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LexArt
LexArt

Posts: 256
Hello, I have seen that the new bomber plus does not include the "Tint Amount" and "Tint Color" so there is no tint option found on the previous bomber, and do not know why is not included, and how to do it on the new bomber plus

maybe because now all the particles must be already tinted previously before feeding them into the bomber?

I mean that they have to be tinted outside of the bomber before loading them into the new bomber plus?

And also must be added a tint amount component before adding it to bomber?

But how do tint the particles generated inside by the bomber itself if there is no tint feature? This can not be tinted before feeding them as the result is done inside bomber and not before.

I may be missing something or do not understand how is the tint on the new bomber plus

thanks for the help that any of you may give
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Quote
LexArt wrote:
maybe because now all the particles must be already tinted previously before feeding them into the bomber?

YES!

Let me show you an example of how to replicate tint and tint amount with the Bomber Plus. See the attached filter.

Notice how the corresponding regular Bomber is faster in both cases? That means you should use the Bomber Plus only when the regular Bomber isn't capable of doing what you want.

Tint with Bomber Plus.ffxml
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LexArt
LexArt

Posts: 256
Thanks very much Indigo Ray, is very interesting to see how you have done the tint with bomber plus and is curious to see, I do not understand it, but does not matter, it works, so I can use it as it is.

I do not know why the tint has been removed from bomber plus, but maybe it is because the way it works.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
It's probably removed to avoid redundant features.
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SpaceRay
SpaceRay

Posts: 12299
Filters: 35
Oh! you are right Lexart, I did not notice that the Bomber plus, did not have tint included, good question

Quote
Indigo Ray wrote:
Let me show you an example of how to replicate tint and tint amount with the Bomber Plus. See the attached filter.


Thanks very much for this filter example showing how to replicate the tint and tint amount missing feature, interesting and useful

Quote
Skybase wrote:
It's probably removed to avoid redundant features.


Well I think that if FF team removed it to avoid redundant features, they should have told how to replicate or simulate the same behavior with bomber plus for people that are not expert like Indigo Ray that can be able to figure out how to do it.

I also would not be able to know how to do it, so thanks to Indigo Ray for showing it, and Lexart for putting this thread
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LexArt
LexArt

Posts: 256
Quote
Skybase wrote:
It's probably removed to avoid redundant features.



Quote
SpaceRay wrote:
Well I think that if FF team removed it to avoid redundant features, they should have told how to replicate or simulate the same behavior with bomber plus


Well, I agree with SpaceRay, if it was removed to avoid redundant features, when released it should have put in the features page of bomber plus, an example of how to recreate the tint feature with bomber plus, as not all the FF users know how to do it.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I highly suggest that if you find discomfort trying to understand the bomber plus, think of it as visually as possible. I personally don't entirely understand the bomber plus myself, but I like to think visually of what I'm making. It helps me not care about the technical stuff and focus on the design.

Ultimately, you also want to take the time to understand the original bomber itself if you want to understand the bomber plus. Of course, the bomber itself is extremely powerful still and I think it'll cover most of what people are trying to do. In any case, if you feel uncomfortable with the whole plus component things, it's totally understandable, just fall back on the regular non plus components and you'd still be making cool things.

I also think you guys shouldn't wait for examples to fall into your hands. Just don't wait, always make.
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LexArt
LexArt

Posts: 256
Thanks for your comment Skybase, and is true that I need to really understand how the bomber plus works and also know better how the original bomber works too.

From what I have seen is true that the bomber can be extremely powerful and very good, and think that is one of the best component available

Quote
Skybase wrote:
I also think you guys shouldn't wait for examples to fall into your hands. Just don't wait, always make.


Yes, you are right, I agree with you, instead of complaining, I should learn more and try to make more myself without depending on others, and from what I have seen the FF team is very brief on showing instructions and tutorials
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I've been recording a very small introduction to using the bomber plus. It covers some topics on tinting/coloring, how to input multiple images, and other neat things you can do.

But it's still scratching the surface.

The reality is, no matter how many examples, tutorials etc there may be, it's really up to you to make the stuff. As much as I may try my best to explain something, it might still be hard to understand something. Some of the things I'm discussing are tricky to explain without using big vocabulary words.

While I don't disagree on the stance with FilterForge providing us with examples, the suggestion about this has been going on for about 3 or 4 years now with not many answers. FilterForge has made a couple demonstrations though and those provide some insight, but not much for beginners. I simply suggest not waiting on it because of this fact.

I guess the best way to do this is to post what you make on the forums. I want to see how people use the bomber plus all the time! smile:)
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
I agree with Skybase when he says that we shouldn't wait for examples.
I personally succeed to get more interesting results simply testing by myself.
I'm not a graphic designer and my knowledge about graphic is very limited. I saw that sometimes learning from other people examples was very hard.
Yes, we can simply copy what we need, but I believe that it is much better and more creative to develop our own style to get some effect. This will help us to understand what we are doing and to have control on it.

About the Bomber+, I also don't understand well its use, so you may see that only in few of my filters I used it. I still mostly use the normal Bomber.
I also add that, if it was for me, I would have preferred a new Bomber with more plugs, instead of the present system. It would have been probably easier to use.
But what is done is done. So let's take it as a challenge, and let's try to find the best way to use it. smile;)
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