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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Meryl Cheek smile:dgrin:
Quote
Carl wrote:
I'm so upset today.....I got a run in my nylons and I broke a nail.....

smile:| ..... smile:dgrin:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
I feel it my duty to put this string back on topic..... smile;) smile:D
Quote
Crapadilla wrote:
I was hoping the wiki would serve to inspire, and I'm glad to read that the articles are being appreciated (even though I may be stepping on a few stickers ermmm... neckties)!

Originally I was a bit hesitant to set up an article clarifying the more 'obvious' pitfalls of filter-making (which we've all had to suffer through), simply because it might have appeared trivial to the more experienced authors. However, in the process of writing up entries I realized that many of the topics are not as trivial or obvious as I thought (and I even learned a thing or two).

In my experience new authors quickly jump to creating filters without familiarizing themselves with some of the more obscure technicalities of FF, resulting in - let's face it - a flood of filters that fail to live up to their full potential. Hence it is my conviction that providing new authors with a somewhat smoother path through the harsh realities of 'RTFM n00b' will certainly make for a better filter library in the long run

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
StevieJ wrote:
I feel it my duty to put this string back on topic..


I expected nothing less. smile;) smile:devil:



Well, back to our topic! I've made various smaller updates throughout the article and added another new section: The Order of Operations.

I'll be adding heavily to this particular section during the next days. smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
I expanded on both the "The Art of Blending" and "Patterns, Gradients, Frames and Blur" sections, furnishing them with more examples. smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
More good work!!! smile8)

How much are you charging for all this??? smile;) smile:D LOL....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
StevieJ wrote:
How much are you charging for all this??? Wink Big grin


Don't mention it. That's probably just some old villain getting sporadic fits of altruism... smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
I went ahead and reorganized the whole article into separate wiki pages. It was getting a bit unwieldy with all the images, especially on first load! Check out the changes... smile;)

Now that it is manageable again, I'm thinking about several topics I'd like to add... stay tuned! smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Carl
c r v a

Posts: 7289
Filters: 82
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Carl lives!!! smile:) smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Carl
c r v a

Posts: 7289
Filters: 82
Yeah but I'm having a bad hair day smile;) smile:D
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
What??? Did you get the curling iron stuck in there again??? smile:| ..... smile:dgrin: LOL.....

Good to see you back, buddy!!! smile:) smile:) smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
c r v a

Posts: 7289
Filters: 82
My disappearance was grossly exaggerated smile:)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
.....so you were lost in the Amazon for how long??? smile:| ..... smile:dgrin:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
I've added a new section to the article... smile;) smile:D

Inspired by Carl ermmm... I mean... Beliria! smile:devil:
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
/bump smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Carl
c r v a

Posts: 7289
Filters: 82
Nice bit of gardening smile;) smile:)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Ah, so the article is comprehensible after all... I'm glad! smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Carl
c r v a

Posts: 7289
Filters: 82
it's nice work smile;) smile:)
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
An informative read... very nice! smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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jffe
Posts: 2869
Filters: 90
"However using the threshold clipping trick like above, we effectively only fetch samples when they are visible in the end result." - So in the example with the Perlin Noise components, using a threshold with 2 Perlin Noise components set with detail/roughness at 100 ones is like only using 1 of them as far as the render time efficiency then ? As opposed to using a blending component that costs the time of 2 Perlin Noise components with high detail/roughness settings ?

jffe
Filter Forger
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Quote
jffe wrote:
So in the example with the Perlin Noise components, using a threshold with 2 Perlin Noise components set with detail/roughness at 100 ones is like only using 1 of them as far as the render time efficiency then ? As opposed to using a blending component that costs the time of 2 Perlin Noise components with high detail/roughness settings ?


Exactly! Though you have to add in whatever extra cost you might get from setting up the clipping..
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Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
So what does clipping mean? In rendering, clipping refers to an optimization where the computer only draws things that might be visible to the viewer.


that doesnt make any sense to me. i mean, what else would the computer draw but something that might be visible to the viewer?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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jffe
Posts: 2869
Filters: 90
Quote
Kraellin wrote:
what else would the computer draw but something that might be visible to the viewer?


