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Grimbly
Grimbly
Posts: 68
Make a Paisley generator smile:)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
SpaceRay wrote:
I have found this image that has many rotated squares of different sizes NON OVERLAPPING and that each one has different images

Surely this could be possible but what I do not know is how to make it not overlapping , maybe it can be possible using the Adaptive tiling filter using a custom shape made in FF


do not know why the image is shown wrong, please see it right at the end of previous page


Quote
Ramlyn wrote:
The easier way to do it is making 24-25 polygons with a black (or different color) border. Connect them with a color input with image option. Then adding an offset control for every polygon. The polygons border and the background should be the same.

Doing like this, the polygons could be moved how the user wants, rotated, enlarged.
It would give the chance to have also different shapes, not only squares.


Thanks, Ramlyn, Yes, this may be a good idea, will try to do it, but do not understand why use an offset, because this will make possible the overlapping and what I want is to be sure that it is always NON overlapping
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
As you can see in your picture, the polygons are overlapped. The polygon with the poppies is over the polygon with the spices.
If you use the offset control, you can manually put your polygons anywhere inside the image area.
And, because we said that we let a border around the polygon of the same color of the background, the final result will look exactly like the image you showed.

Then, using offset, it will be up to you if you want to overlap the polygons or not.
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Quote
marks wrote:
Does anyone have any idea how he made these textures? filter forge can process this? Or suggest some other program?


I'm happy to say that FF can make these, but I'm afraid IP is currency.


_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Quote
SpaceRay wrote:
Thanks, Ramlyn, Yes, this may be a good idea, will try to do it, but do not understand why use an offset, because this will make possible the overlapping and what I want is to be sure that it is always NON overlapping


Here is some example of a filter :

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Other preset :

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Other preset :

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
The setting is all manual. So to get nice results, you have to choose where to put the polygons. But, even if it takes time, it is an advantage, because it can be customized as you want.

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
I uploaded the filter. smile:)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Ramlyn wrote:
Here is some example of a filter :


WOW!! This is really awesome and impressive, how you have made such great and perfect design based on the first idea AND using different kind of shapes and with variable custom borders that look so good and well done.

Thanks really very much for taking the time to make it and do it so well and great

will wait for the filter to appear on library
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Thanks SpaceRay! smile:D
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PhoenixAnkaa
LadySunshine
Posts: 3
Car paint flat texture with an adjustable lever for the starfield but nice carpaint with a ramp/gradient feature also. Even a car paint with flakes. If the filter had an adjustable gradient, starfield/very fine glitter effect, (specks that can be tight together), adjustable flakes, and color adjust. Paint with sheen or some sort of shine. I'm searching but the paints look too thick or is only for emboss. Right now I have to try to fake it with going through multiple filters (alot) to get a close look to car paint.

I swear I am on the verge to make this but I have no clue with nodes and keep getting overwhelmed lol. Will look for a tutorial. But in the meantime, if someone could make this I would be so forever grateful.

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The_Funktasm
"SALT THE FRIES"

Posts: 59
Filters: 8
I am not very good at making filters but I can try. I imagine the "visibility" or density of the glitter effect would need to be a setting.

Plus if I fail I'll probably end up with ketchup.
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The_Funktasm
"SALT THE FRIES"

Posts: 59
Filters: 8
Actually for less than a full hour of work I quite like how this is turning out. I can't quite figure out how to get more glitter without introducing pure noise into it though.

It looks a bit glittery but it also kinda just looks like a dust/dirt flecked matte.

I will refine the controls/output as I have more time to today.



Car Paint Test.ffxml
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emme
Posts: 718
Filters: 8
Nice start Funktasm.

For a realistic car paint shader, two surface layers are probably needed. The built-in surface model doesn't really allow this. Also, car paint doesn't work very well as a flat texture, so a curved surface is needed for more dynamic shading.

My approach would be something like this:

First define the general surface shape (height map). From that, create two variations - one for the rough metallic surface, another for the smooth coating. Calculate surface normals using derivatives and use those to offset an environment map (for faked reflections). Blend the two reflection layers together.

