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uberzev
not lyftzev

Posts: 1890
Filters: 36
heh, that image wasn't made with FF. smile:D
There's a simple windows program for making hyperbolic tiles

I'm using that image as a template for now.



If I can understand the pattern in which the arcs are placed and sized I can make an efficient FF version. What I've been doing is manually position everything.
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Quote
Uberzev wrote:
If I can understand the pattern in which the arcs are placed and sized I can make an efficient FF version. What I've been doing is manually position everything.


Unfortunately it is not a repeating pattern other than around the symmetry axes of the center polygon. You would have to calculate every arc size and location with a script in any case. It seems to me after some study of the math behind proper hyperbolic tiling that uniform tiling (equal corner angle hyperbolic polygons) would require a recursive calculation for each subsequent arc once you know the previous one.

That is where I gave up on accuracy and settled for visual similarity.

I have managed to get the input image to (sort of) tile in this nonuniform hyperbolic tiling now.

It is anything but optimized or accurate, but probably as close as I will ever have the patience to get it.

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Morgantao
Can't script

Posts: 2185
Filters: 20
WOW ThreeDee, how did you do that?
How did you write the visual guide in a language even I can understand?! smile:D
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
WOW!! This is really great and beautiful ThreeDee, very well done.

Quote
uberzev wrote:

heh, that image wasn't made with FF.
There's a simple windows program for making hyperbolic tiles


Thanks for the link is very interesting and useful
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Sorry to ask this very basic question but, how do you convert the 2D line into a 2D circle?

Of course that I am very far away from all the knowledge about this that many of you have

In all the filters available in FF to make this are for 3D Spheres and not for 2D ones, and they distort the images as they try to simulate the 3D effect on a ball instead of a plain 2D image

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uberzev
not lyftzev

Posts: 1890
Filters: 36
Here SR...
http://www.filterforge.com/filters/1762.html

You may need to flip your image vertical first.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
aka polar coordinates. Just another coordinate system AND the filter itself is also available in Photoshsop. Useful for wrapping 360 images.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Thanks uberzev and Skybase, but I have tried all the unspherize and spherize filters available in FF and also the polar coordinates ones from FF and the one from Photoshop AND I am sorry to tell that I must be dumb because I have not been able to make the conversion from the straight line to the round lines.

I have made this right with a very basic color line to make a target like using any of this filters, BUT you convert the colors to real shapes they get very distorted and loose much the original shape and does not look at all as the very good examples shown. And I tried it with vertical rotation. smile:(

Will have to search in Google how to convert 2D line to a circle in " Convert for dummies" smile:D
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
In FF3 it is like this:

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inujima

Posts: 176
Filters: 26
ThreeDee,It is not a hyperbolic tiling.
A "Line" in Poincaré disk model must be a segment of a circle or a diameters of Poincaré disk.
A curve made by above way is not a circle in x-y plane, so this curve is not a "line" in Poincare disk.

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inujima

Posts: 176
Filters: 26
I have some ideas to make a hyperbolic tiling in FF.
Although it needs a script component because using a loop processing, it is possible to make a hyperbolic tiling by FF. smile;)
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Hi Inujima,

Yes, I know, that described method gives you something resembling hyperbolic tiling that you have to distort by Curve and Lookup components (either before or after spherizing) to make them segments of a circle. You can output "proper" hyperbolic tiling with it if you do so. The limitation is that it is not regular tiling, meaning the tiles are not hyperbolic polygons with equal corner angles, just hyperbolic polygons.

It definitely requires scripting to get the accurate position of the circles if you want to make regular tiling, for the reason you stated.
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
This is the tiling after distortion. It is pretty close to the real thing. (I just made the distortion curve by hand.)

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inujima

Posts: 176
Filters: 26
Quote
distort by Curve and Lookup components (either before or after spherizing) to make them segments of a circle.

I say it is impossible to make circle segments from any half circles in polar coordinate by this way.
If one half circle goes to a circle segment, then other half circle having different radius will not go to a circle segment.
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inujima

Posts: 176
Filters: 26
I challenged scripting a hyperbolic tiling in Poincare disk model too.
It was faster than I had thought.
This is the first step of hyperbolic tiling.
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Scripting is cheating.. smile;)

Nice job though. smile:D
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
WOW! Inujima this look really good and very well !! Beautiful examples, specially this one

The tiling is very well done on all of them

Congratulations!

Quote
Scripting is cheating..


smile:D Well I think is the best way to do it and if he can do it and said that was faster than he thought then I think is good to do it although perhaps you wanted to do it without scripting.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
2.0からいろいろと自分で試していたのですがやはりスクリプトにはかないませんね。犬島さん㭀ã™ã”いです!自分は使ったとしてもPythonかMelで単純作業用のスクリプトぐらいしか作れませ­ã‚“し、LUAなんて見てもなんかまだわからないことだらけで....
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
2.0からいろいろと自分で試していたのですがやはりスクリプトにはかないませんね。犬島さん㭀ã™ã”いです!自分は使ったとしてもPythonかMelで単純作業用のスクリプトぐらいしか作れませ­ã‚“し、LUAなんて見てもなんかまだわからないことだらけで...


