So, what i'm trying to do is to figure out angles relative to a normal map. (Which is created from a height map.) I want to place some bomber stuff on the part of the shape which if 'UP' and some different stuff on the part which is 'DOWN' etc. I'd like to be able to broaden or narrow my range based on a control. Since I have to make a bunch of these, I want to do it efficiently.
But it got me wondering, since this seems to come up a lot in filter construction. (I can imagine a comic book filter which flattens out specific colors for example.)
Sphinx: what specific RGB map construction were you thinking about?
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I'd put my money on blend using difference --> threshold. Two fast components and you can output anything from threshold. |
Yeah, that's sort of what I started with. But I can only specify a green component for the comparison input, which seems inefficient.