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Kraellin
Kraellin

Posts: 12749
Filters: 99
and again, all of these are ONLY changing the LE.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i've a number of custom LE's:

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
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and we'll make this one the last for the LE changes. this is my favorite:

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, i also said you could re-map based on just one color change. this is true. it's not quite as radical as changing the entire LE, but it does work. these colors are in the perlins. i have four of them in this filter, two in each of two perlins. that last image is the basis for my test. this image here is by just changing one of the perlin colors.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
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like i said, not too radical, but each color change brings a slightly new look.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
but as you make each new single color change, the look keeps changing. it's not just re-coloring the image; it's re-mapping the entire thing.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
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and as we make each new change we get further and further away from the original look:

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

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ok, only a few more here smile;)

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
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now, while you're looking at all these, keep in mind what this can mean. you could essentialy have zero input controls in the GUI and only need to change the lighting for some pretty radical changes. or maybe only one or two controls, like one or two for color and the rest in the lighting controls.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
so, essentially, you're re-mapping by color and light, which is for me, a completely new way of thinking about FF.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
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and lastly, notice how much we've changed from the original by just changing one color at a time:

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
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i could also post the differences by just rotating the LE sphere, but i think i've made my point and i'll stop here smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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Quote
Kraellin wrote:
bah! someone's raining on my parade!

Quote
Kraellin wrote:
(bear in mind that so far this post is being done in mock anger mode Smile )


I'm glad you didn't take any offense there! smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
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hehe, no, wasnt mad at you smile:)

see if you like this one any better. playing around with some other noises:

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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Quote
[...] you'd better define 'real world' because i'm getting some very 'real world' with perlin. if you mean man made real world, then i'd agree... mostly.


Ok, I'll get more specific about what I mean by the term 'real-world'.

There is something inherently synthetic about all the noise components, a tell-tale uniformity and regularity that betrays its 'CG-ness'. Breaking this artificiality and hiding the technical artifacts is of great importance for producing the noise-generators that I'm after here. To achieve that real-world (or photorealistic) look, I'd start adding in additional layers of detail to build the chaos and complexity that real-world textures (whether man-made or natural) exhibit.

Theoretically, you could build noise-generators of great complexity that include dozens of layers of detail: dust, dirt, grime, weathering, tear, wear, scratching, cracks, debris, etc. All these would help establish the history of a surface and give it great photorealistic credibility. However, the important aspect to consider is the render performance of a texture filter. We must endeavor to achieve our photorealistic results as economically as possible.

As such, the challenge is to achieve as much photorealism as possible with the least necessary filter complexity. Still - in my book - a noise-generator needs to break 'CG-ness', otherwise I'm just not wow'd. If I see a filter and go 'Whoa, I know it's noise, but how the hell did he/she do that?', then we're talking 'noise lab'!

smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, fair enough. so, it's not whether there is grain or smoothness or whatever, but rather to get away from the predictability of that CG look and look more real world. that's why you liked that stone face image i did a while back in here, but not these recent ones so much. realness.

so, let me see if i can get a bit closer here. i'd like you to critique this next one. what do you see good in it and what not so good?

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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Quote
onnetz wrote:
here's another, this one is kinda droopy..


When combined with some nasty, extra slimy greens and browns, that droopy one would make an excellent sewage tunnel wall. smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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Quote
Kraellin wrote:
so, let me see if i can get a bit closer here. i'd like you to critique this next one. what do you see good in it and what not so good?


At first glance it appears to be a good base layer for mountain ranges, or maybe heaps of sand. Hard to say really, as the surface is pretty homogenic and ambiguous. It definitely needs to be 'complexified' much more though, before it can be anything. smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

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Filters: 99
ok, that helps. i think i'm getting the idea of what you're after now. you want to 'build by noise'. so, this would seem to be a lab of take the loose particles of the universe (noise) and build it up, layer it and mold it into a coherent image sort of on the order of particle chaos into particle order as if a ton of particles came together just right to create something interesting. and particularly so that it doesnt look like it was done on a computer with a noise filter. fair enough. and moreover, i kind of like the idea.

so, let me throw another at you. this is more complex, more layered. it doesnt really look like anything in particular that comes to mind, but all i'm going for on this one is to see if i'm on the right page, in the same ballpark, with what you're after. let me know. i do find this subject interesting. also of note on this one, it kicked my file size up quite a bit and therefore there is more compression to get down to the 250k level to post.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
and here's another that looks a little more like something. the colors are kind of dull but that's not important to this yet. i'm just curious about how this fits your criteria.

