Messages 316 - 354 of 354
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DJI
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HA!HA!HA!. Don't worry. I knew what you meant.
![]() "Art is quite useless." Oscar Wilde |
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Posted: October 17, 2015 12:15 pm | ||||
mitaywalle
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Hello guys, very glad to back here.
![]() Here is my idea. I'm making Tower Defense game, and I'm already tired of remaking tile-sets. So I've created this Tile-set-Maker. 1 Alpha mask 3 RGB Source ( tiled by 1 RGB and Alpha in proccess) after auto-slice in photoshop, and choose needed tiles. It's very fast even with 3k-4k finish render grid for visualization. Later would be river/road tile-set-maker. still have some ideas for flexability. here is filter + couple of demos. 512x512 source, 3072x3072 finish image, 48 sec render. ![]() ![]() ![]() ![]() ![]() TIlesetMask.ffxml Randomize everithing! |
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Posted: October 17, 2015 1:32 pm | ||||
DJI
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Interesting. I don't play video games let alone make them but I'm sure this is yet another great FF innovation.
![]() ![]() "Art is quite useless." Oscar Wilde |
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Posted: October 17, 2015 3:57 pm | ||||
CFandM
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Well the large images just messes with the thread and slows down the scrolling time and is a bad ideal to post them this way due to that...
Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: October 17, 2015 4:09 pm | ||||
DJI
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HA! Indeed.
![]() ![]() ![]() ![]() "Art is quite useless." Oscar Wilde |
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Posted: October 17, 2015 5:40 pm | ||||
mitaywalle
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My bad, unfortunatly already can't edit, but in future I'd make url + preview defenatly
![]() Randomize everithing! |
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Posted: October 17, 2015 7:56 pm | ||||
mitaywalle
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Posted: October 18, 2015 3:34 pm | ||||
mitaywalle
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And here is, as promised, Tileset-Road-Maker
Source: Vertical + Horizontal mask (RGBA, Alpha would be ectracted) 1-3 RGB tiled source, 1 RGB Tiled Background. Result: 4 T-Cross, 4 Turns, 4 Deadends, 1x1 Island, 1 simple Cross, 1 Horizontal, 1 Vertical. -Alpha/Background. -With/out shadow.(P.S. shadow doesn't hirt seamlessness) -Grid for visualization. Example: ![]() Tileset-Road-Maker.ffxml Randomize everithing! |
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Posted: October 18, 2015 5:36 pm | ||||
DJI
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Could someone tell me why this filter won't seamlessly tile?https://www.filterforge.com/filters/12483.html
![]() "Art is quite useless." Oscar Wilde |
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Posted: October 18, 2015 10:13 pm | ||||
Skybase
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Go into the filter editor > Overrides > and enable seamless tiling.
In terms of design, given the way Perlin Noise generates seamless tiling, it often looks too obvious that it's seamlessly tiling especially when the scale is set to a very high value. Sometimes turning it off is a good solution to create the appropriate look, although that's a sacrifice we have to consider. |
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Posted: October 18, 2015 10:43 pm | ||||
DJI
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I followed your suggestion and now I see why JoBox disabled seamless tiling. It just looks bad. Thanx for your help.
![]() "Art is quite useless." Oscar Wilde |
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Posted: October 18, 2015 10:57 pm | ||||
SpaceRay
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ii told you that I had the same problems and it seems that for you it was solved quickly, I took much more to figure out and realize that the problem was really that the size, pixels setting was different in source and destination as shown in this thread FF 3.0.14 - Copying some components in filter editor they get modified i thought that it was a bug, and then it was me that was copying from a filter with the modified size,pixels settings into a filter with default size,pidels settings and so the components get modified after pasting them |
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Posted: October 21, 2015 5:05 pm | ||||
mitaywalle
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More one interesting thing - by-instance effect (color variation in my case).
If you wanna variate your filter in different Image-instances when lowering scale, you can use bomber with repeat = 1, it'll create 1 pattern for 1 Image, if you have quad base image, of course. More over, you can variate different parts separately, or not variate some of them, and get complex variation by pretty simple way. for example: body and illuminators are variated separately, dirt and shadows aren't variated. ![]() ![]() https://www.filterforge.com/filters/13331.jpg Randomize everithing! |
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Posted: October 29, 2015 2:12 pm | ||||
DJI
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Posted: November 1, 2015 4:02 pm | ||||
DJI
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Posted: November 1, 2015 4:03 pm | ||||
Skybase
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You were very very close! Checkerboard Crackes.ffxml |
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Posted: November 1, 2015 7:43 pm | ||||
DJI
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Hey! Thanx Skybase.
![]() ![]() ![]() ![]() "Art is quite useless." Oscar Wilde |
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Posted: November 1, 2015 10:35 pm | ||||
SpaceRay
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I remember when there was in the forum this kind of threads from FF experts that showed such cool, awesome and amazing things that nobody else would have thought and be able to do and the creativity was flowing, now there seems to be nothing like these things
More examples is like this one The Secret of Smudge? Sharing Noise Cracking and Branching Techniques? |
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Posted: April 24, 2017 3:31 pm | ||||
David Roberson |
Is this a proprietary filter, or just one that isn't ready for submission? Been a while since the example was posted... It can't be v.7.0!... is there any way I can get it from you? |
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Posted: January 28, 2018 12:24 am | ||||
ThreeDee
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Oldie but goodie... I just submitted the old 9-slice scaling filter (originally created in FF5 in 2015), after I thought I had lost it somewhere through computer upgrades. What's a better place to back up filters than in the online Library?
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Posted: February 6, 2021 12:50 pm | ||||
DJI
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Posted: February 26, 2021 8:48 pm | ||||
DJI
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Posted: February 26, 2021 8:53 pm | ||||
SpaceRay
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WOW!! You are back !!!! I really miss you very much and all you r clever, interesting, awesome and amazing ideas you are able to do and I admire much the thing you have been able to do, and would really love that could be able to continue making more interesting things and ideas, if you can and want of course. |
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Posted: February 27, 2021 12:31 pm | ||||
DJI
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Posted: March 2, 2021 2:06 am | ||||
DJI
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Posted: March 2, 2021 2:07 am | ||||
DJI
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Posted: March 2, 2021 2:08 am | ||||
DJI
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Posted: March 2, 2021 2:09 am | ||||
DJI
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Posted: March 2, 2021 2:10 am | ||||
DJI
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Posted: March 3, 2021 6:37 pm | ||||
DJI
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Posted: March 3, 2021 6:38 pm | ||||
DJI
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Posted: March 3, 2021 6:39 pm | ||||
DJI
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Posted: March 3, 2021 7:29 pm | ||||
DJI
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Posted: March 3, 2021 7:30 pm | ||||
DJI
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Posted: March 3, 2021 7:31 pm | ||||
DJI
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Posted: March 4, 2021 9:47 pm | ||||
DJI
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Posted: March 4, 2021 9:47 pm | ||||
DJI
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Posted: March 5, 2021 2:35 am | ||||
DJI
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Posted: March 5, 2021 2:36 am | ||||
DJI
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Posted: March 5, 2021 2:37 am |
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