Translation Google
The script does not come true still I had to try a lot from yourself. Mr. Inujima is amazing! I can not make only about the script for simple tasks in Python or Mel even with myself, full of something that I do not know yet I can see LUA

Translation Bing
Was it yourself from 2.0 and is still the kanaimasen script. Mr. Inujima, awesome! Even myself using can't make only about working of simple scripts in Python or Mel, what LUA is something I don't know still fraught.

I suppose that none of this both surely shows the real meaning of the text smile;) smile:D
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Now I feel like I spoke engrish.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Now I feel like I spoke engrish.


http://www.engrish.com/

there are 650 pages !!! of examples showing this "engrish"

OH, yes this is very funny and do not know hown can they translate it in that bad and weird way smile:D smile:D smile:D
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Morgantao
Can't script

Posts: 2185
Filters: 20
Engrish? I thought it was Japlish! smile:D
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have just found that is also possible to make another kind of Hyperbolic tiling that is over a rectangular plane, I mean that is the same as the one above here BUT after reaching the end of the circle it continues beyond growing again outward.



This is from Vladimir Bulatov and have more in Deviant Art account that is here

Also there are some other good examples







and more in this google search
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Excellent work, Inujima!
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Skybase I have already seen this beautiful and great creations you have with Artmatic and I like them much, BUT regretably Artmatic is ONLY for Mac smile:(
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inujima

Posts: 176
Filters: 26
このフィルターに関していうと、LUAのというよりは数学的な内容が大半を占めています。
実際にスクリプトの中を見てみると、多くは数学の数式で埋められているけどもスクリプトね®æ§‹é€ è‡ªä½“は単純なものなのです。

My first step filter of hyperbolic tiling is here.
For some time, I will make a filter putting on next target to Escher's Circle Limit III. smile;)


Hyperbolic tiling v1.ffxml
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
WOW!!! Inujima, I can´t believe the awesome and amazing filter you have done !!!!! I am breathless and speechless smile:eek: smile:eek: smile:eek: smile:eek: smile:eek: smile:ff: smile:ff: smile:ff: smile:ff: smile:loveff: smile:loveff:

Love your filter and smile:love: love you for having made this in such a perfect and excellent way !!!!

When this thread started I never imagined at all that the result could such a beauty and real gem as the one you have done here Inujima.

Thanks a million for making this fantastic filter!!!!

AND furthermore is fast TOO !!!

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
here is bigger in more detail to see the beauty done by the filter

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and even more closer detail to see how really perfect and how beautifully is made the fractal tiling into far far away

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
The above one has been done using the preset 1 included and this one is using preset 3 and making it more central, both is using the same source image

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and here in more detail, like much how the fractal tiling is done that looks so well even on the tiny parts

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and this is using a custom settings

Like much also that the tiling is made that you can rotate the tiling as it was a sphere so you move the textures like it was on sphere rotation.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
This can have LOTS of possible and different combinations using just the same source and look different smile:)

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
By the way if you wonder how I have made the white lines smile;) smile:D , is very easy, this is JUST using a white frame in the border of the image as shown here

I will put more examples later

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uberzev
not lyftzev

Posts: 1890
Filters: 36
Amazing scripting. I don't understand any of it. smile:D

BTW this image can be reproduced with 3, 4, 1 in the settings.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have seen furthermore that the SCALE setting brings hundreds more possible variations!!!

I am really amazed of what can be done with this filter.

See how this filter have converted this shelf with clocks in such wonderfull way

Quote
uberzev wrote:
Amazing scripting. I don't understand any of it.


If you that is one of the experts do not understand it, what I have to say?

well yes I can say that this script looks to me like the japanese written above smile:D

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
See the quality in more detail here

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and another part showing better how the wood shelf is made in this beautiful way

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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
I take it back. It is not just excellent, it is incredible!

I am feeling quite escheresque already.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And also here to show all the tiling until the end

I still can´t believe that this can be done with this filter, and this has been a unexpected surprised as I imagined simple things could be done BUT never things like this one shown here smile:) smile:eek: smile:ff:

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
uberzev

It is not just excellent, it is incredible!


I agree, Excellent is not enough, it is incredibly awesome and amazing

AND IT ALSO WORKS PERFECTLY WITH NON SQUARE IMAGES !!!

The clocks image here is really a rectangular photo BUT this filter does not care if it square or rectangular, it makes the tiling in the top part of the photo as it was square.

SO, this also open a much wider possibilities as ANY image can be used and it does have to be square to work right in this filter.

Here is the real result from the NON SQUARE image

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And how about a golden machinery with lots of mechanical gears?

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and see more closer how excellent quality it brings on the tiling just adjusting a little the settings

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I am still not really believing that this is possible !!! smile:eek: smile:eek: smile:loveff:

Looking at this great beauty and I can´t help feeling really amazed when I see this jawdropping result

The green arrows looks like it was perhaps the entrance for space ships into the tunnel of this giant steampunk alien ship.

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