not put the texture through the spherical displacement filter at all
...
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SpaceRay
SpaceRay

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Quote
Sharandra

Ray, he already gave you the answer

Quote
At first I was gonna suggest to just not put the texture through the spherical displacement filter at all


Thanks. Yes, I know and understood it, and I have tried to NOT put the texture through the spherical displacement but this way you do not get the same result in the smudged 3D result and is different and far away, and it seems that the effect is created WITH the spherical displacement, although I may surely be missing something that I do not know or see.

Yourself have also made the smudge 3D effect in your Crystal Collection on spherical displacement and not in 2D planar, so perhaps is not as easy as it seems and that it will look well and nice.
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ThreeDee
Lost in Space

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I used a slightly different method, that is somewhere between spherizing and not spherizing the image. It is more like a radial extrusion. It does have more depth the further away from the center you get so looks similar to spherizing BUT the original texture isn't wrapped around a sphere and starts from its original (flat) coordinates.

So the result is similar to looking directly at an (extruded) ground plane from above with a extrawide-angle lens.

Here's Crysta with that method.

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Sharandra
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Threedee,

I´m experimenting with your reverse suggestion, but I think the spherical mapping itself needs to be changed, so that the texture gets smaller to the center or something, and appears to bulge inwards.

Edit: Ok, I guess I just need to reverse the sphere for the height

And I couldn´t find a fixed version of the spherical displacement with only one smudge.
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ThreeDee
Lost in Space

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Quote
Sharandra wrote: I couldn´t find a fixed version of the spherical displacement with only one smudge.


Probably because it doesn't exist -- at least I haven't made one. The one in the library is still using Smudge directly on the image.
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Sharandra
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Ah ok.

First geode attempt, only the inside

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Sharandra
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Quote
Spaceray wrote:
Yourself have also made the smudge 3D effect in your Crystal Collection on spherical displacement and not in 2D planar, so perhaps is not as easy as it seems and that it will look well and nice.


Ok, now you lost me there, fortunately Threedee seems to understand you tho.

If I want to make a ball, I start with a sphere. If I want to create a plane, I DO NOT start with a sphere and cut it up and flatten it...
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ThreeDee
Lost in Space

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Quote
First geode attempt, only the inside


Yes, that begins to look like the inside. So you gonna run this through the front side as well, I assume? I expect it will turn out hyperrealistic smile:)
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Sharandra
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I´ll try my best! ;-D

I have to figure out the best way to do the transition from rock to crystals and make the hole less round.

In the end you should be able to break away more or less rock and rotate it around.

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Sharandra
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I think the inside looks better now, less distorted.

Edit: It´s the result of trying to fix the spherical mapping by copying stuff from your fixed filter. I must be missing something tho, because it only works on the inside smile:D

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SpaceRay
SpaceRay

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SPHERICAL PREVIEWER 2 WHITE BACKGROUND GRADIENT GLOW

I have forgot to upload another alternative version of the Spherical Previewer 2 that I have done that has a cool and unusual effect on the background making it white and with a surrounding gradient kind of glow

This is for FF 4.0 (will put the 3.0 version later)

Spherical Previewer 2 white background.ffxml
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SpaceRay
SpaceRay

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In the post above here, this filter version makes this result shown here



In this thread and on this page 2 nearly the top, there is the Spherical Previewer 2.ffxml
by ThreeDee, and also there are more versions I have made, and the last one is in the above post here

To use this filter, requires to have 3 render maps, and until now the only way to get them is as I have shown here in 12 steps

HOW TO USE THIS FILTER OF Spherical 3D Displacement Previewer

BUT now things have changed much since the launch of a new great, awesome and amazing tool made by aba = FFBatch Tool For Windows

And to show how useful and timesaving this tool is, the above 12 steps are reduced to only 6 easy steps

Quote

HOW TO PREPARE RENDER MAPS USING FFBatchTool for Spherical 3D Displacement Previewer

1 - Select a surface filter of your choice (MUST be one that have a "Lighting" tab next to "Settings" tab, so this means that this is a surface filter otherwise you will not get any render map)

2 - Select the preset you want

3 - Go to "output maps" and select the maps you want. For this filter to work you need at least 3 maps, diffusse map, bump map and specular strenght map (reflectivity map).

4 - Go to "source images" tab and choose the size resolution you want the final result to have in "texture" (no input image) or use a source image (or more than one)as source for the resolution or apply the filter to an image (or more than one. ) I recommend to have a minimum of 2000x2000 pixels to get a good quality.

5 - Go to "run batch" and click on execute batch

6 - And then go to FF and choose this filter and, replace each of the maps in the settings with the ones you have created here, and adjust lighting and settings as you want.



Examples for using these render maps with this Spherical Previewer 2 can be found here

Examples of Spherical 3D Displacement Previewer by ThreeDee

Although you are NOT forced to use always render maps, as you can also use plain normal 2D images

You load the image you want 3 times replacing the 3 render maps

Examples of 2D image converted 3D using ThreeDee´s Spherical Previewer
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SpaceRay
SpaceRay

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I have made a update to the 3D Smudge Example that is on the first page, as it does not have any controls and you can´t customize the colors, the number of spheres and the size.

So here I have made a modified version with some added controls and you can now customize the controls and put plain colors or textures, and you can also rotate the texture so it does not show the "checker" pattern

Also there are now 12 presets

Here is one example I have done and below is the new updated filter



Smudge 3D Example Images.ffxml
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