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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I've always wanted some compatibility with non-square images. For example, assuming that I want to render at 9000X6000 (just because its awesome) the filter would recreate a similar planet after it renders 1 square unit (or however ff calculates by.) It'd be always nice to have just one planet per unit render or the option to put more. Of course the other suggestion is the ability to randomize the location of the planet. And I always wanted GIGANTIC planets smile:D hehe. Would make all dreams come true!! smile:)

Otherwise you may want to tone down the glow / limit the option to. It's over-kill. smile:cry:

Very nice filter smile;) Keep it up. smile:)
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Betis
The Blacksmith

Posts: 1207
Filters: 76
I will do Moons, I'm not so sure I know how to make tiles only repeat once per unit on non-square images though. Also, Giant planets that would excessively go over the boundaries, are quite difficult as well, snippets are definitely helpful! smile:)
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Hey Betis, I would suggest staying with the stars and "faint" clouding as-is.....and maybe focus on different types of planets.....with rings (Saturn), smaller moons, etc. The planet in your last pic looks great!!! smile8)

Maybe you could even do close-ups on planets kinda like this..... smile:devil:

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
.....or maybe like this..... smile:devil:

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
***cough*** smile:D

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
I wish FF would add true 3D with source lighting.....it would open up whole new worlds.....get it??? New worlds??? smile;) smile:D LOL..... Okay, bad joke..... smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I think the current problem with FF is the lack of support for non-seamless filters. FF considers the option and hopefully things will happen.

Though the sweet thing about Filter Forge is that its NOT just some texture machine, its got CRAZY load of things to play with. Which eventually these can result in amazing things.

I use it standalone rather than a Filter tool or texture tool. I use it for art and FF can be art just by itself.

And perhaps if they consider such ideas possible, perhaps BIG, realistic planets are not too far away.

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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Skybase wrote:
I think the current problem with FF is the lack of support for non-seamless filters.

I agree.....seamless tiling should just be an option.....and not automatically forced onto all submitted filters.....especially since at least half of the filters in the library are effect filters. I screamed about this long ago.....but FF feels that it is more important to do it this way in order to promote their "all seemlessly tileable" mantra..... smile:|
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
I agree.....seamless tiling should just be an option.....and not automatically forced onto all submitted filters.....


amen to that!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Betis
The Blacksmith

Posts: 1207
Filters: 76
+1
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
and what in the world is that avatar, betis? smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Oh, that's an FFed version of me with a Photoshopped FFed Arnold Schwarzenegger arm, all adhered to an Illustrator drawn body. smile:)
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Another revision... No Moons yet.


smile:D
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Ahhh D: That's awesome.
Still might wanna tone down the atmosphere, it's quite a airy planet. smile;) Or give it options to which I assume you already do have....

Here's something about space art a bit. The modern "photoshop" space art tends to be highly detailed due to usage of photographs. Take for example, joejesus' deviantart work there's incredible emphasis on the planet due to the lack of stars in the background BUT at the same time, the way the planet has been lit also influences what comes first and what comes last. The beauty of space art comes when you create depth in the work. The ability to observe depth in any space art makes the work much stronger, and hence makes everything worthwhile seeing.

Whatever. I think its a known thing.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Betis, you da man!!! smile8) smile8) smile8)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i like the other one better, betis. it's cleaner, simpler. these blue/white areas in the new one dont look right, nor do the stars exactly... well, some of them, anyways. still nice, but i think you went a half step backwards on this one.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
I like everything about the first one..... smile8)

I like the lighting and planet surface on the second one.....with the only problem being that the planet itself looks 2D and needs a little more work towards appearing 3D.....but overall, great work!!! smile8)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Betis
The Blacksmith

Posts: 1207
Filters: 76
I'm using a simple refraction to do the 3D effect, and if I make the refraction amount go much higher than 2, there's warping in the middle of the planet as well. smile:(
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Edit.....my first suggestion here wouldn't work.....using refraction is the problem.....

