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Ghislaine
Ghislaine

Posts: 3142
Filters: 270
Hey Shar... what about your cartoon animal filter ? I'm still waiting for this great filter !!! smile:)
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
It´s a 4.0 filter and not finished yet smile:p
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Glowy fish smile:p

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Tacky filter that makes glowy stuff smile:p

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
smile;-)

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Magic scroll! smile:D

Submitted the weird organic effect and the glowy filter.

The parchment one still needs more work.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
It's all glowwwyyy!!!! smile:D Very nice!
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Jumbled bricks.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
That's just beautiful!!!!
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Thx! smile:-)
Slowly getting closer to what I´m after:

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
or

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
still needs a bit more work

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Morgantao
Can't script

Posts: 2185
Filters: 20
That last one is just... OH BOY!
And the bacteria painter is... like, WOW!
Scoll one is all... WOWZA!
Oh, and the rubber bands just look FUN smile:D

Library needs a few more quality filters. Some people upload filters by the bulk, your duty is to upload bu quality smile;)

P.S. When is the peeling paint filter going to be up smile:D
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Quality > Quantity!
I guess some of the "bulk uploaders" are ppl on a trial version trying to get a free copy. Or ppl on holidays. We did get some talented new authors tho recently.

The peeling paint filter...yeah I have to get back and finish that...:S smile:D

But right now I need some dungeon walls!!! smile:D

Ok question:

If you look closely in the image, you can see that the edges of the stones are smooth and don´t have the surface noise of the front applied. They did catch the scratches tho. And I can´t figure out what I´m doing wrong! smile:evil: smile:cry:

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Right now I´m feeding the noise into the bricks. But I also tried blending and thresholding it with no difference.

Maybe it´s easier to see in this picture. Just looks completely crappy smile:-(

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Render the bump of the bricks layer in two parts: The base brick layer and then the associated noise. I'd use the base brick bump as the primary bump, and faintly mix in the noise layer in the program. Part of the effect kinda comes from the protrusion of the bricks themselves, I suggest using displacement maps to make them look bumpier, then apply the noise as a regular bump map.
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Argh! I need it as one normal map tho lol. but thx anyway smile:-)
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Well if nothing else works, maybe I can just fake it in the diffuse.
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Well the derivative trick has it use in surface filters after all! smile:D
Overlayed it on the edges and it looks better .

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
This is the less chaotic mode btw.
The filter is far from ready for submission yet. Some features missing and it´s a bit whacky right now. I also want to add in moss and stuff for outdoor walls ofc. ^^
And I need to rebuild it in 3.0 because right now it´s a 4.0 filter >-<

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
smile:D looking good! smile:D a bit grainy for my tastes smile:p
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
It´s grainy because of the low resolution.
And it´s doing my head in aswell, because I need the bricks half the size and they just look like crap then >-< smile:D I guess sometimes less detail is more smile:-(

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Well the grainy look problem solved itself. A smartobject downsized to 512x512 still looks nice, unlike a 512x512 render from FF smile:D
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Working on the mortar now. Needs a bit more color variation and more details smile;-)

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
I guess some cracks could be nice.

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Casual Pixels
Dilettante

Posts: 96
Wow. That's really looking good already.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
That iteration is looking AWESOME! A piece of advice from someone who frequently messes up filters after they look good by trying to tweak them more: save a copy of this version so you can come back to it if you end up messing stuff up smile:D
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Dungeon looking for inmates. Any volunteers? smile:D

Just a test to see if everything fits properly.
Need to make a decent floor texture next.

Betis: Yeah, thats good advice, I learned that the hard way in the past smile:p

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Indigo Ray
Adam

Posts: 1442
Filters: 82
The wall texture looks great! smile8) I like the big cracks running up the wall. How are you making the image?
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Thank you smile:-)

It´s a screenie from Unity.
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Casual Pixels
Dilettante

Posts: 96
Quote
Betis: save a copy of this version so you can come back to it if you end up messing stuff up


Advanced recommendation: Anyone who does a lot of any kind of editing of text which evolves over time (and obviously, filters are saved as ffxml files which are text) should look into something like git or svn.

They're not just for programmers. Being able to take a file, and commit the changes, nicely annotated with comments about what was done, branch off a version in order to test out some major design change, and being able to roll anything back to some earlier version is huge.

I don't imagine anyone is doing any filter development which involves multiple people working simultaneously on a single filter but... yes, that would be possible as well.

Running your own server offers some advantages, but there are lots of free servers out there and there are lots of free clients, as well.
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
I always save as a new filter when I make significant changes. I also backup my filters once in a while.

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Burt
Random Old Guy
Posts: 333
Filters: 12
wow. just spotted this thread. you've got some awesdome stuff going on here. very very cool. smile:)
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Thx Burt! smile:-)

Testing out my new Floortiles. I think they don´t look all that bad.

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Felt like making another woodfilter today, as I´m in need of some less rough wood.

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
...now also makes Barrels.

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Barrels...(and a failed chain texture experiment)

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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Very good and nice examples of FF works, Sharandra, you are a real and great FF artist, and know very well how to use it to get what you want, congratulations.
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Thx Ray smile:-)

Teaching the Filter to make Doors. I think it wants different panels.
Probably gonna do the hinges in Illustrator and load them as a mask.

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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
Sharandra, which engine are you rendering on?
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Unity. Just testing my assets atm. Gonna do proper lighting and lightmapping later.
But I thought it would be fun to see some FF textures in 3D smile:-)
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Test with using a mask for the metal parts. This filter is getting too complex. But I want to add in a frame,optional diagonal planks and metal grids smile:D

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Found the missing screws! smile:D
(Keyhole was blackened in PS)

Edit: fixed the studs

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Trying to add a frame

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Another screenie, first test of the door texture.
(still got to make some better floortiles)

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