CaliCoastReplay
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I know I have made some of my best filters remixing others' work and hoping people will do the same with mine.
The free and open sharing of our techniques is something I think has really flourished and turned this more from just a software tool to a genuine artists' community. How do other filter authors feel about the concept? "A house in Beverly Hills
Your daddy paying the bills A life of power and wealth Beautiful...but it helps" Pet Shop Boys, "Love, Etc.", Gui Buratto Remix |
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Posted: February 25, 2016 3:59 pm | ||
Ramlyn
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Many times I do something similar.
When I like a filter, not only I use it, but I also go to see how it is made. The reason to do this is also because I may need to modify some small particular to make it fit better with the use I want to do ( example : the chance to use HDR colors or Image in a filter that has not these options ). It may happen that doing these changes, I get some new idea and I use that filter as base to develop my idea. The final result is generally very different from what the original filter was, but part of it is the same. Or... I may see a nice effect and I think to blend it with some of my filters still not uploaded, to obtain something new. |
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Posted: February 26, 2016 5:07 am | ||
CaliCoastReplay
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I'd be hopeless without picking apart the filters of the legends here.
But there are issues of professional courtesy and IP and idea "ownership" that should be discussed, I think. Like many others here, I bought FF because I want to use it to produce commercial-level textures. But I'm up against a quandary right now - I am using FF to produce Unity materials and textures, and each filter *variation* practically *is* a material in and of itself. They look *fantastic*. You can wallpaper an entire virtual world with the entire library. I certainly wouldn't feel right about just taking someone else's filter, turning its base morphs into wonderful Unity materials, and selling them without discussing permissions/use rights/revenue shares. At the same time though - some morphs I have of other users' filters feel "unique" to me, enough that I've created something unique - and I certainly wouldn't be offended if others used my more versatile filters to create (and sell) unique materials of my filters. So I'm really wondering, hmmm, where is the line? And what does the FF license say about such? Every minute that some FF textures *aren't* up on the Unity store, the Unreal Marketplace, et cetera, seems like it's literally holding back scientific, architectural, and commercial development for those technologies and the human race - but that may just be my high opinion of this software and community. I certainly feel it's an issue worth discussing. "A house in Beverly Hills
Your daddy paying the bills A life of power and wealth Beautiful...but it helps" Pet Shop Boys, "Love, Etc.", Gui Buratto Remix |
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Posted: November 16, 2016 5:01 am | ||
Rachel Duim
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In the beginning I picked apart a lot of filters, Filter Forge is quite a switch fr om regular coding (which was my previous career). It is the best way to learn node programming, by example.
The legal part: once the filter is out, anybody can do anything they want with it. If I write a filter and submit it, I retain ownership of the filter, but I grant FF the right to use the filter forever with no real restrictions on distribution. Having said that... The moral part: In the worst case I've heard of is texture packs being sold that include presets fr om FF filters. And of course with no credit given. Or someone takes 80% of a filter, makes a few modifications, submits it, and does not credit the original author. In one case you are being taken advantage of financially, the other your feelings are hurt or reputation stolen. The personal part: You have to decide where you fit in this grey area. FF is not quite open source software, but it is close. All you have to do is buy a version of FF with the editor and you have over 12000 filters & textures that you can examine and "borrow" the source code. What it boils down to, the line is wh ere you put it. I draw the line at giving credit wh ere credit is due in the filter notes. And at this forum I credit filter usage with my artwork. If a major concept or use of a group of components from another filter assists in writing a filter, I credit that as well. So, I have reached the blah, blah, blah point... Math meets art meets psychedelia. |
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Posted: November 16, 2016 9:49 pm | ||
CaliCoastReplay
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I am certainly aware that I've committed my filter work to "the commons" - not exactly the public domain, but it might as well be. That was part of the appeal for me, in fact - a lot of my filters are remixes of the work of others here, and I think we all learn a lot from each other.
That being said - for now I'm leaning towards almost never using others' filters for actual commercial materials for sale. If I want a particular look I'll do my best to re-engineer it and make it mine. Some authors don't have the means, knowledge, or wherewithal to make materials from filters, though. Some have all of these but no interest. And that leaves a lot of really stunning textures that will never make a material, and most people still don't know about, since FF is still - bizarrely - one of those "undiscovered secrets" that many have not heard of. I wonder if it would be possible to start a forum topic for Unity materials creators and discuss best practices. "A house in Beverly Hills
Your daddy paying the bills A life of power and wealth Beautiful...but it helps" Pet Shop Boys, "Love, Etc.", Gui Buratto Remix |
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Posted: November 16, 2016 10:02 pm | ||
Robocognito
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I'm curious about this too; relatively new to making filters, have used ff for a while to source tiling stuff. Today I was playing with one of the default geometry filters and made this:
http://imgur.com/a/PVPpi I never would have made it from scratch, and have no idea if there's any value to sharing such a simple filter, but wouldn't hesitate to put it on the website if a) I knew it wasn't infringing on someone else's work, and b) there were an obvious / easy way to, uh, submit filters... using FF5 still, if that's any difference. |
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Posted: February 6, 2017 6:12 pm |
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