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StevieJ
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Meryl Cheek
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![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: April 15, 2008 12:24 pm | ||||
StevieJ
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I feel it my duty to put this string back on topic.....
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Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: April 15, 2008 1:00 pm | ||||
Crapadilla
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I expected nothing less. ![]() ![]() Well, back to our topic! I've made various smaller updates throughout the article and added another new section: The Order of Operations. I'll be adding heavily to this particular section during the next days. ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: April 15, 2008 4:35 pm | ||||
Crapadilla
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I expanded on both the "The Art of Blending" and "Patterns, Gradients, Frames and Blur" sections, furnishing them with more examples.
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: April 16, 2008 8:14 am | ||||
StevieJ
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More good work!!!
![]() How much are you charging for all this??? ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: April 16, 2008 1:34 pm | ||||
Crapadilla
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Don't mention it. That's probably just some old villain getting sporadic fits of altruism... ![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: April 16, 2008 3:26 pm | ||||
Crapadilla
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I went ahead and reorganized the whole article into separate wiki pages. It was getting a bit unwieldy with all the images, especially on first load! Check out the changes...
![]() Now that it is manageable again, I'm thinking about several topics I'd like to add... stay tuned! ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: August 8, 2008 2:38 pm | ||||
Carl
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Posted: August 9, 2008 2:41 am | ||||
Crapadilla
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Posted: August 9, 2008 3:44 am | ||||
Carl
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Posted: August 9, 2008 4:40 am | ||||
StevieJ
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What??? Did you get the curling iron stuck in there again???
![]() ![]() Good to see you back, buddy!!! ![]() ![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: August 9, 2008 12:52 pm | ||||
Carl
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My disappearance was grossly exaggerated
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Posted: August 11, 2008 3:53 am | ||||
StevieJ
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.....so you were lost in the Amazon for how long???
![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: August 11, 2008 1:27 pm | ||||
Crapadilla
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I've added a new section to the article...
![]() ![]() Inspired by Carl ermmm... I mean... Beliria! ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: August 12, 2008 8:16 am | ||||
Crapadilla
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/bump
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: August 20, 2008 6:04 am | ||||
Carl
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Posted: August 20, 2008 6:45 am | ||||
Crapadilla
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Ah, so the article is comprehensible after all... I'm glad!
![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: August 22, 2008 10:04 am | ||||
Carl
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Posted: August 23, 2008 2:27 am | ||||
Sphinx.
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New section on clipping Feel free to expand it
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Posted: September 30, 2008 9:14 am | ||||
Crapadilla
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An informative read... very nice!
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: September 30, 2008 12:50 pm | ||||
jffe |
"However using the threshold clipping trick like above, we effectively only fetch samples when they are visible in the end result." - So in the example with the Perlin Noise components, using a threshold with 2 Perlin Noise components set with detail/roughness at 100 ones is like only using 1 of them as far as the render time efficiency then ? As opposed to using a blending component that costs the time of 2 Perlin Noise components with high detail/roughness settings ?
jffe Filter Forger |
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Posted: September 30, 2008 1:25 pm | ||||
Sphinx.
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Exactly! Though you have to add in whatever extra cost you might get from setting up the clipping.. |
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Posted: September 30, 2008 1:39 pm | ||||
Kraellin
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that doesnt make any sense to me. i mean, what else would the computer draw but something that might be visible to the viewer? If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: September 30, 2008 2:02 pm | ||||
jffe |
----The threshold seperates what you see into high & low, so for each defined region (high or low) it only fetches the pixels needed from the source component(s). As opposed to using blend, where it takes 100% + 100% instead of 50% and 50%. That's how I'm understanding it at least. Oh, and the 100% that is "lost" to the viewer of the output, is all those pixels that got blended when you really wanted them overlapped. Using the threshold doesn't so much replace blend, as it often times is just a different or better solution to a blending problem is all. Hopefully some of that made sense ha-ha. jffe Filter Forger |
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Posted: September 30, 2008 2:31 pm | ||||
Crapadilla
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What is more efficient? a) Painting a house, then painting the big mountain which it sits behind over it. b) Just painting the mountain. ![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: September 30, 2008 2:37 pm | ||||
Sphinx.
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Posted: October 1, 2008 4:36 am | ||||
Crapadilla
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Cool!