i think i'm also beginning to understand better why you're so keen on having particle bombers. if you can control this and mold all this the way you want, there are few limits to what you could do.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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I like your last two samples, especially the second, as you've broken up the regularity quite well with that one. Looks like quicksilver puddles or something. Definitely interesting to look at and worthwhile to explore, IMO. smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
damn, this could get addictive. here's another. this time i've got something that looks more like a real object image. i see something like solder that while molten has fallen and splattered on the ground.

this is cool, dilla smile:)

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
hehe, we posted almost at the same time.

thanks, dilla. yes, this is very interesting and quite a bit of a different approach to filter making than i'm used to. but, like you said, well worth exploring. i look at my last one there and that is pretty impressive. the background has that roughly the same color quality but varies enough and has a good grain to be convincing, while the molten metal part is clearly defined, especially from the floor and is its own object(s). that's quite remarkable.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Carl
c r v a

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With the fear of being crushed in a two way conversation LOL I'm finding this very interesting and I love that last sample - to me that looks photo realalistic smile:)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
carl, it's an open thread. you're always welcome to contribute. in fact, we'd like more input and participation from others. i get some of my best ideas when others chime in on things. dilla here has inspired me in several ways.

and thanks; i think that's one of the best FF images i've ever done.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i'm having a ball with this. i've been modifying one filter now, going over what causes this particular aspect of an effect and then altering it a bit and then finding another aspect and fooling with that. i've gotten rid of several superfluous components and controls and added in some thing i'd never thought to do before. this is quite fascinating and is giving me a study of noise like i'd never envisioned.

i'm including another image here. i dont consider this one all that great, but it has a couple characteristics that i found interesting. and whereas i'm finding i can more easily predict what's going to come up on any given setting, i'm still getting surprised.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
and by just changing one roughness slider and one color control, i can begin to manipulate the overall effect in some interesting ways.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
The noise relief separation on the last one looks very interesting smile8)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i'm not quite sure what 'noise relief separation' is, but if you mean those grainy areas and how some are raised in relief against the others, then yeah, i like that too smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
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Quote
Kraellin wrote:
you mean those grainy areas and how some are raised in relief against the others

Yeah, I really like that.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
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ok, good smile:)

it's an interesting study, steve. i was even toying with noise glass for a bit. actually, i still am. but nothing worthy of note yet.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
I think that creating new noise is the most constructive base-line thing you can do with this program towards making new textural effects.....very interestig seeing what can be made.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
well, i havent even started to add curves to any of this yet, and that could open a ton of new doors. the glass noise idea was just to see how i could apply what i've learned here so far to other areas. not much yet, but i am reworking one of my early filters for a re-submission.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
just another note on noise. you can create noise through other components besides the actual noise components. any component with a 'repeat' slider is a good candidate for doing this.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Carl
c r v a

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the first pic on this page should be persude - it reminds me strongly of a brick type I think there called clinker bricks which has glaze patches [ could be wrong name, steve might know ] could you run it through the brick component to see what it looks like [i know it would take a bit more messing than simple plugin ].... only an idea ignore if uninterested smile;) smile:)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
you talking about the background part of that first one, carl? cause i thought something similar. not sure i can separate that part out. those noise effects tend to happen all in one component, the metal splash part and the background part coming out at the same time. so, might be tricky. good idea; just not sure i can do it.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Carl
c r v a

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I know it one thing to suggest things and another to get it to work smile:D
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Kraellin
Kraellin

Posts: 12749
Filters: 99
yeah, too true smile:) sort of like when we make a suggestion to the FF team and then dont see it show up in a new version the next day smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, dilla, i've found a completely new way to use noise. forgive me for being cryptic here for now, but i want to exploit this a bit first smile;) this is something quite new; well, new to me. you'll bee things here that you recognize but maybe some you dont. but this opens up a whole new realm of filters for me, with more depth and more effects. quite fascinating.

i'm posting one here to start. this is rough, as i'm still working with all this, but it does show some possibilities. notice the depth of effect and some of the blending and overlays. i just keep being amazed by this program!

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Let me guess: you're inputting different noises into a 5-color gradient... smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
lol. no fooling the master smile:)

it's funny, i've plugged more things into a 5 color grad and almost never liked it. i just had never thought of plugging EVERYTHING into it. it's a great way to create some pretty diverse images and get some great depth effects.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
The mad experiments continue...

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Strange tree bark?

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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fungoid infection?

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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... or acme galore?

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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