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Kraellin
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Posted: October 5, 2007 2:22 pm | ||||||
Kraellin
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Posted: October 5, 2007 2:23 pm | ||||||
Kraellin
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Posted: October 5, 2007 2:24 pm | ||||||
Kraellin
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ok, i also said you could re-map based on just one color change. this is true. it's not quite as radical as changing the entire LE, but it does work. these colors are in the perlins. i have four of them in this filter, two in each of two perlins. that last image is the basis for my test. this image here is by just changing one of the perlin colors.
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 5, 2007 2:30 pm | ||||||
Kraellin
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Posted: October 5, 2007 2:30 pm | ||||||
Kraellin
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Posted: October 5, 2007 2:31 pm | ||||||
Kraellin
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Posted: October 5, 2007 2:32 pm | ||||||
Kraellin
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Posted: October 5, 2007 2:33 pm | ||||||
Kraellin
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now, while you're looking at all these, keep in mind what this can mean. you could essentialy have zero input controls in the GUI and only need to change the lighting for some pretty radical changes. or maybe only one or two controls, like one or two for color and the rest in the lighting controls.
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 5, 2007 2:35 pm | ||||||
Kraellin
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Posted: October 5, 2007 2:36 pm | ||||||
Kraellin
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Posted: October 5, 2007 2:37 pm | ||||||
Kraellin
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i could also post the differences by just rotating the LE sphere, but i think i've made my point and i'll stop here
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 5, 2007 2:38 pm | ||||||
Crapadilla
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I'm glad you didn't take any offense there! ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 5, 2007 2:49 pm | ||||||
Kraellin
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Posted: October 6, 2007 12:22 am | ||||||
Crapadilla
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Ok, I'll get more specific about what I mean by the term 'real-world'. There is something inherently synthetic about all the noise components, a tell-tale uniformity and regularity that betrays its 'CG-ness'. Breaking this artificiality and hiding the technical artifacts is of great importance for producing the noise-generators that I'm after here. To achieve that real-world (or photorealistic) look, I'd start adding in additional layers of detail to build the chaos and complexity that real-world textures (whether man-made or natural) exhibit. Theoretically, you could build noise-generators of great complexity that include dozens of layers of detail: dust, dirt, grime, weathering, tear, wear, scratching, cracks, debris, etc. All these would help establish the history of a surface and give it great photorealistic credibility. However, the important aspect to consider is the render performance of a texture filter. We must endeavor to achieve our photorealistic results as economically as possible. As such, the challenge is to achieve as much photorealism as possible with the least necessary filter complexity. Still - in my book - a noise-generator needs to break 'CG-ness', otherwise I'm just not wow'd. If I see a filter and go 'Whoa, I know it's noise, but how the hell did he/she do that?', then we're talking 'noise lab'! ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 6, 2007 6:24 am | ||||||
Kraellin
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ok, fair enough. so, it's not whether there is grain or smoothness or whatever, but rather to get away from the predictability of that CG look and look more real world. that's why you liked that stone face image i did a while back in here, but not these recent ones so much. realness.
so, let me see if i can get a bit closer here. i'd like you to critique this next one. what do you see good in it and what not so good? ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 6, 2007 10:42 am | ||||||
Crapadilla
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When combined with some nasty, extra slimy greens and browns, that droopy one would make an excellent sewage tunnel wall. ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 6, 2007 11:33 am | ||||||
Crapadilla
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At first glance it appears to be a good base layer for mountain ranges, or maybe heaps of sand. Hard to say really, as the surface is pretty homogenic and ambiguous. It definitely needs to be 'complexified' much more though, before it can be anything. ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 6, 2007 11:42 am | ||||||
Kraellin
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ok, that helps. i think i'm getting the idea of what you're after now. you want to 'build by noise'. so, this would seem to be a lab of take the loose particles of the universe (noise) and build it up, layer it and mold it into a coherent image sort of on the order of particle chaos into particle order as if a ton of particles came together just right to create something interesting. and particularly so that it doesnt look like it was done on a computer with a noise filter. fair enough. and moreover, i kind of like the idea.
so, let me throw another at you. this is more complex, more layered. it doesnt really look like anything in particular that comes to mind, but all i'm going for on this one is to see if i'm on the right page, in the same ballpark, with what you're after. let me know. i do find this subject interesting. also of note on this one, it kicked my file size up quite a bit and therefore there is more compression to get down to the 250k level to post. ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 6, 2007 12:03 pm | ||||||
Kraellin
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and here's another that looks a little more like something. the colors are kind of dull but that's not important to this yet. i'm just curious about how this fits your criteria.
i think i'm also beginning to understand better why you're so keen on having particle bombers. if you can control this and mold all this the way you want, there are few limits to what you could do. ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 6, 2007 12:11 pm | ||||||
Crapadilla
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I like your last two samples, especially the second, as you've broken up the regularity quite well with that one. Looks like quicksilver puddles or something. Definitely interesting to look at and worthwhile to explore, IMO.