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 1, 2008 7:11 am | ||||
Crapadilla
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Added another little article...
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: January 4, 2009 7:11 am | ||||
Carl
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excellent
![]() being real picky - "How do we create these Micro-Bumps? The technique is always the same: We take a Perlin Noise with zero Details, zero Roughness and zero Scale, and subtly Blend it over our Height map. The key word here is subtly! Note the Opacity value of 0,05 on the Blend component. " - the overlay blend shows 0.50 ![]() |
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Posted: January 4, 2009 7:19 am | ||||
Crapadilla
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ah good catch!
![]() You're hired as proof-reader! ![]() ![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: January 4, 2009 7:19 am | ||||
Carl
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LOL
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Posted: January 4, 2009 7:21 am | ||||
Sphinx.
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Clipping article updated. In the new Cheap Source Clipping method I look at Betis' Night filter and cut down rendering of the moon from over a half minute to six seconds.
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Posted: October 11, 2010 10:47 am | ||||
Vladimir Golovin
Administrator |
Sphinx, Dilla -- great stuff, thanks for contributing!
A couple of nitpicks about the Photorealism Techniques article: 1. I'd make the red diagonal line in the before/after images much thinner, and I'd use a neutral color -- the red color gives the impression that the image demonstrates a 'Don't do it' instead of before-and-after. 2. I'd add captions to both the 'before' and 'after' parts of the image, similarly to what I did in FF2.0 promo articles: ![]() (I'd advice against using the 'shadow' I used above -- it looks great, but it detracts from comparison.) |
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Posted: October 11, 2010 11:03 am | ||||
Indigo Ray
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Thank you Sphinx for the clipping article!!!
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Posted: October 11, 2010 8:43 pm | ||||
SpaceRay
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Thanks very much to Crapadilla and also to every other one involved in this thread, as it is very interesting.
I want to try slowly to begin to learn how to do filters, well at least SIMPLE filter as I will not learn scripting or complex things as all of you experts can do. |
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Posted: January 15, 2012 3:51 pm | ||||
Ghislaine
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Oh yesss ! I'm glad to read that ! I look forward for your first filter. I started with a simple one, a frame. 2 months and a half later, I mean this week, I have created my first complex one with the arrows. I'm surprised myself. I'm sure you will also surprise us. ![]() visit https://gisoft.ca |
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Posted: January 15, 2012 5:34 pm | ||||
SpaceRay
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Thanks!! I knew that you would be glad for this, and I am glad that you are glad ![]() By the way there is a much larger answer here in this other thread http://www.filterforge.com/forum/read...ssage98699 |
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Posted: January 15, 2012 5:43 pm | ||||
Ghislaine
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Posted: January 15, 2012 5:55 pm | ||||
SpaceRay
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![]() This is very interesting but I think that I could make it in a better way, I mean instead of reading all the 7 pages of this thread, I will make a resuming list with the most important points and useful text form all these pages on one only post here, and so it will be even much more useful. I think that all the excellent done wiki pages of this article should probably be also included inside the Filter Forge Help guide as this is really very useful and interesting. |
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Posted: January 28, 2012 7:59 pm | ||||
Burt |
Thanks to all involved in this excellent resource. I only wish I had read it before I started the filter I am working on. Will definetly try to apply this information more fully with any new filters.
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Posted: March 4, 2013 8:55 pm | ||||
Rubina Schicker
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Posts: 4 |
I am new here, and I like your wiki article, I'll try to study it.
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Posted: March 12, 2013 3:00 pm | ||||
Janeway
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Hi!
First: sorry for my poor english. Please, help me. I make a filter, but it has errors. Needed particle adapter, I added it, but the error is again. How can I fix it? I attached an image. ![]() |
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Posted: July 29, 2017 2:50 pm | ||||
xirja
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I think the Free Rectangle will help with this.
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: July 30, 2017 9:22 am | ||||
CFandM
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I don't know what you have before the scale components....Set the (XY Anchors) on the scale components to default(size) as well as other components marked as "Free"....
![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: July 30, 2017 2:01 pm | ||||
Janeway
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Thank both of you for help!
to xirja: How and where? What can I do with it? to CFandM: All XY Anchors is default, I checked it again. The previous components are in the image: ![]() |
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Posted: July 30, 2017 3:55 pm |
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