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				Crapadilla
								
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| Posted: October 24, 2007 12:11 pm | ||||||||
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				Crapadilla
								
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| Posted: October 24, 2007 12:12 pm | ||||||||
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				Kraellin
								
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			yup, good stuff there, dilla!
 
			and if you added a little color on some those, you'd have some pretty good fungal growth and algae types. and btw, 'tree bark' can also be done well using my last method, with the 5 color gradients If wishes were horses... there'd be a whole lot of horse crap to clean up!
 				Craig  | 
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| Posted: October 24, 2007 1:55 pm | ||||||||
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				Kraellin
								
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| Posted: October 24, 2007 2:00 pm | ||||||||
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				Kraellin
								
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| Posted: October 24, 2007 2:14 pm | ||||||||
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				Carl
								
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			hey thats pretty cool using your own hdri  
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| Posted: October 25, 2007 3:16 am | ||||||||
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				Kraellin
								
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			yup, custom hdri's can be very cool  
			If wishes were horses... there'd be a whole lot of horse crap to clean up!
 				Craig  | 
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| Posted: October 25, 2007 12:00 pm | ||||||||
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				Kraellin
								
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			i've been playing with 'marbleizing' with noise. this is something i've seen a few folks struggle with, primarily where one is trying to blend the noise node with the background node of a noise component. the difficulty seems to be with 'floating' the noise on top of the background. this seems to be a matter of contrast, but i'm not sure yet and if you'd care to address this, dilla, i'd be interested.
 
			here's one i've been playing with. the noise is set to the profile 'electrify' for the marbling and the background is a fairly simple, low contrast field. the trick is to get the noise to blend INTO the background and not float on top of it. ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
 				Craig  | 
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| Posted: November 3, 2007 10:28 am | ||||||||
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				Kraellin
								
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| Posted: November 3, 2007 11:00 am | ||||||||
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				Crapadilla
								
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			I'm continously amazed at the utterly crazy stuff you can do with noises... 
			![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) 				 | 
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| Posted: November 21, 2007 7:06 am | ||||||||
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				Crapadilla
								
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| Posted: November 21, 2007 7:07 am | ||||||||
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				Crapadilla
								
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| Posted: November 21, 2007 7:10 am | ||||||||
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				Crapadilla
								
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| Posted: November 21, 2007 7:15 am | ||||||||
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				Crapadilla
								
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			The randomizer is becoming addictive! 
			![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) 				 | 
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| Posted: November 21, 2007 7:18 am | ||||||||
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				Crapadilla
								
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			Some ancient ratatouille from under the couch... 
			![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) 				 | 
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| Posted: November 21, 2007 7:31 am | ||||||||
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				Crapadilla
								
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| Posted: November 21, 2007 7:42 am | ||||||||
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				Crapadilla
								
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			painting with red fruit pudding?   
			![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) 				 | 
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| Posted: November 21, 2007 7:46 am | ||||||||
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				Kraellin
								
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			hehe, yeah, i've gotten some odd, albeit nice results also. and i'm liking some of those you've posted quite a bit. and yes, it's sort of like kaleidoscope randomizing... you get hooked  
			but, where are the filters from which these come from? i'd love to see how these are composed. or, if not the full filter, then perhaps just a critical routine from one or two? If wishes were horses... there'd be a whole lot of horse crap to clean up!
 				Craig  | 
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| Posted: November 21, 2007 8:44 am | ||||||||
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				Crapadilla
								
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 Stashed away safely in the vaults of my secret hideout, of course, until they're ready for release. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) 				 | 
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| Posted: November 21, 2007 9:31 am | ||||||||
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				Kraellin
								
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			lol. you're as bad as i am, you tease!  
			If wishes were horses... there'd be a whole lot of horse crap to clean up!
 				Craig  | 
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| Posted: November 21, 2007 1:32 pm | ||||||||
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				Carl
								
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			these look cool, 
			
 the pic with this is excellent, and where did you say your secret hide out was?  | 
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| Posted: November 21, 2007 11:49 pm | ||||||||
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				Crapadilla
								
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			I didn't say where my hideout was. But if you see a titanic leather sofa striding over the land of Filter Forge, you might be in luck!
 
