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TBH-1138
Posts: 95
Filters: 53
I haven't gotten clouds or planet rendering done yet, so here's a preview of the default surface.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
That's verryy nice! smile:D
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Betis
The Blacksmith

Posts: 1207
Filters: 76
don't forget to adjust colors/snow based on elevation! looks awesome!
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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TBH-1138
Posts: 95
Filters: 53
Quote
don't forget to adjust colors/snow based on elevation!

I'd do that, but I'd have to add mountain ranges first. As-is, this kind of noise generates mountains that look like someone splattered white paint on the terrain.
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TBH-1138
Posts: 95
Filters: 53
Mountains.

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TBH-1138
Posts: 95
Filters: 53
Now it renders the planet. There are clouds, but I've disabled them for this image.

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TBH-1138
Posts: 95
Filters: 53
Here it is with clouds. I'm not quite happy with them yet. The smaller details are too fibrous, but I'm not quite sure how to fix it.

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Indigo Ray
Adam

Posts: 1442
Filters: 82
Glad Earth doesn't have all those giant craters!

Have you tried using my vortex filter to help with the clouds?
Cover the planet in hurricanes! smile:D
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TBH-1138
Posts: 95
Filters: 53
I actually was planning on using that for something, but the vortices just don't really look natural. It's either concentric circles or "walls" between each vortex. Another noise distortion might fix that.

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TBH-1138
Posts: 95
Filters: 53
More noise distortion didn't quite break up the artifacts. I'm thinking of adding city lights or possibly glowing water for lava planets and such.

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TBH-1138
Posts: 95
Filters: 53
Speaking of glowing water, here it is. This will be disabled by default. Currently the glow is rendered over the planet; clouds don't block it.

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TBH-1138
Posts: 95
Filters: 53
Lava planet made with glowing water.

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TBH-1138
Posts: 95
Filters: 53
City lights. Should I add anything else or release as-is?

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Betis
The Blacksmith

Posts: 1207
Filters: 76
I would refine the clouds before submission, and probably work on the lighting too.

Use some real-references


Notice the heavy blue cast from the atmosphere, the planets true colors are scattered and absorbed and replaced with the atmospheric glow. Also the water and shadows don't get very dark.

Also you might want some real lighting phases in there (I have a filter just for that)
http://www.filterforge.com/filters/8845.html

But this is all constructive criticism, I think it's coming along nicely! smile:)
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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TBH-1138
Posts: 95
Filters: 53
Quote
Notice the heavy blue cast from the atmosphere, the planets true colors are scattered and absorbed and replaced with the atmospheric glow.

I see what you mean.

Quote
Also the water and shadows don't get very dark.

In this picture, the light is coming from behind the camera. There are no shadows in that kind of lighting.


As you can see here, or by going outside at night, the dark side of a planet is pitch black.

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Also you might want some real lighting phases in there (I have a filter just for that)
http://www.filterforge.com/filters/8845.html

That's awesome. The only reason I'm not using that is because I can't generate specular highlights with it.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
you might be able to get specular highlights by messing with the curve... I'm not sure I haven't tried it for that. but also notice that the photographs hardly appear to have any specular anyway
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Those are great looking planets TBH-1138. You should totally release it!
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TBH-1138
Posts: 95
Filters: 53
Quote
you might be able to get specular highlights by messing with the curve... I'm not sure I haven't tried it for that.

Nope. I tried everything I could think of and nothing worked.

Quote
but also notice that the photographs hardly appear to have any specular anyway

It's a subtle effect, but it definitely enhances realism. It all looks like solid rock without specular.

Quote
Those are great looking planets TBH-1138. You should totally release it!

I would, but the clouds still need some work and I'm rendering some 4k planetary noise from an edited version of ThreeDee's snippet. It's been rendering for ~1.5 days so far.
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TBH-1138
Posts: 95
Filters: 53
Made some lighting and atmosphere improvements.

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TBH-1138
Posts: 95
Filters: 53
I think I'll call this done. Here's a planet from the randomizer.
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Cool! I hope you left the glowing water feature in there. I liked that.
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TBH-1138
Posts: 95
Filters: 53
It's still in there. smile:) One of the presets uses it for lava, and another (above) uses it for some kind of bioluminescence in the water.
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