Here is a quick test.

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The_Funktasm
"SALT THE FRIES"

Posts: 59
Filters: 8
I wish this site had better post editing. I have worked on it further and exposed a few more settings along with the improvements. It takes to saturated colors a bit better now.

(Can't believe I couldn't figure out how Reflection and Metallic worked for a bit.)



Car Paint Test V3.ffxml
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1

I was wondering if something like this could be done in FF
I would call it something like Polar Reaction Diffusion Radial Viscus Fingering.
This was NOT done in "Processing"

Here's a link the post talking about how he did this in Photoshop using actions and layering from a forum in the UK.
The process is vague enough to wh ere I can't follow how to do it. The image I've posted here can be found on the post link about 3/4 of the way the post.

forum talking about reaction diffusion
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Actually what I'm after is something more like this, not so diffused at the edges like my first example but more fingering like this.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
ddaydreams wrote:
I would call it something like Polar Reaction Diffusion Radial Viscus Fingering.


Well this is really and hyperbolic reaction diffusion

here you can see what I mean that it is an hyperbolic effect where the edges are clean and defined at the edge of circle

Hyperbolic Tiling Challenge

Although I do not know how to convert the filters available in that thread to use reaction difussion

BUT maybe you can use a reaction diffusion 2D image you may have as source input of the hyperbolic tiling filter and get some posssible result

Another possible idea is to replace the hyperbolic balls from this filter to an reaction difussion effect found on other FF filters

Hyperbolic balls filter by ThreeDee
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Thanks SpaceRay, I'll check into that.
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PhoenixAnkaa
LadySunshine
Posts: 3
Wow that is awesome.
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Unfortunately, if you use hyperbolic, you lose the randomness. I need no exact repeated shapes.
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rachelduim
So Called Tortured Artist

Posts: 2498
Filters: 188
Yes Frank, you are right. I have tried various diffusion filters and Photoshop actions on "perfect" shapes and that's what you get, a perfect diffusion shape as a result. There is a regularity in the example you provided, but it appears to be "multiple" regularities superimposed before diffusion. Without the original, there is no way of knowing. Noise can be introduced, but without knowing how...
Math meets art meets psychedelia.
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
I would love to see the seed image for 1st image I posted. I'm trying to contact the creator ask for the seed image and some clarification on layer blending technique used.

So far, this is is as far as I could get attempting my own based on my own RD seed image and some photoshop RD generation settings the author shared.

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Erik Pedersen
Goggerfett

Posts: 290
This is cool! I can't wait to see what comes of it. Keep going!
The Joy is in The Work
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PhoenixAnkaa
LadySunshine
Posts: 3
That is really awesome Funktasm. Wish I knew how you got that far. I'm the one that wanted the car paint lol.
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DJI
Official Bologna Tester

Posts: 4583
Filters: 257
Here's a new filter I'm working on. It's a modification of a filter called "Sixties Swirl" by Kochubey.

"Art is quite useless." Oscar Wilde
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Erik Pedersen
Goggerfett

Posts: 290
WOW! I like it!
The Joy is in The Work
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DJI
Official Bologna Tester

Posts: 4583
Filters: 257
Thanx Gogger! smile:D I'm wondering if someone could figure out how to put different images in each fin?
"Art is quite useless." Oscar Wilde
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Wow that's nice. I like the shadows smile:)
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DJI
Official Bologna Tester

Posts: 4583
Filters: 257
Thanx ddaydreams! I really appreciate your comment. smile:D Here's another one.

"Art is quite useless." Oscar Wilde
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DJI
Official Bologna Tester

Posts: 4583
Filters: 257
On the LunaPic website there's an art filter called "Dreaming." I've been trying to work it out i FF, but I can't get it sofar. No doubt someone else with more skill and experience can get it done. Here's an original pic.

"Art is quite useless." Oscar Wilde
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DJI
Official Bologna Tester

Posts: 4583
Filters: 257
And here it is after the filter.

