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totte
Übernerd

Posts: 1460
Filters: 107
HI, looks like the slider function interpret that int slider as a float slider, the error is the batch render engine complaining about a bad slider value, I will look at it, might be something weird.

Attached my spinner test filter.

Spinner.ffxml
- I never expected the Spanish inquisition
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totte
Übernerd

Posts: 1460
Filters: 107
Quote
Thanks totte, sadly I'm having no luck with any of those V2's you've uploaded recently. It either doesn't run the batch at all (batch files created in directory but doesn't run), or if I click "Activate Render Maps" leaving only default map selected it runs but still doesn't sweep and just keeps rendering the first frame.

V2 is so much more complicated with the filter chaining and stuff (save/load chains still broken but I guess I know what it is).

I'm tying filter by filter to iron out things that doesn't work. and intslider decoding seems to be one.
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Yuya
2D/3D Generalist

Posts: 4025
Filters: 76
On the nice side of things, the sweep and output do work. Just a few things here and there seem broken. Will report on it later.
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totte
Übernerd

Posts: 1460
Filters: 107
Fixed some more - getting closer!

FFBM 2.0b6
(The web based png->animated gif as issues...=)

Updated the script

Spinner.ffxml
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totte
Übernerd

Posts: 1460
Filters: 107
That is one of my test scripts
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Yuya
2D/3D Generalist

Posts: 4025
Filters: 76
Thanks so much Totte for keeping it up. This is coming out great. smile:D I tested a few things from my animated stuff. Will want to run extensive testing.

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thereisone

Posts: 27
Filters: 2
Not sure if I did something different this time, but I finally managed to get a sweep render to work with 2.0b6!

I'll keep using and testing this version and report any issues when I come across them, cheers totte!
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rachelduim
So Called Tortured Artist

Posts: 2498
Filters: 188
Got 2.0b6 working with my filter listed earlier (rotate madness). Changing only Amount on the filter, sweeping from 0.0 - 0.1 works, but sweeping Amount from 0.1 - 0.0 does not sweep, stuck on 0.1

Really appreciate your work on this totte!
Math meets art meets psychedelia.
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totte
Übernerd

Posts: 1460
Filters: 107
The reason it works for you now is that I solved something that was caused by the transition to swift (long technical explanation) but it has to do with differences in how things work.

I still have issues with my delete queue (which collects files to delete and then deletes them when the run is done), same kind of issue, but needs another solution.
- I never expected the Spanish inquisition
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Ghislaine
Ghislaine

Posts: 3142
Filters: 270
Nice works guys ! Love it !
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earthbound
Posts: 97
Filters: 1
Kraellin, I wrote a similar (though at this writing not with any UI, other than allowing drag-and-drop to run batches) tool for Windows. Here is the announce post.

To redo it, I'd see if it could be accomplished with Python.
You refer to the prophecy of the pastry that will bring balance to the Force. And you believe it's this...donut?
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thereisone

Posts: 27
Filters: 2
Hey totte, I'm still playing around with this and coming up with some pretty cool stuff. I love it!

Just thought I'd report a few minor quirks I'm experiencing, nothing major.

- Once I hit start, the app freezes and I can't click abort unless I force quit the app.
- The % complete progress seems to only display sometimes or cut off like its misaligned in the output space.
- When trying to sweep a rotation slider it only gives me a value of 0 - 1, which works for percentage but the rot value displays is 0 - 360

The last one is the main issue, as I'm trying to rotate a particle in a bomber - I tried using int slider with remapping then it didn't seem to run at all. Any ideas?

That's all. Keep up the good work!
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gh0st
Mr
Posts: 6
@totte great stuff! keep it coming!!
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gh0st
Mr
Posts: 6
@totte found a bug: presets dropdown reset to default
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Totte
Übernerd

Posts: 1460
Filters: 107
I will look at that one too, thanks for reporting!
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olivier blanc

Posts: 3
Hi Totte, Your Plugin look really dope !
I was wondering if we can upload sequences images from a video and apply a filter ?
Someone have already tried to do this ?
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Totte
Übernerd

Posts: 1460
Filters: 107
Hi,

I still need to fix a few issues but I think it''s getting more solid, a little depending on what you are doing.

I don't own any good software to split videos to images but it's possible to do it. It doesn't actually handle video format though, so the grabbing of frames and stitching them back into a video has to be done with something else.
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olivier blanc

Posts: 3
I want to apply filter on a lots of images so I was wondering if we can upload like 240 frame and apply a filter automatically.
All software can split a video in sequence jpg or png that's ok.
So your software can apply filter on a series of images ?
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Totte
Übernerd

Posts: 1460
Filters: 107
It "should" work, you select a source directory where you have you image files, and select what filter to run at them.
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olivier blanc

Posts: 3
Thank you Totte I will try this, I will let you know smile:)
Where can I found your last version of the software ? ty
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Totte
Übernerd

Posts: 1460
Filters: 107
Old version (1.0.3b1 - 10.11+ fixes:Old Version
New version (2.0b6): New Version (still "really" beta)
- I never expected the Spanish inquisition
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gh0st
Mr
Posts: 6
nice!
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QueenKellee
Posts: 8
Hi Totte! The link above to the 2.0b6 version isn't working, I'd love to try it out since I can't get any other version available to work, any chance for a fresh link? Thank you so much for all your hard work.
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Totte
Übernerd

Posts: 1460
Filters: 107
Hi,

I check (might have died during some dropbox share folder rearrangements.

