YOUR ACCOUNT

Login or Register to post new topics or replies
LexArt
LexArt

Posts: 256
I have seen that many filters include custom shapes created with FF elements and they are used to create custom effects, these use transparent background

Is it there any difference from making yourself the 2D shape inside FF itself or loading externally this same shape created in another software?

Because making shapes inside FF is not as easy as making them in another graphic software

Is there any advantage to making them inside FF than importing them?

Does FF process and recognize both in the same way?

Thanks for any help
  Details E-Mail
Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
All external inputs into FilterForge will have to be raster images. If you make your canvas size huge and that image huge, then you'll run into pixellation issues.

However, if you make shapes inside of FilterForge, it'll be internally calculated therefore it'll be resolution independent. It'll be basically at any resolution you want. But it's pretty tricky constructing specific stuff in FilterForge.

Both have their own issues. But if you want to input specific shapes into FilterForge, I suggest just importing them as image files, just understand that there's a limit to how large you can expand the input picture.

FilterForge primarily is a texturing tool and a lot of the tools present are geared towards texture creation not so much complex 2D element creation. I think given enough time things may change! Hopefully all sorts of cool stuff will happen.
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Interesting question

SkyBase is right, the shapes created inside FF are in some way,as the vectors, that you can resize them without loosing any quality

Another important difference if you are making the filter to be shared and you want to submit it to the FF library is that you can NOT attach any external image to any filter, only built-in images, so you want include that shape you may want, you must make it inside FF to be able to submit it

If you want to import the shapes images to be used as feed or input of bomber then maybe both are the same in reference to the size as you would need to make a huge result size, where in theory the bomber particles should be bigger than the source to notice a difference in quality. I say in theory because I have not tested this myself and do not know if this is true or not
  Details E-Mail
LexArt
LexArt

Posts: 256
thanks very much for your comments, and now I can see the difference and understand it
  Details E-Mail
LexArt
LexArt

Posts: 256
Quote
Skybase wrote:
All external inputs into FilterForge will have to be raster images. If you make your canvas size huge and that image huge, then you'll run into pixellation issues.


I understand that if you feed a low resolution raster image and you choose a huge canvas size result, you will get, as you say, pixellation problems,

But if the external input source image shape that you use is about 3000x3000 and you feed this into bomber, then it would be really difficult that you run into pixellation issues, I mean for using a 9000x9000 result will not have any particle that would be higher than 3000x3000

Quote
Skybase wrote:
But it's pretty tricky constructing specific stuff in FilterForge.


Is true that is pretty tricky and difficult to make complex shapes in FF, specially some specific designs that you may want, and even more if they have different colors involved

So this is why I think that unless I would want to submit the filter to the library, it would be better to use high resolution shapes as source images for bomber or other components instead of FF built shapes
  Details E-Mail

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,711 Registered Users
+18 new in 30 days!

153,531 Posts
+39 new in 30 days!

15,347 Topics
+72 new in year!

Create an Account

Online Users Last minute:

22 unregistered users.