			![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) 				 | 
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| Posted: November 22, 2007 6:29 am | ||||||||
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				Bella
				 Moderator 
									Posts: 274  | 
			
				 
			OT:
 
			Crapadilla, we cannot reach you by email! We've already sent you three emails but you don't seem to receive them. Vlad wants to talk with you about using one of your filters as a prototype for a filter. Please send Vlad an email via the forum Email feature, or write via the contact form -- I'll forward your message to Vlad.  | 
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| Posted: November 22, 2007 7:39 am | ||||||||
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				Crapadilla
								
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			Bella,
 
			I've sent Vlad an email. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) 				 | 
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| Posted: November 22, 2007 8:15 am | ||||||||
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				Bella
				 Moderator 
									Posts: 274  | 
			
				 
			Great.
 
			He received it. Contact established!  | 
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| Posted: November 22, 2007 8:50 am | ||||||||
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				Sphinx.
								
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			I hope its the Limestone Cave or Thick Plaster versions you have in mind.. they're mighty cool!				 
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| Posted: November 22, 2007 9:10 am | ||||||||
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				Bella
				 Moderator 
									Posts: 274  | 
			
				 
			Crapadilla,
 
			Vlad seems to have sent you an urgent email and wants to make sure you receive it. If you read this before that email -- please go read that email asap  | 
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| Posted: November 22, 2007 9:12 am | ||||||||
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				Crapadilla
								
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			Read & replied!   
			--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) 				 | 
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| Posted: November 22, 2007 9:48 am | ||||||||
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				Kraellin
								
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			it seems dilla's stash is not the only thing in hiding  
			If wishes were horses... there'd be a whole lot of horse crap to clean up!
 				Craig  | 
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| Posted: November 22, 2007 10:15 am | ||||||||
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				Crapadilla
								
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 Yup, Vlad is currently busy preparing a Mac user mass sacrifice to the honor and glory of Tezkatlipoka®. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) 				 | 
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| Posted: November 22, 2007 12:07 pm | ||||||||
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				Kraellin
								
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			oh, and here all the while i thought it was to honor steve jobs and wozniak  
			If wishes were horses... there'd be a whole lot of horse crap to clean up!
 				Craig  | 
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| Posted: November 22, 2007 6:23 pm | ||||||||
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				Crapadilla
								
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 You could be in luck there... --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) 				 | 
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| Posted: November 23, 2007 12:03 pm | ||||||||
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				Crapadilla
								
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 While I won't submit each and every filter in my noise lab stash, you can rest assured that some will make it after some thorough polishing. In fact, some of my noise lab results have already hit the filter library (see 'Slate Flooring', 'Slate' and 'Rough Plastering'). These cover the techniques for all the 'plaster' and 'chiseled' types of surfaces that we talked about in the beginning of this thread... Other candidates for publication currently are the "Pumice/Porous Stone" and the "Spider Cave" filters. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) 				 | 
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| Posted: November 25, 2007 6:22 am | ||||||||
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				Kraellin
								
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			yup, good stuff and look forward to seeing more. this 'lab' has definitely helped my noise type filters. i've also been learning about the other surface maps and that's helped as well.
 
			and, putting those two things together and re-working my 'rock wall 1' filter, i've come up with some new variations: ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
 				Craig  | 
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| Posted: November 26, 2007 2:26 pm | ||||||||
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				Kraellin
								
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| Posted: November 26, 2007 2:31 pm | ||||||||
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				Kraellin
								
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			this next one i like, as well. perhaps the main difference between this filter and the original rock wall, is the addition of a separate perlin for 'roughness'. this gives move control, via two controls, for roughness. this helps give more surfaces and more control over same. 
			![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
 				Craig  | 
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| Posted: November 26, 2007 2:35 pm | ||||||||
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				Kraellin
								
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| Posted: November 26, 2007 2:40 pm | ||||||||
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				Crapadilla
								
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			By the way, Craig, what happened to your 'Liquid Metal Puddles'?   
			![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) 				 | 
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| Posted: November 27, 2007 11:54 am | ||||||||
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				Kraellin
								
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			yeah, i'm really bad about that... what happened to a hundred other trials. i tend to work on something for a while, then put it down, then start six more. i do generally go back and look at some of them, which is why i pulled out the rock wall one again. i had another idea for it inspired by your recent plaster/clay filter, so went back to look at it again. the liquid puddles, as i recall, was one preset of another filter, almost an anomaly. i'll have to dig it back up and isolate that one effect. but yeah, i liked that one too.
 
			what'd ya think of the last four images, though? it's your opinion i'm looking for here, since you are the current noise king. If wishes were horses... there'd be a whole lot of horse crap to clean up!
 				Craig  | 
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| Posted: November 27, 2007 1:23 pm | ||||||||
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				Crapadilla
								
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			Well, the first of the four reminds me of the 'sponge' noise you did once. It would probably make a fine 'coral reef' or 'underwater sponge' filter with some polishing. The roughness of the distortion could be higher though, to make it less 'synthetic' looking.
 
