DangerKitty
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Posts: 10 |
Hi Everybody!!!
Happy Holidays! I am overwhelmed by the amount of incredible talent there is in filter forge but it does not surprise me. I love this! I have been looking for some time something to make sequin patterns fabrics like the examples below. I have tried with the actual sequin filter in FF but I cannot get them to overlap they way they normally would and make them more realistic like the examples below. Would it be hard to create a filter like this? With different variations in colors, pattens, backgrounds, sizes, shapes and iridescence. I just love the detail! Any thoughts? Thanks Everyone!!! ![]() |
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Posted: December 9, 2013 12:03 pm | ||||||||
xirja
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Probably a good start here: http://www.filterforge.com/filters/5088.html Cheers!
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: December 10, 2013 8:01 am | ||||||||
DangerKitty
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Posts: 10 |
Hi Xirja,
I tried that too. I could not get that effect. I appreciate your fast reply! Cheers! |
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Posted: December 11, 2013 5:37 pm | ||||||||
xirja
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Hey,
Here's another approach I threw together using the bomber method: Sequined.ffxml _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: December 11, 2013 8:59 pm | ||||||||
DangerKitty
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Posts: 10 |
OMG! You are awesome! I sooooo appreciate you doing this! I just tried to open it and I couldn't because it is asking me for a newer version of FF. I am assuming that it is for FF 4? I have the latest version of 3. I did an update today. I am going to download the demo to FF 4 and see if that works!
I cannot thank you enough you are to kind. This was really nice of you. Cheers! Kat |
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Posted: December 11, 2013 9:21 pm | ||||||||
xirja
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Surely, no problem, could have been done in version 2, but...
At 25 min for a 25 all anti-aliased pass it needs some optimization but a good start anyhow. ![]() ![]() _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: December 11, 2013 9:34 pm | ||||||||
DangerKitty
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Posts: 10 |
WOW, you are not kidding that is a great start! I am still a newbie and I have so many ideas for filters but I am just getting my bearings with the components. I downloaded the FF 4 and it won't even launch. Maybe its my computer.
I can't wait to start making filters and sharing them in the library too! I feel terrible that I was not able to try it out. I have to buy the FF 4, just bad timing with the holidays... You know what I mean...LOL Your time and effort in this is priceless and I truly appreciate what you did for me. Maybe between now and tomorrow and I can get the FF 4 demo working. If I do I will post some samples once I can play with it! LOL You are too kind. Thanks again! Blessings! |
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Posted: December 11, 2013 9:43 pm | ||||||||
xirja
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No worries, it pleases me to be able to solve a problem. Hope that you can get version 4 working.
Here's a much faster and improved version, I couldn't put this one down! Amazing how one little blur early on in a chain can increase the time 6 fold. SequinedV2.ffxml _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: December 12, 2013 1:35 am | ||||||||
xirja
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4:33 minutes with 25 AA!
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: December 12, 2013 1:39 am | ||||||||
SpaceRay
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Very good filter I was going to make something similar but I did not have enough time to do it, and you have already done it very well.
Is this for the 600x600 preview with 25 AA samples with Edges only ? Because I have made the same render using preset 3 and it takes only 1:13 minutes ![]() Also I have tried Preset 2 600x600 with 25AA edges only and takes 2:05 minutes Using Windows 8 64 bit (just installed with a total fresh start) and the latest FF 4.0.6 with the silent update using Intel Quad Core i7 2600K 3.4GHz |
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Posted: December 12, 2013 3:13 am | ||||||||
Skybase
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Lol you have a spoiled computer SpaceRay.
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Posted: December 12, 2013 3:38 am | ||||||||
xirja
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The "All" setting was used.