Updated link
- I never expected the Spanish inquisition
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QueenKellee
Posts: 8
Thank you so much!!! Now to see if I can get it working. I'm on FF9 and Catalina so I only give it a 50/50 shot haha
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Tuxmask75
Just learning FF
Posts: 41
This is gana be fun ! Just about to run this bad boy !
Edit:
Aww man ! its only for mac ?! awwww guess im screwed than, lol
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Tuxmask75 wrote:
Aww man ! its only for mac ?! awwww guess im screwed than, lol


There is an alternative Windows version here

FFEasyRender 2.0 - GUI based batch renderer for Windows for FF 9.0

It is thought that it works for earlier FF versions and not only FF 9
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Tuxmask75
Just learning FF
Posts: 41
oh ! Hey that's great ! Thanks a lot man !
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
In Mac Catalina the filter FF Library folder is hidden so I could not locate the library so I have done the following to fix it

1 - Go to filter forge filter list

2 - search for any filter downloaded from the FF library

3 - Right mouse button sel ect "Locate file"

4 - It will open the Finder window and to be able to see the library folder go to the top left and on the first 4 icons, there is one with 4 vertical panels, click on it and it will show the library folder

5 - Select the Library folder and drag an drop to the sidebar to the left

now if you need to go to this hidden folder you can easily do it fr om the sidebar as it is still hidden but you can go to it whever you want easily.

Quote
Totte wrote:
Updated link


Thanks to put a updated link that works
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Cashtronaut420
Cashtronaut
Posts: 5
Hi everyone! I'm in need of some help here - FFbatchmaster is a dream come true for me, but I can't find the FFcmdrenderer tool anywhere on the internet. Can anyone help me out by either sending the file or recommending a different compatible render tool.

You would have my eternal gratitude.
M†B
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Not sure where in OSX it would be but its something that FF installs and is part of the application.......This is where it is in FF for windows.....Might be able to do a search on your hard drive for it...

Stupid things happen to computers for stupid reasons at stupid times!
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Cashtronaut420
Cashtronaut
Posts: 5
Thank you - I thought it was a separate download.
Found it in the application folder.
M†B
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Cool... smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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Cashtronaut420
Cashtronaut
Posts: 5
Maybe you can help with another issue I'm having - I can get it to out put as an image sequence but none of the animations are being applied when I check the boxes - either for sweep or random. I just get a bunch of the same image exported.
M†B
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Totte
Übernerd

Posts: 1460
Filters: 107
Hi Cashtronaut420,

I know the 2.0 version has some issue, just not really have gotten time to sort them out.
- I never expected the Spanish inquisition
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Cashtronaut420
Cashtronaut
Posts: 5
I've had some luck with the earlier version - love what you can make with it! Would love to see the 2.0 functioning tho, great stuff. Thank you Totte!
M†B
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nutri
Posts: 3
hi Cashtronaut420,
do you know a tool to do batch render for variations on PC? Thanks
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Cashtronaut420
Cashtronaut
Posts: 5
Hi Nutri

Unfortunately I'm no help there as I only use mac. Good luck tho! It's worth the effort figuring out - I'd ask around these forums everyone has been quite helpful
M†B
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Batch rendering for PC: https://www.ipadtouches.com/ffeasyrend...ter-forge/
Password: Betatest01

Forum discussion: https://filterforge.com/forum/read.php...sage156151
Math meets art meets psychedelia.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Yuya wrote:
I tested a few things from my animated stuff. Will want to run extensive testing.



I Wanted to know how to make this kind of animations, and it is very well done and easy to understand in this animation tutorial from skybase starting at 7:25
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have just tested
Quote
Totte wrote:
Old version (1.0.3b1 - 10.11+ fixes:Old Version
New version (2.0b6): New Version (still "really" beta)


I have just began testing for first time the Old version 1 shown here and it works correctly and seems to be very good and well done

BUT the New version 2 does not work correctly in MacOS 10.15 Catalina, because when you open the tool, it will not let you you Locate the command Line renderer path or use any of the other locate buttons, and also can not add them manually, because the input is not available

So then until you could find a possible fix for this I will continue with the old version

Thanks for creating this and if I can use it and is useful I will send a donation.
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rubis17
rubis17

Posts: 2
Hi!

Don't know why but my exports are automatically in "ffxml" with BatchMaster (not in JPG or PNG). Am I the only one?

A.
AH
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rubis17
rubis17

Posts: 2
Can't believe it: there's more animation option with the FF 11! Yay!
The only problem: for the option «render animation», we have to pay an extra $83 for the «Studio version» lol. Make no sense to me smile:|
AH
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