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SpaceRay
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Posted: July 12, 2015 2:12 pm | ||||||
Rachel Duim
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Little did I know I was involving Kiko in such a hilarious (yet sinister) scientific experiment. As far as I can tell the experiment was flawed... the box was always open...
Math meets art meets psychedelia. |
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Posted: July 13, 2015 12:26 am | ||||||
Rachel Duim
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Shrödinger's Cat & HTML
Math meets art meets psychedelia. |
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Posted: July 13, 2015 12:53 am | ||||||
SpaceRay
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In the first post I have put the awesome and amazing ferrofluid colorful artworks of Fabian Oefner BUT did not know how it was done really, and how can he get this colorful patterns, and I have found a video that shows it
See it here Ferrofluid magnetic paintings with watercolors Showing in video how is done It makes also reference to this other one where Fabian Oefner is interviewed and asked how he makes it fabian Oefner blows our minds with these artworks And with large and big images is also his well done article Ferrofluid Magnetic Millefiore big images FF FILTER SIMULATING THIS COULD BE POSSIBLE IN SOME WAY? There is still not a FF filter that can simualte this effect, I mean have these kind of black patterns with colors fiilling exactly the internal parts, And maybe it would be difficult to make as I do not really if you can define to fill specifically determined areas in FF, and there can be additional problems to make it possible |
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Posted: September 28, 2015 10:47 pm | ||||||
Skybase
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You know, I always felt FF was probably the slowest tool for doing this. If you look in my previous posts I've tried some color-based stuff which resulted in honestly poor results. I'm sure there's a method, but the fact that this program doesn't seem to like iterating things is a wall of it's own. FilterForge would honestly be a poor choice for doing this.
I honestly would suggest just doing this in real life. It's technically faster, easier, and probably will get the best results quickly. No need to find technical methods and no need to render. Omg right? lol I'm sure there's gotta be somebody out there who figured out how to get that thing to work. |
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Posted: September 29, 2015 8:18 am | ||||||
Rachel Duim
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My thoughts exactly. Diffusion is not for FF. As Skybase noted, it makes more sense to actually do it "for real". Even to go past reaction diffusion with Photoshop or to write your own program, to really get the look would require an understanding of magnetism and fluid dynamics (and the insane formulas that go with it). The only fluid dynamics I know about is my morning cup of coffee
![]() Math meets art meets psychedelia. |
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Posted: September 29, 2015 11:52 am | ||||||
SpaceRay
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Thanks for your answers Skybase and Rick Duim, and I agree that FF IS ONE OF THE SLOWEST 2D software I know, specially when trying to use the elements needed for making reaction difussion, that the main is blur iteratively, wich is the slowest component in FF. and the worst is that FF Developers will not make anything to fix and solve this
i do not know if it may have been mistaken my suggestion of my previous post, because I do not want to simulate in any way what happens in the Fabian Oefner video, and do not want to simulate any kind of fluid dynamics in FF, it would be nearly impossible. REACTION DIFFUSION WITH FILLED INSIDE IN FF My suggestion is ONLY about creating a black and white reaction diffusion pattern and fill the closed parts with specific colors or taken from a source image. The difficult part I see is that the one color have to fill only one part and then in another there should be another color, so the inside of the closed can have each one a different color The best example is the one that Skybase has already put using Nodebox ![]() i do not know how to use Nodebox yet REACTION DIFFUSION WITH FILLED INSIDE IN FF I totally agree that it would be much better, faster and easier to do it in Photoshop using actions or scripts, BUT I have no idea how would I be bale to fill the closed parts generated with random or specific colors as shown here above by Skybase in Photoshop |
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Posted: September 30, 2015 2:22 am | ||||||
Skybase
