Messages 226 - 270 of 342
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Ghislaine
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Hey Shar... what about your cartoon animal filter ? I'm still waiting for this great filter !!!
![]() visit https://gisoft.ca |
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Posted: December 8, 2012 2:52 pm | ||||
Sharandra
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It´s a 4.0 filter and not finished yet
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Posted: December 8, 2012 4:39 pm | ||||
Sharandra
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Posted: December 9, 2012 11:06 am | ||||
Sharandra
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Posted: December 9, 2012 11:26 am | ||||
Sharandra
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Posted: December 9, 2012 11:28 am | ||||
Sharandra
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Posted: December 9, 2012 6:32 pm | ||||
Skybase
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It's all glowwwyyy!!!!
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Posted: December 9, 2012 9:38 pm | ||||
Sharandra
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Posted: January 13, 2013 12:33 am | ||||
Skybase
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That's just beautiful!!!!
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Posted: January 13, 2013 2:26 am | ||||
Sharandra
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Posted: January 13, 2013 9:24 pm | ||||
Sharandra
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Posted: January 13, 2013 9:30 pm | ||||
Sharandra
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Posted: January 14, 2013 2:22 am | ||||
Morgantao
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That last one is just... OH BOY!
And the bacteria painter is... like, WOW! Scoll one is all... WOWZA! Oh, and the rubber bands just look FUN ![]() Library needs a few more quality filters. Some people upload filters by the bulk, your duty is to upload bu quality ![]() P.S. When is the peeling paint filter going to be up ![]() |
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Posted: January 14, 2013 3:14 am | ||||
Sharandra
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Quality > Quantity!
I guess some of the "bulk uploaders" are ppl on a trial version trying to get a free copy. Or ppl on holidays. We did get some talented new authors tho recently. The peeling paint filter...yeah I have to get back and finish that...:S ![]() But right now I need some dungeon walls!!! ![]() Ok question: If you look closely in the image, you can see that the edges of the stones are smooth and don´t have the surface noise of the front applied. They did catch the scratches tho. And I can´t figure out what I´m doing wrong! ![]() ![]() ![]() |
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Posted: January 14, 2013 9:52 pm | ||||
Sharandra
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Posted: January 14, 2013 10:24 pm | ||||
Skybase
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Render the bump of the bricks layer in two parts: The base brick layer and then the associated noise. I'd use the base brick bump as the primary bump, and faintly mix in the noise layer in the program. Part of the effect kinda comes from the protrusion of the bricks themselves, I suggest using displacement maps to make them look bumpier, then apply the noise as a regular bump map.
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Posted: January 14, 2013 10:50 pm | ||||
Sharandra
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Argh! I need it as one normal map tho lol. but thx anyway
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Posted: January 14, 2013 10:55 pm | ||||
Sharandra
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Well if nothing else works, maybe I can just fake it in the diffuse.
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Posted: January 14, 2013 11:03 pm | ||||
Sharandra
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Posted: January 14, 2013 11:54 pm | ||||
Sharandra
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Posted: January 15, 2013 12:54 am | ||||
Skybase
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Posted: January 15, 2013 1:54 am | ||||
Sharandra
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Posted: January 15, 2013 2:33 am | ||||
Sharandra
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Well the grainy look problem solved itself. A smartobject downsized to 512x512 still looks nice, unlike a 512x512 render from FF
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Posted: January 15, 2013 4:31 am | ||||
Sharandra
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Posted: January 15, 2013 8:22 pm | ||||
Sharandra
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Posted: January 15, 2013 10:50 pm | ||||
Casual Pixels
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Posts: 96 |
Wow. That's really looking good already.
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Posted: January 16, 2013 2:09 pm | ||||
Betis
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That iteration is looking AWESOME! A piece of advice from someone who frequently messes up filters after they look good by trying to tweak them more: save a copy of this version so you can come back to it if you end up messing stuff up
![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: January 16, 2013 7:26 pm | ||||
Sharandra
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Posted: January 20, 2013 11:49 am | ||||
Indigo Ray
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The wall texture looks great!
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Posted: January 20, 2013 12:20 pm | ||||
Sharandra
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Thank you
![]() It´s a screenie from Unity. |
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Posted: January 20, 2013 12:27 pm | ||||
Casual Pixels
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Posts: 96 |
Advanced recommendation: Anyone who does a lot of any kind of editing of text which evolves over time (and obviously, filters are saved as ffxml files which are text) should look into something like git or svn. They're not just for programmers. Being able to take a file, and commit the changes, nicely annotated with comments about what was done, branch off a version in order to test out some major design change, and being able to roll anything back to some earlier version is huge. I don't imagine anyone is doing any filter development which involves multiple people working simultaneously on a single filter but... yes, that would be possible as well. Running your own server offers some advantages, but there are lots of free servers out there and there are lots of free clients, as well. |
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Posted: January 20, 2013 2:40 pm | ||||
Sharandra
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Posted: January 20, 2013 4:43 pm | ||||
Burt |
wow. just spotted this thread. you've got some awesdome stuff going on here. very very cool.
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Posted: January 21, 2013 3:29 pm | ||||
Sharandra
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Posted: January 21, 2013 4:40 pm | ||||
Sharandra
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Posted: January 25, 2013 2:54 pm | ||||
Sharandra
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Posted: January 25, 2013 4:34 pm | ||||
Sharandra
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Posted: January 25, 2013 10:02 pm | ||||
SpaceRay
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Very good and nice examples of FF works, Sharandra, you are a real and great FF artist, and know very well how to use it to get what you want, congratulations.
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Posted: January 26, 2013 11:53 am | ||||
Sharandra
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Posted: January 26, 2013 7:19 pm | ||||
Sphinx.
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Sharandra, which engine are you rendering on?
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Posted: January 26, 2013 7:42 pm | ||||
Sharandra
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Unity. Just testing my assets atm. Gonna do proper lighting and lightmapping later.
But I thought it would be fun to see some FF textures in 3D ![]() |
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Posted: January 26, 2013 7:53 pm | ||||
Sharandra
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Posted: January 27, 2013 7:26 pm | ||||
Sharandra
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Posted: January 27, 2013 9:56 pm | ||||
Sharandra
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Posted: January 28, 2013 6:24 pm | ||||
Sharandra
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Posted: January 28, 2013 10:38 pm |
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