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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
more jawdropping beauty of great quality

As this has changed of page, please the others examples of this great beauty at the end of page 2.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And what about some fresh hyperbolic Kiwis slices ? smile:D

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
or this

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
or to show really the hyperbolic tiling better this wonderful example

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
this last example with the white hyperbolic lines is made thanks to the white surrounding the kiwi slice as shown here

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And using and very old industrial factory got this !

Is incredible how from a normal source photo you can get suprising and unexpected results.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
here is closer in more detail

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SpaceRay
SpaceRay

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and central part

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SpaceRay
SpaceRay

Posts: 12298
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And can you see the FF lionfish here? smile:D

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Also you can use images with transparent background BUT they will be taken as full images, I mean that the transparent part will be taken as it was filled with some image.

Here is what it looks like when you use this

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and in more detail

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have tried to use what would happen if I use some 3D rendered letters with this filter and how will they tile, and again I am breathless looking at the result I have got, I can´t believe it is done so well.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And to see much better the details this bigger version

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
smile8)

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and more near to see the mixing of the letters well done

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
red stars

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
This is using an image of 5 color splash paint

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
another setting

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and in bigger detail

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
using a color wheel image

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here I have made more of this wonderful hyperbolic tilings with this incredible filter

Here I have used one simple vertical bengal firework stick photo as source and got this great result with the preset 1

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here is the same in more detail

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and here more closer to see better the bengal stick effect

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SpaceRay
SpaceRay

Posts: 12298
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And here using again the same clock source photo as shown on previous page 2, I have made this

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
here is in more detail to see it better

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SpaceRay
SpaceRay

Posts: 12298
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and even more closer to see how well this filter makes the tiling in such a good way

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
The image resolution of this one and also of the two previous example is 3000 x 3000

And using an isolated version of the Astronomical Clock tower in Prague, Cechz



preset 1 without changes

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and in more detail to see it better as the one above is too small to see the clocks smile:D

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SpaceRay
SpaceRay

Posts: 12298
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and to see better the great tiling made by this filter with the clock

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have made this other example with a couple of Hyacinthus flowers

I will put later more in bigger detail

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and changing the colors

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SpaceRay
SpaceRay

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Different settings

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SpaceRay
SpaceRay

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Filters: 35
another

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
The great beauity and awesomenness of this filter is that changing a few settings gives a totally new different image and there are THOUSANDS of possible combinations using just one single image that has been carefully selected for this

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
In this filter there is the option to choose between image based from the main source loaded or switch to just geometric shape, BUT I have found that you can also have both of them at the same time by just adding a new threshold option and using as "High" value the source the image source and as background a new color control, and the hyperbolic geometric result as source

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And here is another different example mixing both image based and geometric as commented above here

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I always wondered... can we "invert" space like this? Oh and also errr... yeah I know I'm starting to dig in extra deep: complex inversion of input space? Where infinity becomes 0 and 0 becomes infinity. D:

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase

can we "invert" space like this?


Great and good question that you have found that IS possible to make it with a really cool and amazing result!!!

I have seen once something like this before like some of this ones shown here and is beautiful and a great alternative to the spherical version.

Below you can one of them that is very beautiful for me and similar in some way to the one you have done, although this one goes even beyonf and further as have also inverted XY or whatever could be called

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Skybase
complex inversion of input space? Where infinity becomes 0 and 0 becomes infinity.


clever thought and also good to have the knowledge to apply it to the script and be able to change it

I have opened the mapscript but regretable this looks like japanese to me smile;) smile:D well, although I can see what it does (in japanese I could not understand absolutely nothing smile:D ) I can´t see what way this could be made different and changed.

Of course that for you is very easy to understand and know what is happening, the same that for you is very easy to read japanese smile:)

could you please tell what is needed to change in the mapscript to get this inverted hyperbolic tesselation? Thanks

--------------------------------------

Here below is the work of Vladimir Bulatov and he wrote here

Quote
I am mathematician and I use java to program my stuff.


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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
When I write in english, I think in english. smile;) I typically get hyped over nerdy subjects like this. Although right, the funny thing happens when values go beyond certain limits, so those have to be set to 0 I think. Which is why I'm thinking infinity has to get mapped to 0. If only I knew how to err... program stuff so I can explain the hell I'm talking about.

What's kinda interesting about this is that if you iterate "inverted disks" and offset them per iteration it can get pretty wild. So there's a bit more than Escher disks. smile;) Image below was made in Artmatic, I had a theory so I tried it smile:p It made trees.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Did you make this example shown yourself inside filter forge and with this Hyperbolic filter?



How have you changed the script to make it if it would be possible to know?

Quote
Skybase
When I write in english, I think in english


YES, it happens the same with me, I also do the same and is much better and faster than translate it, although I have been more than 20 years learning and practice writting english smile:)

Quote
the funny thing happens when values go beyond certain limits, so those have to be set to 0 I think. Which is why I'm thinking infinity has to get mapped to 0. If only I knew how to err... program stuff so I can explain the hell I'm talking about.


I understand and know that this is true (this is why the remapping in FF exist smile;) and it can get weird for fractal or this kind of hyperbolic things if there is no limit.

How do you say that you do not know how to program stuff? You know well how to make scripts, filters for pixel bender and also for other software, and program things.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Also I wonder if there is a way to make individual color filling shapes for this Hyperbolic tesselation or tiling as shown here, although NOT needed to have the colors in that three polygon shape as shown here, just have different colors in each of the different geometric polygons of the hyperbolic sphere.

When I have tried it I can only feed the colors globally and not for each polygon

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
No, the examples you see above are from Artmatic. I seriously lack coding experience for any consideration. All I have are ideas. I only script when I have to, especially in Maya but only simple stuff.

And... all that text above = please ignore. It's me just rambling on garbage about something I thought of. Now that I read it, it makes no sense, plus it's talking about two different things. And doesn't have anything to do with filterforge capping infinity. No that's something else.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase

No, the examples you see above are from Artmatic


OH, sorry that I thought that you have modified the script to get this example.

YES, the famous and awesome Artmatic that is ONLY available for MacOS smile:( smile:cry:

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And... all that text above = please ignore


well you are right on this, I mean on what you said above and not bad.

Quote
I seriously lack coding experience for any consideration. All I have are ideas. I only script when I have to, especially in Maya but only simple stuff.


Well I thought that you did have much more experience and could do much more and had much experience as you said you have made filters inside Pixel bender and other coding projects too.

by the way I found another cool thing with this hyperbolic tiling showing also the math lines externally in an artistic way smile:) and would be cool to make this too, but I think that this is only possible by personal code writting and probably not possible with script inside FF.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And also I still do not know HOW to convert a hyperbolic tiling sphere into the unwrapped version in linear 2D

I mean to make make it in a rectangular way instead of the spherical one as shown here

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Use polar coordinates in Photoshop. Make sure the image is a square, and the item is dead centered.

I only have experience coding up stuff that doesn't involve hardcore math. Like simple skin-binding rigs, randomization, a bit of lighting stuff and otherwise in Maya, a bit of color correction utility in pixel bender, but none of these are difficult to do compared to what's discussed here.
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