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: December 12, 2013 9:20 am | ||||||||
SpaceRay
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Well, I have tested again preset 3 with 25 AA and ALL setting instead of Edges only and I got 1:19 seconds
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If you mean that my computer is from 2010, is wrong because i7 2600K was released in Q1 2011 and I bought my computer in August 2011 |
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Posted: December 12, 2013 4:23 pm | ||||||||
DangerKitty
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Posts: 10 |
YAY! I managed to get the FF 4 Demo to work but needless to say I will have to get the new version in 29 days! LOL
I played with the curve settings, and some of the brightness and this is what I got. I tried to refine the edges a bit but I could not figure out how to add a slight drop shadow to separate the sequins. I also tried to get them to overlap vertically over each other and side by side a little better but that did not work out for me. ![]() Let me know what you think... Thank you so much for helping me, I really appreciate it it! Cheers! SequinedV3.ffxml |
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Posted: December 12, 2013 7:51 pm | ||||||||
SpaceRay
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Considering the thread, the topic and that you have a Mac, I think that you mean that you have a Mac from 2010 that was when the Mac Pro was launched. |
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Posted: December 13, 2013 2:19 pm | ||||||||
Skybase
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"Spoiled" as in faster than most other people's computers.
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Posted: December 13, 2013 7:41 pm | ||||||||
xirja
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Yep, the green sheen of envy and the tears on my part. Just joking around.
So, despite the holidays, I'm feeling rather like a tease, so more photos, but not another filter, except for one I just submitted to the library entitled: "Holographic Refractor". KatRuiz, you are too kind, so I'll be happy to talk you through furthering your sequin quest. The main thing is to understand how the 'depth sorting' and 'density' settings affect particles in the bomber. Probably best to up the density to 2, and then go from there rebuilding as needed. ![]() _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: December 13, 2013 9:29 pm | ||||||||
xirja
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Need to work on the edges on the input image/mask for custom shapes, and as it stands the thread is slightly re-colored like the particles, but more or less this is on target. Plus Parametric Depth Sorting! Copyright, trademark, patent, kill! Damn friggatriskaidekaphobia!
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: December 13, 2013 9:38 pm | ||||||||
xirja
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! My Post 360 !
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: December 13, 2013 9:43 pm | ||||||||
Indigo Ray
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Posted: December 13, 2013 9:56 pm | ||||||||
DangerKitty
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Posts: 10 |
HOLY S***! YES!!!!!!!!!!! YOU ARE THE BEST!!!!!!! OMG! I almost fell over. Is this the one you submitted to the library called "Holographic Refractor"? PRETTY PLEASE!!!! I am so excited!
You even got the ridging on the threads. WOW. I really would like this filter. You are AMAZING!!!!!! ![]() ![]() ![]() |
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Posted: December 13, 2013 9:58 pm | ||||||||
SpaceRay
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WOW!!! xirja your sequins filter looks really very good and is much better than I could imagine.Awesome the image example you have showed here above for the latest version.
USE IMAGES SOURCE TO COLORIZE THE SEQUINS INDIVIDUALLY? I have one further suggestion and idea for the colorization of the sequins that I got after I have seen the filter Image Knit by Sharandra where every knitting knot is made from ONE plain color taken from the original image source. So what I want to suggest is that instead of the knitting knots, they could be replaced by your sequins, and so loading a source image would colorize each of the sequins with a plain color taken from the source image
Very good to know what is the main trick or tip behind this but I have never understood what the bomber depth sorting is for and how to use it
Well, if this is the reason, I want to say that I have never wanted to brag or boast about my computer perfomance and was not at all my intention to show that my computer is faster than the one from xirja, I did show my time because my intention was that it could not be probably possible that I had over 1 minute and xirja had over 4 minutes, AND I thought that maybe could be a bug or have something wrong inside the filter, or something bad in the FF Mac version.
