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Richard Ramsbottom
Richard Ramsbottom
Posts: 9
Filters: 1
Hi,

How would you go about creating something like this seamless mud texture?

Currently ive tried a few different noise components, then added levels and/or noise distortion, but one thing the lines always are too thick, or the slab/tiles are too small, in other words the ration between the gaps and the size of the tiles is not correct.

Any suggestions or ideas?

Thanks!

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Richard Ramsbottom
Richard Ramsbottom
Posts: 9
Filters: 1
Here is the current setup i have at the moment,

http://puu.sh/8lWi5.png

I also find the tiles are a bit uniform.

I am using FF3 Pro.
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Richard Ramsbottom
Richard Ramsbottom
Posts: 9
Filters: 1
Dont know why i missed it, but here is the closest i could find to what i wanted,
http://www.filterforge.com/filters/7572.html
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Yeah, Ron's filter is pretty nice. Mud cracks are hard to do right because they are fractals. Playing around with the noise components can get you close, though. I have two filters that might help, though they need some editing.
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