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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
From this thread here

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Skybase/Yuya

Any node-based workflow is a non-linear interface. So what would be a appropriate would be to teach people how to think in a non-linear fashion.

I've done little seminars on node-based interfaces and I realized that it's important to teach people the true awesomeness of non-linear workflows because most people are NOT used to thinking like that and a basic workflow should incorporate such schemes.


I want to make this new thread to learn and know what is a Linear or Non-Linear interface or workflow, as I am sorry to tell that I really do not know smile:blush: smile:eek:

Non Linear Workflow definition in Wikipedia

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For non-linear or non-destructive editing of 2D images


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A non-linear editing system (NLE) is a video (NLVE) or audio editing (NLAE) digital audio workstation (DAW) system that performs non-destructive editing on source material


The Visual Difference Between Linear and Non Linear Workflow

I have seen also more links over internet, but still does not understand the relation of this topic with filter forge and why is important
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Yuya
2D/3D Generalist

Posts: 4025
Filters: 76
Sorry man, I should have kept my words down. None of those topics have anything to do with what I'm trying to say.

[Edit] They're pretty good reads though. haha, in my industry this is seriously important!! smile:D Not a bad thing to know about, but it has nothing to do with what I was trying to get at.
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