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Ghislaine
Ghislaine

Posts: 3142
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Here the filter, uber

GF Spiral Dots Gen.ffxml
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uberzev
not lyftzev

Posts: 1890
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Here you go.

Just so you know the conversion from the old offset is easy. Change any black inputs to -1 (50% gray becomes black) and leave the white as is.

GF Spiral Dots Gen Fixed.ffxml
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Ghislaine
Ghislaine

Posts: 3142
Filters: 270
Thanks a lot uber, I appreciate much your help.

There are 2 more things that I did not see before. There is another offset2004 output to the frame, I tried to change this obsolete offset by the newest but this does not give good result. The second thing is that I would like to change the obsolete bomber for the newest, but the particle 1 does not take the gradient. So I'm lost. I do not know what to do.

Quote
Just so you know the conversion from the old offset is easy. Change any black inputs to -1 (50% gray becomes black) and leave the white as is.


Not sure that I understand. I saw that you have changed the black for HDR. Is this what makes the difference with the newest offset?
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Quote
Not sure that I understand. I saw that you have changed the black for HDR. Is this what makes the difference with the newest offset?
Yes
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Ghislaine
Ghislaine

Posts: 3142
Filters: 270
I'm glad for having understood. You're an ace uber and a very helpful person.

What I meant about the bomber is that it isn't impossible to input the gradient at particle. In the help components, it says that we have to add the particle adaptor if we have a frame in the subtree. I tried but it does not function, just to see this mark " smile:!: " . I really do not know where or what to input and output at this particle adaptor.
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