"Art is quite useless." Oscar Wilde
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
The filters at LunaPic are “deep styling” from what I see. There may be some primitive pattern recognition going on as well. Using FF for this is difficult, read here: https://www.filterforge.com/forum/read...sage141800
Math meets art meets psychedelia.
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DJI
Official Bologna Tester

Posts: 4583
Filters: 257
Thanx Rachel Duim. I appreciate your help. smile:D
"Art is quite useless." Oscar Wilde
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I do not know if this could be possible in some way with FF

it is made by an old FF user called Quasimondo but not using FF

here is the source link

Thanks for any ideas if this would be possible, OR if it is not possible to convert an image, at least instead, to be able to make this kind of geometrical triangular designs

it seems that the triangles sizes are done based on the dark or light of the source image, in dark places are small, and larger on light ones.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have found this and think that it could be a good idea to be able to make in FF if it could be possible maybe

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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Might be possible. The brush look is doable. Looks like very very narrow elliptical lines in parallel. Curving brushes I’ve got down. I would probably recolor the image first. Then let bomber+ have a go. Like everything else, when I find time. Good idea, Might use Detail Painter as a starting point. Marilyn was painted by hand I think, Painter?
Math meets art meets psychedelia.
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Here's an attempt at the style. With Bomber+ I don't have enough control of the placement of each "strip", the grid is too coarse. I'm going to continue with it anyway, It looks interesting enough. Next I will play with false colors...

Math meets art meets psychedelia.
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Yes, the main problem is to put the "stripes" in the right place. You can try using more than 1 Bomber and the same settings, except for the opacity. For every Bomber you select a different opacity range, depending on the color/lightness, then you combine them together. It will work well with the background, the hair and the skin, that are rather wide areas. For the thin areas....... you may be obliged to reduce the size of the stripes, otherwise the Bomber would miss them.
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Ramlyn thank you for the comments. Trying the multiple Bomber+ passes with "curved" particles is very, very slow, actually unusable (over 10 minutes for 600x600 with no anti-aliasing). Having said that, I'm going to go ahead and try some other coloring methods with a one pass bomber. Not the same look as Marilyn above, but a decent look IMHO. Here's a couple of lifesavers at different sizes with a random spectrum.

Math meets art meets psychedelia.
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DJI
Official Bologna Tester

Posts: 4583
Filters: 257
I've been trying to make a glass filter that wouldn't be like all the other filters. Here's what I've got so far. Any suggestions?

Example #1.

"Art is quite useless." Oscar Wilde
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DJI
Official Bologna Tester

Posts: 4583
Filters: 257
Example #2.

"Art is quite useless." Oscar Wilde
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
DJI wrote:
I've been trying to make a glass filter that wouldn't be like all the other filters. Here's what I've got so far. Any suggestions?


This looks very good, interesting, impressive and realistic mirror glass, well done and I wonder what is reflected on the triangular shapes? Is from the lighting shapes includes builtin, like the church, or is it from a custom image?

This reminds me and may be similar in some possible to what the artist Mathias Kiss have done in these mirror sculptures Can be seen here and shown here below, and what would be really awesome is that a source image could be reflected in the triangular mirrors. I have tried myself to make this kind of 3D sculptures using Unity 3D but the mirror shader material I have used does not allow to fragment it and reflect a source image, maybe this could be done in Blender 3D, but do not know how to do it.

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DJI
Official Bologna Tester

Posts: 4583
Filters: 257
Quote

SpaceRay said "This looks very good, interesting, impressive and realistic mirror glass, well done and I wonder what is reflected on the triangular shapes? Is from the lighting shapes includes builtin, like the church, or is it from a custom image?"


It's just the image from the Environment- Entrance Night. I just played around with the angle of the light direction. smile:) The filter is just a bit slow because I have to crank up the anti-aliasing to get the edges cleaned up. smile:( ( Not supper slow, on my little machine (( Lanovo B570 )) it takes around 4 minutes to save a 2000x2000 rez image.)

"Art is quite useless." Oscar Wilde
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