As said above never was my intention to give you envy in any way and to make you feel bad because you have a slower computer, as said, I thought to show this only because you may be having something wrong in the filter or with your computer FF settings, or perhaps some other software was obstructing and making FF slower. Sorry to bring you tears for your old computer. |
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Posted: December 14, 2013 3:26 am | ||||||||
Skybase
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lol SR, I know man. I was really just poking at the fact that you can't make comparisons when you don't have variables. Xirja's comp is probably just slower than yours. Seems naturally acceptable as a render time for the quality in question (given high AA numbers). I know about the bug that's been reported, but there's just not enough variables and the bug's description don't match the filter's construction.
![]() and regarding the filter, it's sweeet. And "USE IMAGES SOURCE TO COLORIZE THE SEQUINS INDIVIDUALLY?" That's easy. Swap the second bomber's Assemble HSB tint input with an image. Done. However, given that some nodes here are 1.0 there needs a fix to suit a variety of ratios. Xirja, I hope you don't mind, here's just a quick mod. ![]() Sequined - Image Input.ffxml |
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Posted: December 14, 2013 4:35 am | ||||||||
xirja
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I'm affraid Holographic Refractor is going to be just a mod of the background reflection method used in this one.
![]() The depth sorting is still a mystery I'm unravelling too. IndigoRay, thank you, truly, about twice as fast! I feel magnetically drawn to if's, this is going to be a hard habit to break. Not at all Skybase, please... _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: December 14, 2013 9:39 am | ||||||||
DangerKitty
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Posts: 10 |
Hi Xirja,
If I could describe how confusing this is for me right now, It reminds me of my first night in the Mojave desert with night vision gear on trying to navigate during a Civilians on the Battlefield training exercise...LOL I increased the density in the bombers to 2 and this is what I got. I could not get the lighting right to make the center of the hole look more dimensional or realistic. How did you get the ridging in the thread? I am banging my head trying to figure that out. I am also stuck on the edge refinement. Any other suggestions you can offer to make it look more like yours does? You have made this look exactly they way I want it to, what am I missing or doing wrong? Can you give me another starting midpoint that I can compare and work with? Please let me know how I did. ![]() Thanks again! ![]() |
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Posted: December 14, 2013 11:06 am | ||||||||
xirja
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Hey,
As long as you can relate to my suffering, all is well. ![]() So, for the thread, a gradient component (mirrored and repeated) sent to a rotate, and then to a blend (50% linear burn) with the color should do it. Thankfully the layering is just a matter of 'connecting a checker to the depth sorting on the bomber' TM©PP LOL. For a repeat of 5 on the bomber, a corresponding 5 repeat on the checker, and all other combinations for different layering patterns. Changing the bevel (smooth mode) and width on the polygon will give the nice edge. _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: December 14, 2013 12:22 pm | ||||||||
SpaceRay
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Thanks for showing how this can be done, I like how it works and works well, but as you say it needs more work to be done to make it better and have better results. I still have to understand how this filter works and how to modify it and make it better, will try to see and understand it to be able to help also It would be better if the shadow that goes downward is lighter and not so dark
Is true that is not good to compare MacOs and Windows versions as is not the same, and specially if there are some bugs that could put a penalty on the speed, and I agree with you that the variables should be the same and so Xirja and I are not the same |
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Posted: December 14, 2013 1:07 pm | ||||||||
DangerKitty
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Posts: 10 |
Hi Xirja and Space Ray,
Thank you both for the feedback. It was very helpful but I think I got lost on a few steps. Lord have MERCY! LOL I know you are making me work hard for this one!!! LOL This filter has so many components! OY! The good news is I got the threading with your notes, I could not get the thread have the "shine" effect that your thread has. What did I miss? I have no idea how to get the drop shadow effect your thread and above the sequins. I got lost with the edge refinement part.
If it helps to upload the file let me know and I will. Could you help a girl out a bit more to make this perfect? How did you get the animals shapes or bottom reshaped like that? I tried changing the lighting to try to improve the beveling but as you can see it did not work out to well. I could not get the dispersement variation down either. Once I start jumbling the thread and the sequin it looks blurry. I have been playing with these settings all day... I am all over the place with my thoughts... Sorry ![]() I hope you are not giving up on me yet! LOL Thanks guys! ![]() |
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Posted: December 14, 2013 7:01 pm | ||||||||
xirja
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Nope, not giving up!