I think you need to prof gradient the planet shape without refraction.....then add the surface texture..... smile:)

Doing it without refraction will also make the filter much faster.....so you can add other stuff without bringing it to a crawl..... smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Actually I have about four or five branches, and they come together at the end as you explain it, but the terrain and clouds are refracted, not the actual shape, because the shape is just a circle.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
I'll have to experiment with that.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
The trick is to emulate this bump map with profile gradients.....only darker without any white depleted areas (all gradient toned)....and without refraction being involved. There are some filters that already do this.....but I can't remember which ones they are..... smile:|

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Betis
The Blacksmith

Posts: 1207
Filters: 76
But then there's no perspective... Which takes away from the 3D!
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
I know this can be done entirely without refraction.....but you can also gain it by isolating the outer ring and using refraction on just that part of it in a separate branch.....then merge it back.....which would still be much faster than using 'global' refraction on it......

I wish that I had the time to get into this with you.....because I really like where you are going with this..... smile8)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Where's your time going?

Oh and with the non-global refraction:

Doesn't using a map input, even though you are making most parts 0, make it slower?
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Betis wrote:
Where's your time going?

Work.....strapped to this GD computer all the time.....need to become a forest ranger or something to get me out more..... smile;) smile:)
Quote
Betis wrote:
Doesn't using a map input, even though you are making most parts 0, make it slower?

Not that I'm aware of......could be wrong.....but through all my work with FF, the more data processed by refraction, the slower it is.....especially with surface results..... smile:eek:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Oh, this is a simple filter, not a surface one. Those are quite slow, yes. I'll do more experiments.

Edit: I just did some experiments, global is faster by about 1/20 of a second.

Here's the filter.

Refraction Render Experiments.ffxml
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Betis wrote:
Oh, this is a simple filter, not a surface one.

Yeah, I know.....just saying that it gets excruciatingly slow when refraction is used with a surface result..... smile:cry:
Quote
Betis wrote:
Edit: I just did some experiments, global is faster by about 1/20 of a second.

Well.....I might have been wr.....wro.....wrong about it. I have trouble admitting that sometimes..... smile;) smile:D LOL....
Quote
Betis wrote:
I'll do more experiments.

You've done quite well so far.....they look great.....best composition look so far, IMHO..... smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Submitted. Here's the new default.


smile:D smile:D smile:D
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
What default??? smile:| ..... smile:dgrin:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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rgoer
Posts: 46
did TigerAspect's version ever get released?
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tigerAspect
Posts: 222
Filters: 9
Yep, sure did. *points to filter page link below name*

The seamless tiling really borked the preset up, but tweak the settings a bit, (details up) and it'll look better. An update (minor) is in the works.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Alright, I've been doing some modifications on Galaxy Explorer. Here's the filter, give me some feedback too. smile8)




Galaxy Explorer.ffxml
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
when you post in the library, it's fine to overwrite your filter with an update, but when you post in the forum, change the name a bit. put a version number on it or something. it's not a big deal; i can change the name when i save it from here, but would be nice.

as for the filter, there's something odd (to my eye, anyways) about the shadow being cast on the planet. i can accept it if i believe there's a moon that is casting that shadow on the planet, but i cant believe that's how the sun would make that shadow. i even had to go look on google images of planets to see if i mistaken on this and i think i'm right. there wouldnt be such a sharp arc on the shadow with the light coming from a sun, or at least that's how the google images show it.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Alright, I'll do some reality checks and change the name, I know why I should smile;)

Thanks for the feedback

Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
I found these images on google (it was difficult to find a picture of a planet with a self-shadow), and they look good to me, except that I need to make mine less circular. Post your picture for comparison.



Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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tigerAspect
Posts: 222
Filters: 9
It's not the it needs to be flatter, it's the same effect that gives the moon phases, and you might need a different process to emulate it:

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Betis
The Blacksmith

Posts: 1207
Filters: 76
Oooh, I definitely see what you mean. I think I know how to do that. Very good example, thanks. smile;) smile:D
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
yup; that's what i was talking about smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Also simulating certain atmospheric conditions will be so awesome. smile:D
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Examples requested. smile;)
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Ooo that's tough. Generally some atmospheric effects are like tinted atmospheres between the day and night. So you basically see a nice reddish sunset-line in the atmosphere.

Another effect is the amount of gas. So the amount of glow changes here.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Pictures would be nice too. smile;)

Do you mean Using a slight noise for atmosphere thickness?

and I think the sunset colors only happen to the viewers inside the atmosphere, where they are viewing a distorted sun through the atmosphere, where as outside, we the sun is normal.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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meyendlesss
???????????

Posts: 395
Filters: 32
Great work guys... some of those renders look awesome.

A while back I worked on a bunch of filters like this... I'll try to post some pics later. I never finished any of them, but a couple are pretty cool (I think).
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