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This is also one of the reasons why I'm suggesting you should do this outside of the program. I noted how the program doesn't like iterating stuff as much. This is exactly the issue you see in the screenshot above. When I made that network in Nodewerk, the way it filled those gaps was complete brute force. For each iteration, the xy coordinates of the fill node are randomized as well as it's color. Each fill is remembered and fed back into the loop for another area to be filled at random. There's no way to check to see if the area's already filled or not filled. The end result is a very rough, crude method that works for relatively small images but for large images takes another thousand iterations. Basically, it's a really dumb method of filling in each and every area. Imagine throwing paint balls into buckets blind folded. That's what I'm doing there. FilterForge doesn't have a "flood fill" node by default and judging by the nature of the program, it never seemed like something that's possible at this point in time. Although I never know what other users come up next. Flood fill would be a completely different subject. I kinda feel bad for misinterpreting your post, but I also have to say that your post reads like you wanted the effect. That being said, this thread is entirely about making that effect happen. Besides, if you ever want to make something of that level, you'll still need to find a way to simulate it anyway. |
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Posted: September 30, 2015 4:09 am | ||||||
SpaceRay
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OH, Wow! Thanks Skybase for explaining detailed how you made the nodewerk version and why is not possible in FF, and now I understand what you mean and did not know that is was done this way
Yes, you would need a flood fill that would detect all the surrounding that are contigous to keep filling until a edge is found, and a simple thing like that is found on many 2D software since 20 years ago is not found on FF, although I understand that is not the same in FF than in a traditional 2D software, because here it would need to interact and work with other components and not by itself as in photoshop for example Do not feel bad for misinterpreting my post, because I understand that I did not explain it correctly, and you are right that reading it and giving the video example, it could be understood that I wanted to simulate the same effect, but this is not possible and is not what I wanted and suggested. |
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Posted: October 2, 2015 11:30 pm | ||||||
Borkus McJorkus |
Perhaps you fine people would like to take a look at my color-enabled diffusion reaction Filter Forge filter?
https://www.filterforge.com/filters/14632.html |
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Posted: March 23, 2018 7:47 am | ||||||
Borkus McJorkus |
I really wish I'd found this thread a lot sooner, instead of working on this filter in a vacuum. So much good work already done by others... <sigh>
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Posted: March 23, 2018 7:52 am | ||||||
SpaceRay
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Ramlyn has made an awesome and excellent work using the Reaction difussion in filter forge and want to add it to this thread as it deserves to be seen more and not get lost in the ocean of FF filters
Artistic : Derivative Re-Diffusion ![]() ![]() and also show here the great and well done examples made by DJI showing what can be done Comments on Filters > Artistic : Derivative Re-Diffusion by Ramlyn ![]() ![]() |
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Posted: April 2, 2019 7:37 pm | ||||||
SpaceRay
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apart from the above post also outside of FF there are a lot of inspiration and examples of reaction diffusion patterns as shown by Pinterest and google
Here are some examples Pinterest - Playing with reaction diffusion patterns Reaction Diffusion patterns pinterest google images search in english Reaction diffusion patterns search in google images in english is also curious that the THIRD result of google is about filter forge !!! and in the first 10 results there are 3 references and furthermore you can also search for organic patterns using this too that gives different results organic reaction diffusion pattern google images search in english and alternatively and maybe even better is to remove the stock photos organic reaction diffusion pattern -stock google images search in english |
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Posted: April 2, 2019 7:48 pm | ||||||
emme | ||||||
Posted: April 2, 2019 11:50 pm | ||||||
SpaceRay
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Ii have just found and discovered that there is another filter available that uses the Reaction Diffusion and is
Diffusion Reaction by Borkus McJorku that uses this in a different way and think is nice and great And also have found this image showing this 3D reaction difussion that reminds me much of the filter forge smudge effect seen on some of the filters available in FF library, so you could use the FF reaction diffusion filters and then use the smudge filters for this ![]() |
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Posted: February 26, 2020 6:06 pm | ||||||
SpaceRay
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Here also I have found this cool and great animated version of Reaction Diffusion made with generative software
https://vimeo.com/169430502 Or also you can use the FF created reaction diffusion created works and then use it for 3D extrusion or bump mapped ![]() |
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Posted: February 26, 2020 6:20 pm | ||||||
SpaceRay
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I have also seen this great artwork made with ferrofluid and watercolor
As shown on this video https://youtu.be/In7Ku6fYaY8 ![]() |
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Posted: February 26, 2020 7:16 pm |
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