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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
I have seen this image shown below and this reminds me much to filter forge, in that there are geometric shapes tiled, and there are some missing hexagonal tiles (holes), as it can be done in some filters.

And after the sucess of some other tilings challenges, with cubes and also hiperbolic tilings, I have though if it would be possible to make a filter to make something like the image shown below.

If not possible, it does not need to have the hexagonal tiles in 3D shapes (I mean with width) as they are shown.

And would be complete round and not cut in the lower part as it is shown here.

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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
I have been searching for more examples likes this, or some way of explaining how this was done, or if this pattern follows one of the many math formulaes or algorithms, but have not found any yet, perhaps this is only done in 3D rendering and not with graphical geometry software, although I have not searched much so there of course could be many ways to do this.
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Morgantao
Can't script

Posts: 2185
Filters: 20
Good news: It can be done in FF.
More good news: It shouldn't be too hard to do it.
Bad news: I can't do it. I'm too stupid.

In other words, this looks to me like the reverse version of Inujima's Soccer Ball filter or his Ornamented Ball filter.
A basic version (without 3D hex tiles) should consist of a simple hexagonal tile pattern (We have a few of those already) wrapped with Inujima's technique, but in reverse.

Then again, I could be talking out of my ass... smile:D
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Goodnews! You can do it in FilterForge
Opinion Page Headlines: You already mentioned it, much easier to do this in programs like Maya, Cinema4D, Sketchup even.... I mean ok, you can hand draw it, I give you that. I can show you how to do this using grids n stuff in Illustrator. But if you want something parametric, much easier to do this in those 3D programs mentioned.

Honestly in FilterForge, sometimes the most basic things tend to take more brains / time to accomplish. smile:p I think this challenge would probably be one of the most technically challenging one because of the given parameters: 3D, in a sphere, accepts different colors per tile, has perspective. I can imagine how to do it but I can't imagine what to put down first hand.

Below: Artmatic at its extremely basic level. Not that I wanted to make the same thing smile:p

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Morgantao
Can't script

Posts: 2185
Filters: 20
Quote
I can show you how to do this using grids n stuff in Illustrator.

Yes, please! smile:)
Allways interested in learning new cool things and techniques for AI.

SR, I know this doesn't look like much, but it only took me around 5 minutes of splicing two filters from the library to do this:

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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
Good news: It can be done in FF.
More good news: It shouldn't be too hard to do it.
Bad news: I can't do it. I'm too stupid.


Thanks for the good news smile:)

For the bad news, I do not think at all that you are too stupid, is just that you do not have enough knowledge, experience and skills of FF to do it, and this does not mean that you are too stupid.

Quote
Skybase
Goodnews! You can do it in FilterForge


Thanks Skybase,Good to know and this is why I have suggested it here

Quote
Skybase You already mentioned it, much easier to do this in programs like Maya, Cinema4D, Sketchup even....


I know that surely this is not difficult to make on 3D software, but as I have really very little experience in all these 3D software, and I am not as experienced and skilled as you are, it would be much more difficult.

Also I wanted to suggest this as a challenge for anyone expert in FF that would like to have something to do and try his skills on this.

Quote
Morgantao:
SR, I know this doesn't look like much, but it only took me around 5 minutes of splicing two filters from the library to do this:


Yes this does not look much to the above, but is a nice and well done try as a start.

There are many hexagonal tilings and hexagonal ways to do it in FF library and forums, and also thought that surely voldemort could have some help with this smile:)
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Morgantao
Can't script

Posts: 2185
Filters: 20
You caught me smile:D
I used Volde's spherical tiling filter smile:)
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
You caught me smile:D


Well, If you after posting here it appears also a thread with the Orbital Ring Tile by voldemort that looks very similar to this effect, so you only have to do 2 + 2 = 4 smile;) smile:D
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Morgantao
Can't script

Posts: 2185
Filters: 20
Aha! I did that to throw you off, as I didn't actually use Orbital Ring Tile! smile:D
So I guess 2 + 2 = 5 now? smile:D
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
Morgantao
Aha! I did that to throw you off, as I didn't actually use Orbital Ring Tile!
So I guess 2 + 2 = 5 now?


Well I I think that I at least guessed that you used a voldemort filter, right? so it can be 2 + 2 = 4.5 smile;) smile:D
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voldemort
voldemort
Posts: 872
Filters: 649
Did you consider using this filter as a base

http://www.filterforge.com/filters/9806.html
lets all whine for a wine port
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Morgantao
Can't script

Posts: 2185
Filters: 20
Quote
Did you consider using this filter as a base

Yes, but I don't understand it enough to make it wirk right smile:D
It has more distortion than I want, and I couldn't think of a good way to avoid it and still have nice tiles.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Quote
Skybase

Opinion Page Headlines: You already mentioned it, much easier to do this in programs like Maya, Cinema4D, Sketchup even...

I mean ok, you can hand draw it, I give you that. I can show you how to do this using grids n stuff in Illustrator. But if you want something parametric, much easier to do this in those 3D programs mentioned.


I do not know if in Illustrator would look like this shown above, I think it would be much better and probably easier to make in a 3D software, specially in Cinema 4D.

Instead of showing how to make this in Illustrator, it would be good and better to show it (if it easy) in this 3D program that seems that you already have.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
From my low experience I think that to make this would be possible if you make a full sphere based on this hexagonal tiles shapes and then cut it in half or delete the unwanted tiles of one side.

Sorry this is just my imaginatgion, as I really do not know how this is possible and if it can be done this way.

The main point for this thread was as a challenge for making this inside FF by exoerts like uberzev, ThreeDee and Indigo Ray that have shown some good examples of 3D illusion making inside FF
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Morgantao
Can't script

Posts: 2185
Filters: 20
I still wanna see how it's done in Illustrator. I'm always on the markey for cool new techniques smile;)
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