			Speaking of synthetic, the next three examples are too 'perlin' for my taste, but that's just me. My advice would be the following: Take the experimental noise result you like most and turn it into a very specialized filter that focuses on a very specific kind of surface. It always helped me greatly to have a theme in mind for this, like 'Coral Reef' or 'Liquid Metal Puddles', for example... Oh, and 'noise king' does sound exaggerated. I'd say my best noises resulted from 80% experimentation and 20% purposeful construction: they are happy accidents mostly... --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) 				 | 
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| Posted: November 27, 2007 3:03 pm | ||||||||
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				Kraellin
								
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			ok, that's interesting. i would have thought turn the roughness down, but ok.
 
			and on looking 'perlin', i'll have to go back and re-read your thoughts on this. i know it helped before. and i'm assuming when you say 'generic', you're saying 'generic perlin'. i'm really going to have to study what exactly 'perlin' is and how you're identifying it. but again, ok, this is the kind of critique i want. and yes, i know that's one of my 'failings', the whole way too broad of a range on filters. for me, for what i do, it's a good thing, but on textures designed so folks can find a given look, yes, and that goes back to the early beta days when vlad was talking about the same thing. ergo, i produce 'monsters' where vlad and quite probably others, would prefer midgets. so, this one i understand, but just have a hard time disciplining myself down to a single look. i want them all! and i want to cram them all into one filter so, ok, you think it would be better then to make a granite, slate, sandstone, and so on filters rather than combining them all in one. but, let's break it down further, where do you draw the line? would it be appropriate and useful to do 3 or 5 or 10 or even 20 granite type filters or would 'granite' be enough. i ask this because i've seen in different filters a completely different form and texture that could all be 'granite'. the textures all look granite, but the shapes and forms are quite different and arrived at differently. so where's a good place to draw that line? i could easily do 3 to 5 that all looked like the same type of stone, but would produce entirely different end results in form, color and other attributes. my approach has been to just throw them all into one filter and let the user create with it. but, i can also see that if i were a texture artist on a deadline, i wouldnt necessarily want to fumble through one large filter to find that one look. on the other hand, if he has to search through five 'stone' filters to find the one he wants, that's almost as bad. so, where's the good mix of the two? anyways, again, thank you. i appreciate the help If wishes were horses... there'd be a whole lot of horse crap to clean up!
 				Craig  | 
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| Posted: November 27, 2007 4:04 pm | ||||||||
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				Crapadilla
								
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 By 'generic' I mean ambiguous, irresolute, timid, and sometimes - beware! - amorphous. A 'generic' surface is a surface that doesn't know what it wants to be, so to speak, and thus provokes speculation as to what it is. Consequently, it usually is perceived as 'somewhat like this or that', but not immediately and clearly recognizable as 'exactly this and nothing else'. 
 In this case I used the term 'perlin' as synonymous to 'artificial', 'synthetic', 'CG-ish', as in 'non-photorealistic surface'. All apologies to Mr. Perlin for my impudence. 
 Yes, exactly. Narrowly defining a filters' scope always makes for a good starting point. Once you've constructed the filter, you can always add in complexity gradually without your variations breaking out of control. Well, at least that's my way of working within the Editor. I always use a 'layered' approach where I construct a simple working prototype, test its variation range, and subsequently flesh it out to achieve more detail or versatility. By the way, I've always liked one-trick-ponies better than jack-of-all-trades filters, because with the former you immediately know what you're getting. So, I'd rather search through a thousand one-trick-ponies than 100 jack-of-all-trades. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) 				 | 
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| Posted: November 27, 2007 4:50 pm | ||||||||
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				Kraellin
								
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			ok, been practicing some more. do let me know if you think these are 'too perlin' or, to a lesser extent, 'too ambiguous'.
 
			these were mostly done with the same filter or variations thereof, so dont worry about too many dissimilar effects in the same filter. i havent separated out the various effects yet to their own filters. ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
 				Craig  | 
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| Posted: December 14, 2007 2:57 pm | ||||||||
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				Kraellin
								
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| Posted: December 14, 2007 2:59 pm | ||||||||
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				Kraellin
								
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| Posted: December 14, 2007 3:00 pm | ||||||||
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