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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Strange circular plateaus...

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
smile;)

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
yup, good stuff there, dilla!

and if you added a little color on some those, you'd have some pretty good fungal growth and algae types.

and btw, 'tree bark' can also be done well using my last method, with the 5 color gradients smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
and, believe it or not, this is made primarily with noise: (though, strictly speaking, it doesnt really conform to the main 'noise lab' theme here.)

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
and here's another using the same filter with my 'fire-1' lighting environment. did the screen shot so you could see the environment.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Carl
c r v a

Posts: 7289
Filters: 82
hey thats pretty cool using your own hdri smile:)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
yup, custom hdri's can be very cool smile:) and, the really interesting thing at times is how they can really change some of this noise stuff.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i've been playing with 'marbleizing' with noise. this is something i've seen a few folks struggle with, primarily where one is trying to blend the noise node with the background node of a noise component. the difficulty seems to be with 'floating' the noise on top of the background. this seems to be a matter of contrast, but i'm not sure yet and if you'd care to address this, dilla, i'd be interested.

here's one i've been playing with. the noise is set to the profile 'electrify' for the marbling and the background is a fairly simple, low contrast field. the trick is to get the noise to blend INTO the background and not float on top of it.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
now here's one that just doesnt look right. parts of the black marbling look like they float a bit and just dont blend in right and i'm wondering why and what the solution is.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
I'm continously amazed at the utterly crazy stuff you can do with noises...

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
What the...???

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Amazing!

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Another one...

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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
The randomizer is becoming addictive!

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Some ancient ratatouille from under the couch...

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Weirdly photorealistic...

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
painting with red fruit pudding? smile;)

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
hehe, yeah, i've gotten some odd, albeit nice results also. and i'm liking some of those you've posted quite a bit. and yes, it's sort of like kaleidoscope randomizing... you get hooked smile;)

but, where are the filters from which these come from? i'd love to see how these are composed. or, if not the full filter, then perhaps just a critical routine from one or two?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Kraellin wrote:
but, where are the filters from which these come from?


Stashed away safely in the vaults of my secret hideout, of course, until they're ready for release. smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
lol. you're as bad as i am, you tease! smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Carl
c r v a

Posts: 7289
Filters: 82
these look cool,
Quote
Crapadilla wrote:
The randomizer is becoming addictive!

the pic with this is excellent, and where did you say your secret hide out was? smile:)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
I didn't say where my hideout was. But if you see a titanic leather sofa striding over the land of Filter Forge, you might be in luck!

smile;) smile:devil:
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Bella
Moderator
Filter Forge, Inc.
Posts: 274
OT:

Crapadilla, we cannot reach you by email! We've already sent you three emails but you don't seem to receive them.

Vlad wants to talk with you about using one of your filters as a prototype for a filter.

Please send Vlad an email via the forum Email feature, or write via the contact form -- I'll forward your message to Vlad.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Bella,

I've sent Vlad an email. smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Bella
Moderator
Filter Forge, Inc.
Posts: 274
Great.

He received it. Contact established! smile:D
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
I hope its the Limestone Cave or Thick Plaster versions you have in mind.. they're mighty cool!
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Bella
Moderator
Filter Forge, Inc.
Posts: 274
Crapadilla,

Vlad seems to have sent you an urgent email and wants to make sure you receive it. If you read this before that email -- please go read that email asap smile;) smile:)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Read & replied! smile;)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
it seems dilla's stash is not the only thing in hiding smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Kraellin wrote:
it seems dilla's stash is not the only thing in hiding Wink


Yup, Vlad is currently busy preparing a Mac user mass sacrifice to the honor and glory of Tezkatlipoka®.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
oh, and here all the while i thought it was to honor steve jobs and wozniak smile;) who's this texkatipoka? does he work for microsoft?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Sphinxmorpher wrote:
I hope its the Limestone Cave or Thick Plaster versions you have in mind.. they're mighty cool!


You could be in luck there... smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Kraellin wrote:
i'd love to see how these are composed. or, if not the full filter, then perhaps just a critical routine from one or two?


While I won't submit each and every filter in my noise lab stash, you can rest assured that some will make it after some thorough polishing.

In fact, some of my noise lab results have already hit the filter library (see 'Slate Flooring', 'Slate' and 'Rough Plastering'). These cover the techniques for all the 'plaster' and 'chiseled' types of surfaces that we talked about in the beginning of this thread... smile;)

Other candidates for publication currently are the "Pumice/Porous Stone" and the "Spider Cave" filters. smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
yup, good stuff and look forward to seeing more. this 'lab' has definitely helped my noise type filters. i've also been learning about the other surface maps and that's helped as well.

and, putting those two things together and re-working my 'rock wall 1' filter, i've come up with some new variations:

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
that last one has some shading elevation problems still to be worked out. this one shows things a bit better:

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
this next one i like, as well. perhaps the main difference between this filter and the original rock wall, is the addition of a separate perlin for 'roughness'. this gives move control, via two controls, for roughness. this helps give more surfaces and more control over same.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i've also re-worked some of the lines and nodes to give better color control. this makes it easier to get the colors you actually want. thus, things like 'sulphurous rock' are now easier to obtain:

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
By the way, Craig, what happened to your 'Liquid Metal Puddles'? smile;)

--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
yeah, i'm really bad about that... what happened to a hundred other trials. i tend to work on something for a while, then put it down, then start six more. i do generally go back and look at some of them, which is why i pulled out the rock wall one again. i had another idea for it inspired by your recent plaster/clay filter, so went back to look at it again. the liquid puddles, as i recall, was one preset of another filter, almost an anomaly. i'll have to dig it back up and isolate that one effect. but yeah, i liked that one too.

what'd ya think of the last four images, though? it's your opinion i'm looking for here, since you are the current noise king.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Well, the first of the four reminds me of the 'sponge' noise you did once. It would probably make a fine 'coral reef' or 'underwater sponge' filter with some polishing. The roughness of the distortion could be higher though, to make it less 'synthetic' looking.

Speaking of synthetic, the next three examples are too 'perlin' for my taste, but that's just me. smile;) I've written about this a few pages ago, if I recall correctly. While the examples are testimony of the broad range of your 'Rock Wall' filter, they also show its shortcoming to be this very same generality. The filter generates a wide array of surfaces, yet all of them do appear very generic.

My advice would be the following: Take the experimental noise result you like most and turn it into a very specialized filter that focuses on a very specific kind of surface. It always helped me greatly to have a theme in mind for this, like 'Coral Reef' or 'Liquid Metal Puddles', for example... smile;) smile:D

Oh, and 'noise king' does sound exaggerated. I'd say my best noises resulted from 80% experimentation and 20% purposeful construction: they are happy accidents mostly... smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, that's interesting. i would have thought turn the roughness down, but ok.

and on looking 'perlin', i'll have to go back and re-read your thoughts on this. i know it helped before. and i'm assuming when you say 'generic', you're saying 'generic perlin'. i'm really going to have to study what exactly 'perlin' is and how you're identifying it. but again, ok, this is the kind of critique i want.

and yes, i know that's one of my 'failings', the whole way too broad of a range on filters. for me, for what i do, it's a good thing, but on textures designed so folks can find a given look, yes, and that goes back to the early beta days when vlad was talking about the same thing. ergo, i produce 'monsters' where vlad and quite probably others, would prefer midgets. so, this one i understand, but just have a hard time disciplining myself down to a single look. i want them all! and i want to cram them all into one filter smile:) i'll work on it smile:)

so, ok, you think it would be better then to make a granite, slate, sandstone, and so on filters rather than combining them all in one. but, let's break it down further, where do you draw the line? would it be appropriate and useful to do 3 or 5 or 10 or even 20 granite type filters or would 'granite' be enough. i ask this because i've seen in different filters a completely different form and texture that could all be 'granite'. the textures all look granite, but the shapes and forms are quite different and arrived at differently. so where's a good place to draw that line? i could easily do 3 to 5 that all looked like the same type of stone, but would produce entirely different end results in form, color and other attributes. my approach has been to just throw them all into one filter and let the user create with it. but, i can also see that if i were a texture artist on a deadline, i wouldnt necessarily want to fumble through one large filter to find that one look. on the other hand, if he has to search through five 'stone' filters to find the one he wants, that's almost as bad. so, where's the good mix of the two?

anyways, again, thank you. i appreciate the help smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Kraellin wrote:
i'm assuming when you say 'generic', you're saying 'generic perlin'


By 'generic' I mean ambiguous, irresolute, timid, and sometimes - beware! - amorphous. A 'generic' surface is a surface that doesn't know what it wants to be, so to speak, and thus provokes speculation as to what it is. Consequently, it usually is perceived as 'somewhat like this or that', but not immediately and clearly recognizable as 'exactly this and nothing else'.

smile:D smile:D smile:D

Quote
Kraellin wrote:
i'm really going to have to study what exactly 'perlin' is and how you're identifying it.


In this case I used the term 'perlin' as synonymous to 'artificial', 'synthetic', 'CG-ish', as in 'non-photorealistic surface'. All apologies to Mr. Perlin for my impudence. smile;)

Quote
Kraellin wrote:
so, ok, you think it would be better then to make a granite, slate, sandstone, and so on filters rather than combining them all in one.


Yes, exactly. Narrowly defining a filters' scope always makes for a good starting point. Once you've constructed the filter, you can always add in complexity gradually without your variations breaking out of control. Well, at least that's my way of working within the Editor. I always use a 'layered' approach where I construct a simple working prototype, test its variation range, and subsequently flesh it out to achieve more detail or versatility.

By the way, I've always liked one-trick-ponies better than jack-of-all-trades filters, because with the former you immediately know what you're getting. So, I'd rather search through a thousand one-trick-ponies than 100 jack-of-all-trades. smile;) smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, been practicing some more. do let me know if you think these are 'too perlin' or, to a lesser extent, 'too ambiguous'.

these were mostly done with the same filter or variations thereof, so dont worry about too many dissimilar effects in the same filter. i havent separated out the various effects yet to their own filters.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
this one is a sort of rough hide or maybe something like a nuagahyde (sp?)

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
this one's just a variation of the first one.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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