| Richard Ramsbottom |
Hi,
How would you go about creating something like this seamless mud texture? Currently ive tried a few different noise components, then added levels and/or noise distortion, but one thing the lines always are too thick, or the slab/tiles are too small, in other words the ration between the gaps and the size of the tiles is not correct. Any suggestions or ideas? Thanks! |
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| Posted: April 24, 2014 3:56 pm | ||
| Richard Ramsbottom |
Here is the current setup i have at the moment,
http://puu.sh/8lWi5.png I also find the tiles are a bit uniform. I am using FF3 Pro. |
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| Posted: April 24, 2014 4:01 pm | ||
| Richard Ramsbottom |
Dont know why i missed it, but here is the closest i could find to what i wanted,
http://www.filterforge.com/filters/7572.html |
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| Posted: May 2, 2014 5:22 am | ||
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Indigo Ray
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| Posted: May 3, 2014 9:28 am | ||
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