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Deathtop
Texture Master

Posts: 11
So after working hours on my very first filter "Groovy Gradient Tiles" I felt was worthy of submitting to the library it has been rejected! What an awesome feeling, really encourages me to continue wanting to create filters.

The reason why: We don't accept simplistic and trivial filters:
If you believe that your filter is unique in a certain way, then please explain this in the filter description, review the filter structure and resubmit the filter -- our moderators might change their minds.

Seriously with over 5000 filters I could point out several successfully submitted filters that easily fall into this category. So how did they get accepted? Who are the moderators and how many are they? I feel like those who may be closers or know the moderators would have favoritism over those who do not. So it's possible that one moderator may feel a certain way about a filter and exclude from the library and a different moderator may not? I'm just trying to make sense of this process.

I searched the library to see if there was an existing or similar filter that did the same thing mine does and I could not find one. In fact while searching I found many filters in the library that were more simplistic then mine yet here they are successfully submitted to the library?

My intention was to make a filter that was clean fast and effect but could produce a large variety of results but because I don't have 100's of connected components it's not complicated enough for the library? So at first glance simply judging from the filter name and default preview one could easily assume my filter is to simplistic for the library, however I completely disagree, simplistic or not I believe based of the large variety of results my filter can produce justifies it being accepted into the library.

Here are some previews of the numerous results my filter "Groovy Gradient Tiles" can produce:



So could others here please weigh in, do you agree that my filter should be rejected base on the results it produces. I really don't understand how some authors can have 100's of filters accepted some of which are very simply and similar to other filters existing in the library but there's just no room for mine? What a bunch a BS! smile:evil:
Stretched 2 Fit!
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Upload the filter here, the forums can take a look at it so as to potentially see where the issue is.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
The reason why: We don't accept simplistic and trivial filters


I don't know if I wanna leave you a critique at this point when you're feeling frustrated but hear me out. This is just my thoughts on it, not anybody else's. I also don't mod the library.

Judging from the image you've uploaded, I strongly believe this filter already exists somehow. It's a common thing people do: spectrum + tiles / bricks = super cool something. But frankly, it's generic design.

I don't know your skill levels, how long you've been using FF and so on. But if this was your first filter, congrats! It got rejected? No worries, it means you can improve it.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Deathtop don't feel to bad as Skybase pointed out that filter may already exist somehow...
As a side note I received one of those mails back in the day when not a lot of filters existed in the library...So the filter that I submitted was unique..It was one of my first 5 filters created...I did not let that mail stop me thou.. smile;) smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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Deathtop
Texture Master

Posts: 11
@ Skybase, CFandM, Thanks for the feedback, were you picking up on that frustration I was feeling in my post. lol

I do see your points but I don't think it's fair if what your trying to achieve is a simplistic filter that's fast in effective yet produces a large variety of results. The fact that there are existing filters in the library that in my opinion I feel are even more "generic" then the one I submitted doesn't sit well with me. Like I previously mentioned I did search the library to see if there was a similar filter as mine and I couldn't find one but with 1000s of filters in the library It's possible I missed it. If the issue is my filter is a clone of existing filter perhaps someone can point out which filter that is? Further more, even if your filter may be a clone of existing filter if your filter improves on it's capabilities and does it better then shouldn't that be taking into consideration?

As far as my skill level and FF experience I'm a greenhorn which is why I figured I would start with the basics first and move my way up to more complicated filters as my skill set increases. I do have other filters I was looking forward to submitting but after this I feel why bother. I don't want to be know as the Reject Guy!

All is not lost, I have already modified my filter but this change drastically changes the filter so much from what my original intention was that it's becomes a completely different filter and has now become "Graffiti Wall Backgrounds" so do you think these will be to "generic" to be accepted because I don't think of "generic" when I look at these.



On a side note there's nothing preventing me from offering my rejects as free pattens / textures on my website. smile:)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Just don't be discouraged.

Here's the filter that I immediately thought of when I saw it. It's of course very different fr om what you got, admittedly, but it reminds me of the same idea.

https://filterforge.com/filters/12562.html

Remember, spectrum + <whatever other component> is a pretty common beginner thing. I've done it, I've seen my friends do it. It's not a bad thing. It's just when it comes to submitting something that people do commonly, I think it draws a line somewh ere.

Quote
I feel are even more "generic" then the one I submitted doesn't sit well with me.


I know that feeling, but don't level yourself to something that's just chilling around your feet. It doesn't make you any better than the rest. Study editor's pick filters or filters that seem interesting to you.

If you need help making something specific, we're always here to just share ideas and methods.

Good luck. Keep at it.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
As already said I agree that do not be discouraged and although is your first filter, is needed to make something different than the other filter offers and also follow the filter submission guidelines found on the FF wiki

Keep on working and do not let you down because of this
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Hi Deathtop. I got a filter refused too when I was at the beginning like you. In my case the reason was that the filter was too slow ( it doesn't even depend only on me if a filter is slow, but on the rendering speed of every single component ). Anyway I simply thought that it was useless staying thinking about that. I kept that filter for my own use and I made completely new filters.
You will see that there are many other reasons why a filter can't even start to be submitted. For example, too many controls, two identical presets, two controls with the same name, etc.
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