----The threshold seperates what you see into high & low, so for each defined region (high or low) it only fetches the pixels needed from the source component(s). As opposed to using blend, where it takes 100% + 100% instead of 50% and 50%. That's how I'm understanding it at least. Oh, and the 100% that is "lost" to the viewer of the output, is all those pixels that got blended when you really wanted them overlapped. Using the threshold doesn't so much replace blend, as it often times is just a different or better solution to a blending problem is all. Hopefully some of that made sense ha-ha.

jffe
Filter Forger
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Kraellin wrote:
what else would the computer draw but something that might be visible to the viewer?


What is more efficient?

a) Painting a house, then painting the big mountain which it sits behind over it.

b) Just painting the mountain.

smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Ahh that new clipping tree works great.. this one rendered in less than a minute, twelve iterations

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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Cool!
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Added another little article... smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Carl
c r v a

Posts: 7289
Filters: 82
excellent smile8)

being real picky -

"How do we create these Micro-Bumps? The technique is always the same: We take a Perlin Noise with zero Details, zero Roughness and zero Scale, and subtly Blend it over our Height map. The key word here is subtly! Note the Opacity value of 0,05 on the Blend component. "

- the overlay blend shows 0.50 smile;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
ah good catch! smile:D

You're hired as proof-reader! smile:D smile:D smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Carl
c r v a

Posts: 7289
Filters: 82
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Clipping article updated. In the new Cheap Source Clipping method I look at Betis' Night filter and cut down rendering of the moon from over a half minute to six seconds.
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Sphinx, Dilla -- great stuff, thanks for contributing!

A couple of nitpicks about the Photorealism Techniques article:

1. I'd make the red diagonal line in the before/after images much thinner, and I'd use a neutral color -- the red color gives the impression that the image demonstrates a 'Don't do it' instead of before-and-after.

2. I'd add captions to both the 'before' and 'after' parts of the image, similarly to what I did in FF2.0 promo articles:



(I'd advice against using the 'shadow' I used above -- it looks great, but it detracts from comparison.)
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Thank you Sphinx for the clipping article!!! smile8) I've always wondered about this, but I never consciously used it. Did you really speed up Betis' filter THAT much just by adding one threshold!?
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Thanks very much to Crapadilla and also to every other one involved in this thread, as it is very interesting.

I want to try slowly to begin to learn how to do filters, well at least SIMPLE filter as I will not learn scripting or complex things as all of you experts can do.
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Ghislaine
Ghislaine

Posts: 3142
Filters: 270
Quote
I want to try slowly to begin to learn how to do filters, well at least SIMPLE filter as I will not learn scripting or complex things as all of you experts can do.


Oh yesss ! I'm glad to read that ! I look forward for your first filter.

I started with a simple one, a frame. 2 months and a half later, I mean this week, I have created my first complex one with the arrows. I'm surprised myself. I'm sure you will also surprise us. smile:)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Ghislaine wrote:
Oh yesss ! I'm glad to read that ! I look forward for your first filter.


Thanks!! I knew that you would be glad for this, and I am glad that you are glad smile:)

By the way there is a much larger answer here in this other thread

http://www.filterforge.com/forum/read...ssage98699
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Ghislaine
Ghislaine

Posts: 3142
Filters: 270
I know, I have already read that and you get my reply. smile:) smile:)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35


This is very interesting but I think that I could make it in a better way, I mean instead of reading all the 7 pages of this thread, I will make a resuming list with the most important points and useful text form all these pages on one only post here, and so it will be even much more useful.

I think that all the excellent done wiki pages of this article should probably be also included inside the Filter Forge Help guide as this is really very useful and interesting.
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Burt
Random Old Guy
Posts: 333
Filters: 12
Thanks to all involved in this excellent resource. I only wish I had read it before I started the filter I am working on. Will definetly try to apply this information more fully with any new filters.
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Rubina Schicker

Posts: 4
I am new here, and I like your wiki article, I'll try to study it. smile:)
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Janeway

Posts: 94
Filters: 10
Hi!

First: sorry for my poor english.

Please, help me. I make a filter, but it has errors. Needed particle adapter, I added it, but the error is again. How can I fix it?

I attached an image.

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
I think the Free Rectangle will help with this.
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http://web.archive.org/web/2021062908...rjadesign/
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
I don't know what you have before the scale components....Set the (XY Anchors) on the scale components to default(size) as well as other components marked as "Free"....

Stupid things happen to computers for stupid reasons at stupid times!
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Janeway

Posts: 94
Filters: 10
Thank both of you for help!


to xirja:

How and where? What can I do with it?



to CFandM:

All XY Anchors is default, I checked it again. The previous components are in the image:

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