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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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When blending three or more noises, working with different blend modes on each single blend helps give the surface much more variety, and may yield surprising effects.

In this example I used three noises and blended with lighten and difference blend modes:

Chiseled

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Kraellin
Kraellin

Posts: 12749
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cool. where are you putting your blends? you take 2 noises and blend those 2 together and then blend that with another or some other way? and yeah, the variety is near infinite.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

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ok, here's one that reminds me of fossils. i had to turn the anti-aliasing back on for this one. was getting too much noise.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
allright, these are ridiculously addictive! must...put...down...filter forge...

how bout some brain coral? smile:)

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Kraellin wrote:
where are you putting your blends? you take 2 noises and blend those 2 together and then blend that with another or some other way?


Exactly! smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
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and where the heck is everyone today?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
cool beans, dilla smile:)

great stuff here, dilla! thank you smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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That last brain coral example looks nice... smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
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yeah, i thought so too (and thanks), but this one just came up and floored me!

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i shld take that one into 'shark tank' and do an overlay!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Taking it a step further... three noises blended, with a noise-mapped profile curve! smile;)

Techno-Fungoid

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Kraellin
Kraellin

Posts: 12749
Filters: 99
hehehe, i love the name! smile:D

so, you're plugging a noise into what part of the profile gradient?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, forgive me, but i did a quick revision of shark tank and unplugged the condensation and scratch parts. i wanted a clear view. and used that last 'coral' as the import to the filter and came up with this:

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Kraellin wrote:
so, you're plugging a noise into what part of the profile gradient?


smile:D smile;)

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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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A variation on the last one...

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Kraellin
Kraellin

Posts: 12749
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huh, that's an interesting way to transition one to another.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
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ah well, the Simpsons are on. gonna run smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Oh man! Just rendering simple displaced spheres for these is already too much fun... smile:D


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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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Asteroid!

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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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Porous Stone

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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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Chiseled Stone

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Kraellin
Kraellin

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oh my lord *jawdrop*. those are impressive! see, now you're just showing off! smile;) smile:D those are really cool smile8) that first one looks like a bowling ball covered in waxed string or something. and the rest, well... wow! i know i've asked before, but what are you using to make those?

and 'simple displaced spheres'... explain that. i know what displacement mapping is in 2d. is this the equivalent in 3d?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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capnsparrow
CapnSparrow

Posts: 180
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Whereas 'bump mapping' simulates surface deformation... 'displacement mapping' actually affects the surface geometry. smile;)

Hey dilla... what software are you using for these renders? Looks pretty high-end...
Okicyapo
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Quote
Kraellin wrote:
now you're just showing off!


Yup. I kinda felt like putting all the noises to the test.

Quote
Kraellin wrote:
i know i've asked before, but what are you using to make those?


3dsmax and VRay smile;)

Quote
Kraellin wrote:
i know what displacement mapping is in 2d. is this the equivalent in 3d?


clicky!
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Kraellin
Kraellin

Posts: 12749
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Quote
Whereas 'bump mapping' simulates surface deformation... 'displacement mapping' actually affects the surface geometry
ok, so it is like 2d displacement mapping where you warp the texture to the 2d surface based on the 2d image's height map. so, in 3d it would be the same thing.

lol, dilla. that 'clicky' takes me to a wiki which just confuses me further. i dont know all those terms, so it raises 16 more questions and answers very little for me. i am trying to learn all those terms, but one at a time, please smile:) the problem with those definitions in that wiki is that if you define a term with other terms that are unknown, you cant define (for yourself) the original term unless you look up and define those other terms being used to define the first one. and therein lies the rub. i do know what bump maps are, but i only sort of know...sort of, what a normal map is. i do understand that it seems to have to do with mapping for light and shadow and that it seems to produce better results than a simple bump map, but that's about it. how and why it works and where you would use it,.... no clue.

in other words, i need the simple dictionary smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i'm going to do a 'rock face' filter out of what i've done so far here, dilla. here's another image.

i'm finding the hard part now is in re-mapping the controls to keep things within a 'rock face' look smile:)

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
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and i'll state this again. you really get what the environment lighting does on these. i get some really nice lighting changes between the different environments and in moving the environments around. really shows it up!

so, thank you for this smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
cut stone, anyone?

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Quote
Kraellin wrote:
and i'll state this again. you really get what the environment lighting does on these. i get some really nice lighting changes between the different environments and in moving the environments around. really shows it up!


Not only that, but doing the blend exercises you'll also start to grasp how to compose meaningful heightmaps and functional normal maps for your other filters. smile;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Something indiana-jonesy... Archaeological Dig! smile;) smile:D

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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Another one to ponder for your experiments:

Take a pattern like this one here...

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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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...and introduce it to some custom-made worley distortion (see my 'Worley Distortion' snippet, if you're unfamiliar with the inner workings of distortions).

Now, if that ain't a new noise type we've just created! smile;) smile:D

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Deskar
The bits for the bit workers

Posts: 109
Filters: 30
In few days I upload an filter product of my experiments with noises.
The name's filter is Black Hole.

To bit or not to bit
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onnetz

Posts: 173
Filters: 1
Something I just figured out accidently is that when plugging one noise into another background you can control how they are blended like this... I'm sure it would work for a single noise as well.

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onnetz

Posts: 173
Filters: 1
hopefully this is more of what your looking for in this thread....


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onnetz

Posts: 173
Filters: 1
the same multiplied with another.

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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Quote
onnetz wrote:
hopefully this is more of what your looking for in this thread....


Hehe. Yes, much more. I was just teasing you to go 'more complex'. Getting off the well-travelled paths is what we should do... smile;)

smile:dgrin:
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Deskar wrote:
The name's filter is Black Hole.


Strange. I immediately recognised this as 'Hairy Belly-Buttons', morning-after preset. smile:D smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Deskar
The bits for the bit workers

Posts: 109
Filters: 30
Humm... welll.. no.. errrr... mmmmm..
Is the other... the other black hole...

smile:blush:

To bit or not to bit
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Deskar
The bits for the bit workers

Posts: 109
Filters: 30
My personal translater teach me the concept of irony but I am a bad student. Sorry. smile:D

To bit or not to bit
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ah, i like that last one.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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onnetz

Posts: 173
Filters: 1
am I the only one that didnt know you could use the blend how I posted earlier?..
here's another, this one is kinda droopy.. smile:-) Just the heightmap, no diffuse.

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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
onnetz wrote:
here's another, this one is kinda droopy..


Interesting...

Looks like something very disgusting is slowly running down that plaster. smile:eek:
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onnetz

Posts: 173
Filters: 1
messn with a frame in the background..

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Kraellin
Kraellin

Posts: 12749
Filters: 99
sort of looks like a crater from above.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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