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ThreeDee
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Posted: January 4, 2016 1:10 pm | ||||||
ThreeDee
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Posted: January 4, 2016 1:59 pm | ||||||
ThreeDee
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Posted: January 4, 2016 2:42 pm | ||||||
ThreeDee
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Posted: January 4, 2016 2:51 pm | ||||||
ThreeDee
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Posted: January 4, 2016 3:08 pm | ||||||
Rachel Duim
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ThreeDee, I really like this last one. Cats are great to work with, they have built in graphic art style! I need to mess around some more with my experiment, yours is looking like it is getting results.
![]() Math meets art meets psychedelia. |
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Posted: January 4, 2016 4:15 pm | ||||||
Skybase
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Daaammnnnnn this is getting somewhere! Amazing work ThreeDee!
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Posted: January 4, 2016 9:32 pm | ||||||
Sphinx.
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Actually my Collage filter is doing something similar: from the provided sources it uses the one that comes closest to the main input image. However it does this on a per-sample basis; to get those spectacular remixes it needs to compare and select a larger area somehow. I am curius how that part works in your filter. |
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Posted: January 5, 2016 3:48 am | ||||||
ThreeDee
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Hey Sphinx,
Yes, very similar. I see you used a script. I did it manually with difference blend plus IF math, cumulatively adding up ten (offset and noise distorted) versions of the same source image. It ends up with the part that is closest to the target image from any of the ten variations of the source exactly like your Collage. Blur option on the difference blend to make the pieces smoother. In fact, if I were to make a source file with a bunch of images of people and animals, I bet it would have some resemblance to Google Deepdream images ![]() |
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Posted: January 5, 2016 1:34 pm | ||||||
ThreeDee
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Posted: January 5, 2016 1:48 pm | ||||||
ThreeDee
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Posted: January 5, 2016 2:08 pm | ||||||
Rachel Duim
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Here kitty, kitty, kitty, kitty...
Math meets art meets psychedelia. |
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Posted: January 5, 2016 9:05 pm | ||||||
SpaceRay
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Nice and well done examples, cool technique ThreeDee
miau? ![]() More specifically there seems to be at least two cats, one striped and one orange. On the first image above it seems to be a woman or maybe more than one
YES, the first thing I thought after seeing the images from ThreeDee was in your Collage filter, and is I have told in the comments thread of that filter is really very well done and clever |
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Posted: January 5, 2016 11:52 pm | ||||||
Sphinx.
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Posted: January 6, 2016 9:38 am | ||||||
Sphinx.
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Posted: January 6, 2016 9:39 am | ||||||
Sphinx.
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Posted: January 6, 2016 9:39 am | ||||||
Sphinx.
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Posted: January 6, 2016 9:40 am | ||||||
Sphinx.
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Posted: January 6, 2016 9:41 am | ||||||
Sphinx.
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Posted: January 6, 2016 9:42 am | ||||||
Sphinx.
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The result clearly depends on how many "variations" there are to compare from. This filter takes three textures and internally flips them a bit around etc to create more variations.
I'm thinking the bomber is a good candidate for producing some variations ![]() |
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Posted: January 6, 2016 9:57 am | ||||||
ThreeDee
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There's probably an optimum for how many copies of the source to use. I've had success with anywhere from 5 to 10 copies. With less copies you tend to see the original too clearly. with more copies you don't see much details from the source image. In my latest version I also rotate each copy randomly, which lessens the likelihood of repetitive features and improves the chances of getting an edge or line feature landing in the right spot.
There's also the weighing matter that can be improved. Meaning, for low contrast areas one could use larger chunks of the source image and smaller chunks for high-contrast areas, high-pass/edge detection style. --- I initially tried to do "pattern matching" with Bomber+ but it got train wrecked due to not being able to use a blur component. The idea was to pick a number of random pieces from the source image, overlay them onto a same-sized piece the target image given by the Bomber+ corners and use the one that matched the closest as the particle. However, I can't figure out a way to find the closest match without blurring the difference results. I guess it could be scripted like we've done with the "internal image average". Or does Script component ruin the Bomber+ chain as well? It's not listed as a bitmap-based component, but somehow I suspect it could be trouble regardless. |
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Posted: January 6, 2016 12:33 pm | ||||||
ThreeDee
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By the way, if someone has source images they have run through pikazo and the result, I'd be interested in using them to test...
