roseenglish1
Posts: 3 |
ok so got the settings down to a 'T' in the editing the exsisting filters people FAR more genius than I have made for us guys ( thanks btw how you managed to do that w/o any basic starters guide ill never know!) Ive done the 1 tut were we're taught how to make a rock texture and found following the insructions simple enough
but ask me to start to make my own and id cry laughing as theres no way I can remember all that w/o refering back to the tut and as it only shows how to make a rock texture...anyway. Question: For those of you in the filter making category, what is the best way to learn this plugin? Im I best playing with current filters for a while? Just need some advice on where to begin on learning this in the best way w/o it sending me insane. Is it just a matter of playing and seeing? yes Im aware of the programs help files but theyre more factual than helpful, telling us the purpose of each componant but not really good at telling is ' if you do A to B then you will get C to do E' if you know what I mean. What would make trial users want to stick with it and actually buy it is a really good basic starters guide which would include 30 tutorials from basic userface to maing comlex textures I think if they rewarded ppl to make some good tutorials as well as making filters it would make us lesser mortals more excited about using it and decide to actually buy it in the long run. Hell Id BUY a walk through tutorial DVD or CD or manual I could download to help me get to grips with this huge plug in My back ground is PS and using presets and filters isnt something Ive had any experience with. I think if you have used systems like this before...you kinda pick it up quicker. ( just a guess ) Is there 'any' help out there other than ' the user manual' Ive also noticed on the filters I have got from this website any changes I make and then the final render takes forever.... snails pace as it goes block by block changing the settings. Is there something im doing wrong here? Or a way I can change the interface settings to increase the speed of the final render when saving to my PC and also as I adjust a setting? I DO like it...its way better than Genetica which makes cartoony type textures that I just dont like. I make a living from selling my game textures freelance so this will come in very handy when I cant find a good photo to work with and also makes it a lot easier for making ready made seamless textures like roofing and bricks One of my artists business assosciates uses this and Ive seen some of his work which is amazing for the most part. I guess Im at that really frustrating stage when you can see the potential and want to harness the power of it. Lastly..how exactly do the filters work regards to copyright? I can tweak, and render and then what? Thanks in advance ![]() |
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Posted: February 8, 2007 3:41 pm | ||||||||
Crapadilla
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Dissect library filters a lot, then experiment. Rinse and repeat. Once questions arise, consult the help wiki or ask in the forums. Sounds simple, eh? ![]() You say you are coming from a photoshop background, so you're already half there: prior image compositing/editing knowledge is immensely helpful with FF. Another thing is getting used to working with node-networks, which can be a rather alien concept to people used to working with layers. How to effectively use node-networks can best be studied by looking at filter internals themselves. You will see that different authors have very different ways of approaching visual problems/challenges and finding solutions... --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: February 8, 2007 4:55 pm | ||||||||
Crapadilla
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You mean other than this community? ![]()
You can go the 'View > Preview Size > Reduced' to activate preview render, which should be much faster for complex filters. You should also check your rendering settings under 'Tools > Options > Rendering' to verify that Multi-threading is used. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: February 8, 2007 5:13 pm | ||||||||
Crapadilla
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There was a discussion about this topic here. --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: February 8, 2007 5:19 pm | ||||||||
CFandM
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While this is not really needed, a little insane does help ![]()
Yep just what Crapadilla said. You could also take a filter and replace a component with something else to an extent and see what happens. Just to see what the different components do and how they react with the others attached.
Hmmm... ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: February 8, 2007 7:27 pm | ||||||||
roseenglish1
Posts: 3 |
Thanks for replying....what no compliments of my 'tweaked' filter attached?????
![]() dont know why I bother!? Okies well off to play with my componants...or what ever theyre called.! |
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Posted: February 9, 2007 5:07 am | ||||||||
CFandM
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You mean the "Pretty in Plaid" nice tex. Was that one that exsists already?
You can also use, thingamajoe, thingamabob, thingie, what'sitsname, the thing that you connect to the other thing. ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: February 9, 2007 6:57 am | ||||||||
lyndaschat
Posts: 10 |
I agree! I would by a DVD tutorial also! This is pretty neat and I've just started. It would be nice to have more visual tutorials to allow you to dig right in.. or even a book.
Linda |
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Posted: February 14, 2007 9:43 pm | ||||||||
jffe |
Book, manual, dvd ??!! Just plug stuff together people, it's freakin' legos for photoshoppers ha-ha
![]() jffe Filter Forger |
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Posted: February 15, 2007 12:10 am | ||||||||
Crapadilla
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When playing with lego, I found it always helped knowing what I wanted to build before plugging things together. But maybe I'm just old-fashioned when it comes to creating things...
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: February 15, 2007 6:55 am | ||||||||
infiniview
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I do a bit of both, also at the experimental stage regarding the manipulation of the
filters. But if you stare at the different components long enough I noticed it starts to make sense. Oh and thanks Rose. ![]() at least 90 percent of all sensation is texture, even beyond the visual, with elements of noise, tone, gradients, interval and degree.
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Posted: February 18, 2007 9:53 am | ||||||||
Kraellin
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one of the basic concepts to FF editing is 'mapping'. this is similar to overlays and layers and blend modes in photoshop, but not quite the same. when you plug one component into another, the one being plugged in 'maps' itself onto (or into) the one being plugged into. you can think of it as cause and effect or source and recipient, but one is the mapper and one is the being mapped into from something else. the one furthest away in the chain from the 'results' component is the one always doing the mapping. it's like the top layer of photoshop layers with a blend mode. the top layer set to a blend mode always blends down into the next lower layer. FF is the same way with mapping. you're mapping the parameters from the source onto the receipt component and you get a resulting mix of parameters and thus effects.
so, if you plug a kaleidoscope into a noise distortion, you are mapping the kaleidoscope parameters into or onto the noise distortion parameters and get a mix of the two. so, once you understand this mapping concept, you just need to get familiar with the parameters of each component and what they do. and the best way to do that is to just go in and do it. you can study text till your head bleeds, but there's just no substitute for doing. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: February 19, 2007 2:54 pm | ||||||||
Vladimir Golovin
Administrator |
Yes, this is a key concept. Here's the help article: http://www.filterforge.com/more/help/...nputs.html |
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Posted: February 20, 2007 8:22 am | ||||||||
SpaceRay
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Posted: July 31, 2012 10:15 am |
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