Borkus McJorkus |
I'm working on a filter that simulates ocean waves crashing on a shoreline. The shoreline is based primarily on the threshold level of a heightmap.
I've checked out some of the wiki pages and forum stickies, and I understand why some of the settings contribute to the long render time, but I don't really know how to simplify the filter chain without removing the effects I'm trying to achieve. Useful feedback will be greatly appreciated. Thanks! |
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Posted: August 6, 2014 2:36 pm | ||
ThreeDee
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Easiest if you include the filter. Otherwise we'll be shooting in the dark for best handling.
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Posted: August 6, 2014 2:59 pm | ||
Borkus McJorkus |
Hmm. Thought I had. Yeah, that might help. Trying this again...
Floodwaters E (Work In Progress).ffxml |
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Posted: August 6, 2014 3:41 pm | ||
Borkus McJorkus |
There we go. Derp. Thanks for the heads-up, ThreeDee.
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Posted: August 6, 2014 3:41 pm | ||
xirja
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Refraction components are expensive, and perhaps could be replaced with offsets, or a stepped noise profile.
Also several Blend components in normal mode could be replaced with threshold components. A general suggestion is to try to minimize the overall filter chain length. _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: August 16, 2014 7:50 pm |
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