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Posted: January 6, 2016 12:52 pm | ||||||
ThreeDee
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Posted: January 6, 2016 1:02 pm | ||||||
CaliCoastReplay
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Mannnnn...ThreeDee and Sphinx...hook a community up with these filters??? I would be grateful forever!!!
I knew this could be done in FF...it just needed some of the real legends of the community to take a crack at the process! "A house in Beverly Hills
Your daddy paying the bills A life of power and wealth Beautiful...but it helps" Pet Shop Boys, "Love, Etc.", Gui Buratto Remix |
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Posted: January 6, 2016 7:53 pm | ||||||
Skybase
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I don't think it's the same thing, but I get your point now. So in a really really basic sense you're saying that the feature recognition --> convolve --> apply to target can much be abstracted to suit filterforge. So while the methodology can be different we're still achieving some level of similarity to the original idea? |
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Posted: January 6, 2016 8:52 pm | ||||||
CaliCoastReplay
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Exactly!
![]() ThreeDee's MosaicCat and Picasso by Picasso look to me to be the equal of anything Pikazo's putting out; and we don't know their methodology anyway. Some of it may be more akin to what ThreeDee is doing than what Google did in the first place anyway, unless I miss my guess. Google's original deepdream images all have a certain "look" - and both what Pikazo and ThreeDee are doing here are producing very different results, even better ones to my way of thinking. His method is brilliant; I'm really considering coding a version of it myself tonight - I'm jonesing so bad for this process to be available in FF that I might not be able to wait for the latest batch of filter approvals! I want to try some large sizes and explore doing some prints - I really HAVE to have this style in my life, and not just electronically, either. "A house in Beverly Hills
Your daddy paying the bills A life of power and wealth Beautiful...but it helps" Pet Shop Boys, "Love, Etc.", Gui Buratto Remix |
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Posted: January 6, 2016 9:15 pm | ||||||
CaliCoastReplay
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Interestingly, a search on "collage" (I was looking for Sphinx's apparently now-classic example) seems to produce a lot of filters that might be useful for deepdream and "computer cubism" as a larger discipline.
I wonder if Picasso's spirit is somewhere looking down on all this, and what he would think of it all. https://www.filterforge.com/filters/se...ollage&h=r "A house in Beverly Hills
Your daddy paying the bills A life of power and wealth Beautiful...but it helps" Pet Shop Boys, "Love, Etc.", Gui Buratto Remix |
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Posted: January 6, 2016 10:09 pm | ||||||
SpaceRay
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Well, I can help on this, I think that from what I have seen what Pikazo does in a simple way is wrap the style source image over the main image, I mean that It will modiy the style image according the lines of the main image, although this is a very simplistic explaination i can put some examples i will always use the same main image that is this cat shown here ![]() |
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Posted: January 7, 2016 4:19 am | ||||||
SpaceRay
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Posted: January 7, 2016 4:20 am | ||||||
SpaceRay
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Posted: January 7, 2016 4:21 am | ||||||
SpaceRay
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Posted: January 7, 2016 4:24 am | ||||||
SpaceRay
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Posted: January 7, 2016 4:25 am | ||||||
SpaceRay
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Posted: January 7, 2016 4:38 am | ||||||
SpaceRay
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Posted: January 7, 2016 4:39 am | ||||||
SpaceRay
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Posted: January 7, 2016 4:43 am | ||||||
SpaceRay
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Posted: January 7, 2016 4:44 am | ||||||
SpaceRay
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Posted: January 7, 2016 4:51 am | ||||||
SpaceRay
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Posted: January 7, 2016 4:51 am | ||||||
SpaceRay
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Posted: January 7, 2016 5:28 am | ||||||
SpaceRay
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Posted: January 7, 2016 5:29 am | ||||||
SpaceRay
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Posted: January 7, 2016 6:12 am | ||||||
SpaceRay
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Posted: January 7, 2016 6:13 am | ||||||
SpaceRay
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Posted: January 7, 2016 6:14 am | ||||||
SpaceRay
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Posted: January 7, 2016 6:18 am | ||||||
SpaceRay
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Posted: January 7, 2016 6:23 am |
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