Look at http://www.filterforge.com/filters/5088.html to see that both of the top two inputs to the Result are basically the same, one colored, one B&W. In our case here its different because of the special reflectivity frame orb inclusion. My guess is somehow what is going to the Surface Color is not going to the Height via the 'Sequin Profile Amt'. Also, note that the three bombers are in parallel, not sequential (serial), and what is done to one is generally to be done to the others, in order for there to be coherent output. Hope this helps. I'd use graphics to explain but my internet machine is not my design machine. _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: December 15, 2013 6:11 am | ||||||||
SpaceRay
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I have seen the Armor filter is not using the bomber to make the design, and they are just using the same round shapes input two times with offset and then blend both to get the effect shown on the filter preview, so to be able to make the exactly distribution, and if you want to make this with bomber, probably it should follow the same example and get the bomber result two times with offset and blend them.
I also will try to make the distribution of the sequins in the same way as the "Armor" filter without bomber and replacing the "Armor" round shapes with the sequins shapes. I will try to make something with this and see what happens |
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Posted: December 15, 2013 9:43 am | ||||||||
SpaceRay
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I have tried to make it using the "Armor" filter way, without using bomber, BUT regretably it does not work, because the hole in the middle and center of the sequin is nearly hidden below the other sequin, and the thread of the sequin can´t really be seen, and if you move the sequins so you can see more of the sequins the effects gets destroyed and does not work in the same way.
BUT I have found another similar filter that seems to be better AND has the hole right in the middle, so I will see if this could work The filter I found is Studded Scale Leather by Rawn (RawArt) ![]() |
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Posted: December 16, 2013 6:58 am | ||||||||
SpaceRay
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Posted: December 16, 2013 3:28 pm | ||||||||
SpaceRay
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Posted: December 16, 2013 4:58 pm | ||||||||
SpaceRay
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Here is the filter I am making and still in development as the metallic look is not good and do not really know how to make it as beautiful as xirja has made above
See the about tab in the filter for information I have organized better the distribution of the sequins and so they look tightly organized in alternative rows, also have added some shadows and now you can choose to have random plain colors OR have them image based so you can load your own colors through File--> New.. To Use the Image based colors you need to activate it in the checbox, AND this will disable the PLAIN COLORS controls SequinedV4.ffxml |
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Posted: December 17, 2013 3:28 am | ||||||||
xirja
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Shadows via blur, yep thats one way. I'm trying to get around that time increase using a blending method that I don't quite have fixed yet. It'll likely yield some great celtic knot thing-a-majig though
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: December 17, 2013 6:28 pm | ||||||||
xirja
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But in the mean time, better thread bending, and horizontal flipping (2 particles per bomber):
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: December 17, 2013 6:31 pm | ||||||||
Mardar
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Wow That last one is very cool.
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Posted: December 17, 2013 7:55 pm | ||||||||
xirja
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: December 19, 2013 9:42 am | ||||||||
Sharandra
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Nice work everyone!
![]() Ray: Using the bomber to create the pattern lets you create those chaotic patterns and different shapes as in the first post. Your approach is totally fine if you don´t need that tho. |
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Posted: December 19, 2013 9:55 am | ||||||||
SpaceRay
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Yes, you are right, if you want to have a moving, not ordered and chaotic sequins pattern you must use the bomber, unless anyone could find another way. Xirja way and the results shown are much better than mine, but I do not know how to make it better Happy New Year 2014. Best Wishes |
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Posted: January 1, 2014 4:58 am | ||||||||
DangerKitty
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Posts: 10 |
Happy New Year's Everyone!!! Blessings!
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Posted: January 1, 2014 5:04 pm |
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