Frafra
Posts: 20 |
Hello,
I installed the trial version because I was looking for "guilloché" type of pattern. Guilloche wikipedia Guillochage sample Other sample I'm a product designer and I was trying to make a map to used for rendering based on this filter (using Vray render engine). After using it for 1 week, it sounds like my quest definitively fall to the mathematic more then to the artistic approach. So I'm wondering, is there some FF expert that would like to try this quest or should I just submit a request here on the forum? Seem there is no job thread on this forum. Thanks |
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Posted: November 8, 2016 12:46 pm | ||||
ThreeDee
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Posted: November 8, 2016 1:19 pm | ||||
CFandM
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I am up for a challenge since I have time on my hands...
![]() ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: November 8, 2016 3:08 pm | ||||
Frafra
Posts: 20 |
Thanks, for sure I'm not the one that will take on this challenge.
That's not a job for a beginner like me. The closest filter I've found is the one from Sammy:Metal weave by Sammy |
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Posted: November 8, 2016 3:37 pm | ||||
Rachel Duim
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Posted: November 8, 2016 6:06 pm | ||||
Rachel Duim
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Posted: November 8, 2016 7:50 pm | ||||
Frafra
Posts: 20 |
Thanks Rick, yes that's the type of pattern that are commonly used in the watch industry. It's always based on line crossing, with concentricity or linear or weaved direction.
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Posted: November 9, 2016 4:29 am | ||||
Rachel Duim
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Ok, that's good to hear. So you indicated you need "map" output. Do you mean black & white for use as a height (bump) map in your rendering software?? Do you need a normal map? I am going to look for more patterns. It seems that the "drawn" one I show above is used a lot in watches.
Also, you might be able to do a test with the previous image as input to your rendering software. Let me know how you want to proceed. UPDATE: Since my French is so poor, I found an English page on Guilloché (engine turning) with some great examples and a great video on the topic. Guilloché (Engine-Turning) Math meets art meets psychedelia. |
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Posted: November 9, 2016 12:58 pm | ||||
Rachel Duim
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Here is another test, using the Interference filter in soft edge mode as a bump map. Using the bump map in Surface Texture Engine with a plain yellow orange background.
![]() Math meets art meets psychedelia. |
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Posted: November 9, 2016 9:45 pm | ||||
Frafra
Posts: 20 |
Thanks for the link, that's very interesting. I've more affinity with the straight line than the circle one. The circle one can be crop to get rid of the center and offset the pattern from the center by quite a good margin to avoid/minimized the concentric effect. Regarding the soft (vray), the bump as well as the normal map can be plug easily for sure. The diffuse will be done inside vray directly and I may tried to plug the occlusion map on top of the diffuse map using a mix map. As per the Metallic & specular, I don't know yet so I have to run some test. |
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Posted: November 10, 2016 3:51 am | ||||
Rachel Duim
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You are a step ahead of me.
![]() Math meets art meets psychedelia. |
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Posted: November 10, 2016 11:59 am | ||||
Frafra
Posts: 20 |
Whaou, that sounds ambitious. I'm trying to get the right result into vray but need some input from the vray community forum to get the FF input map right into the right slot of the render engine. For now it looks a lot better in FF than in Vray.
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Posted: November 10, 2016 2:33 pm | ||||
Rachel Duim
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Try this image as your bump map. The one above has hard edges.
UPDATE: There is a blur option in Vray for the importing of bitmaps as bump maps. You need to experiment with the blur value to get a decent look. Vray Bump Maps ![]() Math meets art meets psychedelia. |
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Posted: November 10, 2016 4:56 pm | ||||
Rachel Duim
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Posted: November 10, 2016 6:24 pm | ||||
Rachel Duim
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Posted: November 10, 2016 6:25 pm | ||||
Rachel Duim
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Posted: November 10, 2016 7:30 pm | ||||
Frafra
Posts: 20 |
![]() Thanks for the bump. I believe that Normal map will work better, or even displacement map, but let's me first try with he bump map. |
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Posted: November 11, 2016 5:48 am | ||||
Frafra
Posts: 20 |
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Posted: November 11, 2016 11:15 am | ||||
Frafra
Posts: 20 |
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Posted: November 11, 2016 11:18 am | ||||
Frafra
Posts: 20 |
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Posted: November 11, 2016 12:33 pm | ||||
Rachel Duim
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Posted: November 11, 2016 1:45 pm | ||||
Rachel Duim
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Posted: November 11, 2016 1:47 pm | ||||
Frafra
Posts: 20 |
mm, seems that everytime I refresh Firefox, the message is published. Sorry about that.
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Posted: November 11, 2016 2:03 pm | ||||
Rachel Duim
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Ok, here is part one of the task at hand. This is the the "bump map" version of the filter without lighting, you can use it in Vray etc etc.
Note that as you download the filter, let FF 5 run it. You will find the filter in the My Filters folder. I will officially release the full version next week with lighting and all of the maps, such as bump, diffuse, normal etc. Guilloche Map.ffxml Math meets art meets psychedelia. |
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Posted: November 12, 2016 8:04 pm | ||||
Frafra
Posts: 20 |
Thanks You Rick, will try to find my way into the tree and understand how it's works to create my own.
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Posted: November 13, 2016 8:54 am |
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