turner
Posts: 25 |
Hi all-
New user. I was looking around for a way to do what I'd like to do, but haven't found anything, and am not familiar enough with the terminology to know what to look up! Anyway.... I'd like to create a filter to help me "organically" create tile layouts (grid), with the ability to put either identical tiles in all positions, but also: 1)Controlled randomize tiles from a set, e.g. in a set of blue and white tiles, 70% white, random location and rotation 2)Controlled randomize from different sets, e.g. 40% from set 1 and 40% from set 2 (randome location and rotation again) 3) randomized rotation with limits - e.g. rotate randomly to 0, 90, 180, or 270 degrees, +/- 2 degrees The goal is to create a realistic representation to use for visualizing residential tile, specifically floors and walls... Can this stuff be done? thanks! Andrew |
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Posted: February 10, 2015 2:17 pm | ||
Unreality3D
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I'm not sure I understand what you need, but maybe a bomber component might help? The bomber component is capable of ordering input in a grid, if you set various chaos values to zero. This would be a very detailed way to give you the results that a tile component does automatically, but it would give you more control over the input. If you wanted square tiles for instance, you could use free rectangle to construct the squares, layering a high bevel white over a no bevel gray to give it depth, and then bomb it evenly to create a grid and blend that with a background. You could introduce variations of the base shape in the other bomber slots for that random bit. I haven't actually tried this so I may be way off base, but it sounds like an interesting project.
Senior 3D/XR generalist in Blender, Unity, Unreal and Adobe for games and interactive media. Author of beginner's guide Blender 3D for Jobseekers, founder of Interconnect3D.com - platform for sharing and finding premade 3D art and tools. |
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Posted: February 10, 2015 7:57 pm | ||
turner
Posts: 25 |
Thanks Lareieli - I'll take a look!
If I have time today I'll post a few examples of what I'd like to do. BTW is there a user manual? I may have missed it but only found videos. cheers Andrew |
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Posted: February 11, 2015 5:55 am | ||
Sphinx.
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Take a look here (the "more" tab above in the menu):
https://www.filterforge.com/more/ |
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Posted: February 11, 2015 6:29 am | ||
turner
Posts: 25 |
Thanks Sphinx.
I guess the closest thing to a manual is the wiki - I'll check it out. |
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Posted: February 11, 2015 7:28 am | ||
Sphinx.
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Posted: February 11, 2015 7:30 am | ||
turner
Posts: 25 |
GREAT!
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Posted: February 11, 2015 7:40 am | ||
ThreeDee
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Hi Turner,
Yes, it can definitely be done, and the Bomber is likely the best way to do it. Sounds like you want to use photos of actual tiles as the source image -- using a number of Color Control components allows the use of several external image files, so that would be a good way to do it. |
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Posted: February 12, 2015 8:20 am | ||
turner
Posts: 25 |
Oh, that's definitely good news/guidance... thank you.
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Posted: February 12, 2015 8:31 am |
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