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 6, 2007 12:19 pm | ||||||
Kraellin
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damn, this could get addictive. here's another. this time i've got something that looks more like a real object image. i see something like solder that while molten has fallen and splattered on the ground.
this is cool, dilla ![]() ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 6, 2007 12:20 pm | ||||||
Kraellin
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hehe, we posted almost at the same time.
thanks, dilla. yes, this is very interesting and quite a bit of a different approach to filter making than i'm used to. but, like you said, well worth exploring. i look at my last one there and that is pretty impressive. the background has that roughly the same color quality but varies enough and has a good grain to be convincing, while the molten metal part is clearly defined, especially from the floor and is its own object(s). that's quite remarkable. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 6, 2007 12:26 pm | ||||||
Carl
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With the fear of being crushed in a two way conversation LOL I'm finding this very interesting and I love that last sample - to me that looks photo realalistic
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Posted: October 6, 2007 8:40 pm | ||||||
Kraellin
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carl, it's an open thread. you're always welcome to contribute. in fact, we'd like more input and participation from others. i get some of my best ideas when others chime in on things. dilla here has inspired me in several ways.
and thanks; i think that's one of the best FF images i've ever done. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 7, 2007 1:59 am | ||||||
Kraellin
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i'm having a ball with this. i've been modifying one filter now, going over what causes this particular aspect of an effect and then altering it a bit and then finding another aspect and fooling with that. i've gotten rid of several superfluous components and controls and added in some thing i'd never thought to do before. this is quite fascinating and is giving me a study of noise like i'd never envisioned.
i'm including another image here. i dont consider this one all that great, but it has a couple characteristics that i found interesting. and whereas i'm finding i can more easily predict what's going to come up on any given setting, i'm still getting surprised. ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 7, 2007 11:22 am | ||||||
Kraellin
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Posted: October 7, 2007 11:31 am | ||||||
StevieJ
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The noise relief separation on the last one looks very interesting
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: October 7, 2007 11:28 pm | ||||||
Kraellin
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i'm not quite sure what 'noise relief separation' is, but if you mean those grainy areas and how some are raised in relief against the others, then yeah, i like that too
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 8, 2007 1:48 pm | ||||||
StevieJ
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Yeah, I really like that..... Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: October 8, 2007 3:37 pm | ||||||
Kraellin
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ok, good
![]() it's an interesting study, steve. i was even toying with noise glass for a bit. actually, i still am. but nothing worthy of note yet. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 9, 2007 8:20 am | ||||||
StevieJ
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I think that creating new noise is the most constructive base-line thing you can do with this program towards making new textural effects.....very interestig seeing what can be made.....
Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: October 9, 2007 2:35 pm | ||||||
Kraellin
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well, i havent even started to add curves to any of this yet, and that could open a ton of new doors. the glass noise idea was just to see how i could apply what i've learned here so far to other areas. not much yet, but i am reworking one of my early filters for a re-submission.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 9, 2007 2:39 pm | ||||||
Kraellin
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just another note on noise. you can create noise through other components besides the actual noise components. any component with a 'repeat' slider is a good candidate for doing this.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 14, 2007 10:58 am | ||||||
Carl
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the first pic on this page should be persude - it reminds me strongly of a brick type I think there called clinker bricks which has glaze patches [ could be wrong name, steve might know ] could you run it through the brick component to see what it looks like [i know it would take a bit more messing than simple plugin ].... only an idea ignore if uninterested
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Posted: October 15, 2007 1:36 am | ||||||
Kraellin
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you talking about the background part of that first one, carl? cause i thought something similar. not sure i can separate that part out. those noise effects tend to happen all in one component, the metal splash part and the background part coming out at the same time. so, might be tricky. good idea; just not sure i can do it.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 15, 2007 1:33 pm | ||||||
Carl
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I know it one thing to suggest things and another to get it to work
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Posted: October 17, 2007 12:47 am | ||||||
Kraellin
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yeah, too true
![]() ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 17, 2007 1:50 pm | ||||||
Kraellin
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ok, dilla, i've found a completely new way to use noise. forgive me for being cryptic here for now, but i want to exploit this a bit first
![]() i'm posting one here to start. this is rough, as i'm still working with all this, but it does show some possibilities. notice the depth of effect and some of the blending and overlays. i just keep being amazed by this program! ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 21, 2007 10:31 pm | ||||||
Crapadilla
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Let me guess: you're inputting different noises into a 5-color gradient...
![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 22, 2007 5:31 am | ||||||
Kraellin
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lol. no fooling the master
![]() it's funny, i've plugged more things into a 5 color grad and almost never liked it. i just had never thought of plugging EVERYTHING into it. it's a great way to create some pretty diverse images and get some great depth effects. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: October 22, 2007 11:38 am | ||||||
Crapadilla
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The mad experiments continue...
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: October 24, 2007 11:37 am | ||||||
Crapadilla
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Posted: October 24, 2007 11:38 am | ||||||
Crapadilla
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Posted: October 24, 2007 11:47 am | ||||||
Crapadilla
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Posted: October 24, 2007 11:49 am |
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